578 lines
19 KiB
Rust
578 lines
19 KiB
Rust
use crate::client_api_connection::*;
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use crate::settings::Settings;
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use crate::tools::*;
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use crate::ui::*;
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use indent::indent_all_by;
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use std::net::SocketAddr;
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use std::time::SystemTime;
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use veilid_tools::*;
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pub fn convert_loglevel(s: &str) -> Result<String, String> {
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match s.to_ascii_lowercase().as_str() {
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"off" => Ok("Off".to_owned()),
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"error" => Ok("Error".to_owned()),
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"warn" => Ok("Warn".to_owned()),
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"info" => Ok("Info".to_owned()),
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"debug" => Ok("Debug".to_owned()),
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"trace" => Ok("Trace".to_owned()),
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_ => Err(format!("Invalid log level: {}", s)),
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}
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}
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#[derive(PartialEq, Clone)]
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pub enum ConnectionState {
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Disconnected,
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Connected(SocketAddr, SystemTime),
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Retrying(SocketAddr, SystemTime),
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}
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impl ConnectionState {
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pub fn is_disconnected(&self) -> bool {
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matches!(*self, Self::Disconnected)
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}
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pub fn is_connected(&self) -> bool {
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matches!(*self, Self::Connected(_, _))
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}
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pub fn is_retrying(&self) -> bool {
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matches!(*self, Self::Retrying(_, _))
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}
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}
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struct CommandProcessorInner {
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ui_sender: UISender,
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capi: Option<ClientApiConnection>,
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reconnect: bool,
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finished: bool,
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autoconnect: bool,
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autoreconnect: bool,
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server_addr: Option<SocketAddr>,
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connection_waker: Eventual,
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last_call_id: Option<u64>,
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enable_app_messages: bool,
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}
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#[derive(Clone)]
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pub struct CommandProcessor {
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inner: Arc<Mutex<CommandProcessorInner>>,
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}
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impl CommandProcessor {
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pub fn new(ui_sender: UISender, settings: &Settings) -> Self {
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Self {
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inner: Arc::new(Mutex::new(CommandProcessorInner {
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ui_sender,
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capi: None,
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reconnect: settings.autoreconnect,
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finished: false,
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autoconnect: settings.autoconnect,
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autoreconnect: settings.autoreconnect,
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server_addr: None,
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connection_waker: Eventual::new(),
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last_call_id: None,
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enable_app_messages: false,
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})),
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}
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}
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pub fn set_client_api_connection(&self, capi: ClientApiConnection) {
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self.inner.lock().capi = Some(capi);
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}
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fn inner(&self) -> MutexGuard<CommandProcessorInner> {
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self.inner.lock()
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}
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fn inner_mut(&self) -> MutexGuard<CommandProcessorInner> {
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self.inner.lock()
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}
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fn ui_sender(&self) -> UISender {
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self.inner.lock().ui_sender.clone()
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}
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fn capi(&self) -> ClientApiConnection {
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self.inner.lock().capi.as_ref().unwrap().clone()
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}
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fn word_split(line: &str) -> (String, Option<String>) {
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let trimmed = line.trim();
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if let Some(p) = trimmed.find(char::is_whitespace) {
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let first = trimmed[0..p].to_owned();
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let rest = trimmed[p..].trim_start().to_owned();
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(first, Some(rest))
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} else {
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(trimmed.to_owned(), None)
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}
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}
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pub fn cancel_command(&self) {
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trace!("CommandProcessor::cancel_command");
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let capi = self.capi();
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capi.cancel_all();
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}
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pub fn cmd_help(&self, _rest: Option<String>, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_help");
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let capi = self.capi();
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let ui = self.ui_sender();
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spawn_detached_local(async move {
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let out = match capi.server_debug("help".to_owned()).await {
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Err(e) => {
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error!("Server command 'debug help' failed: {}", e);
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ui.send_callback(callback);
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return;
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}
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Ok(v) => v,
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};
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ui.add_node_event(
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Level::Info,
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format!(
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r#"Client Commands:
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exit/quit exit the client
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disconnect disconnect the client from the Veilid node
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shutdown shut the server down
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change_log_level <layer> <level> change the log level for a tracing layer
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layers include:
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all, terminal, system, api, file, otlp
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levels include:
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error, warn, info, debug, trace
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enable [flag] set a flag
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disable [flag] unset a flag
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valid flags in include:
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app_messages
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Server Debug Commands:
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{}
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"#,
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indent_all_by(4, out)
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),
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);
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_exit(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_exit");
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let ui = self.ui_sender();
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ui.send_callback(callback);
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ui.quit();
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Ok(())
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}
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pub fn cmd_shutdown(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_shutdown");
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let capi = self.capi();
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let ui = self.ui_sender();
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spawn_detached_local(async move {
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if let Err(e) = capi.server_shutdown().await {
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error!("Server command 'shutdown' failed to execute: {}", e);
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}
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_disconnect(&self, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_disconnect");
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let capi = self.capi();
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let ui = self.ui_sender();
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spawn_detached_local(async move {
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capi.disconnect().await;
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ui.send_callback(callback);
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});
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Ok(())
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}
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pub fn cmd_debug(&self, command_line: String, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_debug");
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let capi = self.capi();
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let ui = self.ui_sender();
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spawn_detached_local(async move {
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match capi.server_debug(command_line).await {
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Ok(output) => {
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ui.add_node_event(Level::Info, output);
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ui.send_callback(callback);
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}
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Err(e) => {
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ui.add_node_event(Level::Error, e.to_string());
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ui.send_callback(callback);
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}
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}
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});
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Ok(())
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}
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pub fn cmd_change_log_level(
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&self,
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rest: Option<String>,
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callback: UICallback,
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) -> Result<(), String> {
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trace!("CommandProcessor::cmd_change_log_level");
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let capi = self.capi();
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let ui = self.ui_sender();
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spawn_detached_local(async move {
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let (layer, rest) = Self::word_split(&rest.unwrap_or_default());
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let log_level = match convert_loglevel(&rest.unwrap_or_default()) {
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Ok(v) => v,
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Err(e) => {
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ui.add_node_event(Level::Error, format!("Failed to change log level: {}", e));
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ui.send_callback(callback);
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return;
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}
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};
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match capi.server_change_log_level(layer, log_level).await {
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Ok(()) => {
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ui.display_string_dialog("Success", "Log level changed", callback);
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}
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Err(e) => {
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ui.display_string_dialog(
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"Server command 'change_log_level' failed",
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e.to_string(),
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callback,
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);
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}
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}
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});
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Ok(())
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}
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pub fn cmd_enable(&self, rest: Option<String>, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_enable");
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let ui = self.ui_sender();
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let this = self.clone();
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spawn_detached_local(async move {
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let flag = rest.clone().unwrap_or_default();
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match flag.as_str() {
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"app_messages" => {
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this.inner.lock().enable_app_messages = true;
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ui.add_node_event(Level::Info, format!("flag enabled: {}", flag));
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ui.send_callback(callback);
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}
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_ => {
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ui.add_node_event(Level::Error, format!("unknown flag: {}", flag));
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ui.send_callback(callback);
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return;
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}
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}
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});
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Ok(())
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}
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pub fn cmd_disable(&self, rest: Option<String>, callback: UICallback) -> Result<(), String> {
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trace!("CommandProcessor::cmd_disable");
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let ui = self.ui_sender();
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let this = self.clone();
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spawn_detached_local(async move {
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let flag = rest.clone().unwrap_or_default();
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match flag.as_str() {
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"app_messages" => {
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this.inner.lock().enable_app_messages = false;
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ui.add_node_event(Level::Info, format!("flag disabled: {}", flag));
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ui.send_callback(callback);
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}
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_ => {
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ui.add_node_event(Level::Error, format!("unknown flag: {}", flag));
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ui.send_callback(callback);
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return;
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}
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}
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});
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Ok(())
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}
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pub fn run_command(&self, command_line: &str, callback: UICallback) -> Result<(), String> {
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//
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let (cmd, rest) = Self::word_split(command_line);
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match cmd.as_str() {
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"help" => self.cmd_help(rest, callback),
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"exit" => self.cmd_exit(callback),
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"quit" => self.cmd_exit(callback),
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"disconnect" => self.cmd_disconnect(callback),
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"shutdown" => self.cmd_shutdown(callback),
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"change_log_level" => self.cmd_change_log_level(rest, callback),
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"enable" => self.cmd_enable(rest, callback),
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"disable" => self.cmd_disable(rest, callback),
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_ => self.cmd_debug(command_line.to_owned(), callback),
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}
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}
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pub async fn connection_manager(&self) {
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// Connect until we're done
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while !self.inner_mut().finished {
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// Wait for connection request
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if !self.inner().autoconnect {
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let waker = self.inner_mut().connection_waker.instance_clone(());
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waker.await;
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} else {
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self.inner_mut().autoconnect = false;
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}
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self.inner_mut().connection_waker.reset();
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// Loop while we want to keep the connection
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let mut first = true;
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while self.inner().reconnect {
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let server_addr_opt = self.inner_mut().server_addr;
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let server_addr = match server_addr_opt {
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None => break,
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Some(addr) => addr,
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};
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if first {
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info!("Connecting to server at {}", server_addr);
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self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
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));
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} else {
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debug!("Retrying connection to {}", server_addr);
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}
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let capi = self.capi();
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let res = capi.connect(server_addr).await;
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if res.is_ok() {
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info!(
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"Connection to server at {} terminated normally",
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server_addr
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);
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break;
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}
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if !self.inner().autoreconnect {
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info!("Connection to server lost.");
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break;
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}
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self.set_connection_state(ConnectionState::Retrying(
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server_addr,
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SystemTime::now(),
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));
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debug!("Connection lost, retrying in 2 seconds");
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{
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let waker = self.inner_mut().connection_waker.instance_clone(());
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let _ = timeout(2000, waker).await;
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}
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self.inner_mut().connection_waker.reset();
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first = false;
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}
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info!("Disconnected.");
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self.set_connection_state(ConnectionState::Disconnected);
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self.inner_mut().reconnect = true;
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}
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}
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// called by ui
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////////////////////////////////////////////
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pub fn set_server_address(&self, server_addr: Option<SocketAddr>) {
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self.inner_mut().server_addr = server_addr;
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}
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pub fn get_server_address(&self) -> Option<SocketAddr> {
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self.inner().server_addr
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}
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// called by client_api_connection
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// calls into ui
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////////////////////////////////////////////
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pub fn log_message(&self, log_level: Level, message: String) {
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self.inner().ui_sender.add_node_event(log_level, message);
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}
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pub fn update_attachment(&self, attachment: &json::JsonValue) {
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self.inner_mut().ui_sender.set_attachment_state(
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attachment["state"].as_str().unwrap_or_default().to_owned(),
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attachment["public_internet_ready"]
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.as_bool()
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.unwrap_or_default(),
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attachment["local_network_ready"]
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.as_bool()
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.unwrap_or_default(),
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);
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}
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pub fn update_network_status(&self, network: &json::JsonValue) {
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self.inner_mut().ui_sender.set_network_status(
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network["started"].as_bool().unwrap_or_default(),
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json_str_u64(&network["bps_down"]),
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json_str_u64(&network["bps_up"]),
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network["peers"]
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.members()
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.cloned()
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.collect::<Vec<json::JsonValue>>(),
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);
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}
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pub fn update_config(&self, config: &json::JsonValue) {
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self.inner_mut().ui_sender.set_config(&config["config"])
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}
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pub fn update_route(&self, route: &json::JsonValue) {
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let mut out = String::new();
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if route["dead_routes"].len() != 0 {
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out.push_str(&format!("Dead routes: {:?}", route["dead_routes"]));
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}
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if route["dead_routes"].len() != 0 {
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if !out.is_empty() {
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out.push_str("\n");
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}
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out.push_str(&format!(
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"Dead remote routes: {:?}",
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route["dead_remote_routes"]
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));
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}
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if !out.is_empty() {
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self.inner().ui_sender.add_node_event(Level::Info, out);
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}
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}
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pub fn update_value_change(&self, value_change: &json::JsonValue) {
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let out = format!("Value change: {:?}", value_change.as_str().unwrap_or("???"));
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self.inner().ui_sender.add_node_event(Level::Info, out);
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}
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pub fn update_log(&self, log: &json::JsonValue) {
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let log_level =
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Level::from_str(log["log_level"].as_str().unwrap_or("error")).unwrap_or(Level::Error);
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self.inner().ui_sender.add_node_event(
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log_level,
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format!(
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"{}: {}{}",
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log["log_level"].as_str().unwrap_or("???"),
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log["message"].as_str().unwrap_or("???"),
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if let Some(bt) = log["backtrace"].as_str() {
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format!("\nBacktrace:\n{}", bt)
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} else {
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"".to_owned()
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}
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),
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);
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}
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pub fn update_app_message(&self, msg: &json::JsonValue) {
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if !self.inner.lock().enable_app_messages {
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return;
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}
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let message = json_str_vec_u8(&msg["message"]);
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// check is message body is ascii printable
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let mut printable = true;
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for c in &message {
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if *c < 32 || *c > 126 {
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printable = false;
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}
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}
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let (message, truncated) = if message.len() > 64 {
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(&message[0..64], true)
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} else {
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(&message[..], false)
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};
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let strmsg = if printable {
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format!("\"{}\"", String::from_utf8_lossy(&message).to_string())
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} else {
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hex::encode(message)
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};
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self.inner().ui_sender.add_node_event(
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Level::Info,
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format!(
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"AppMessage ({:?}): {}{}",
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msg["sender"],
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strmsg,
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if truncated { "..." } else { "" }
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),
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);
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}
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pub fn update_app_call(&self, call: &json::JsonValue) {
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if !self.inner.lock().enable_app_messages {
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return;
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}
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let message = json_str_vec_u8(&call["message"]);
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// check is message body is ascii printable
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let mut printable = true;
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for c in &message {
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if *c < 32 || *c > 126 {
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printable = false;
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}
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}
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let (message, truncated) = if message.len() > 64 {
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(&message[0..64], true)
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} else {
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(&message[..], false)
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};
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let strmsg = if printable {
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format!("\"{}\"", String::from_utf8_lossy(&message).to_string())
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} else {
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hex::encode(message)
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};
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let id = json_str_u64(&call["call_id"]);
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self.inner().ui_sender.add_node_event(
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Level::Info,
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format!(
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"AppCall ({:?}) id = {:016x} : {}{}",
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call["sender"],
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id,
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strmsg,
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if truncated { "..." } else { "" }
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),
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);
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self.inner_mut().last_call_id = Some(id);
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}
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pub fn update_shutdown(&self) {
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// Do nothing with this, we'll process shutdown when rpc connection closes
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}
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// called by client_api_connection
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// calls into ui
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////////////////////////////////////////////
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pub fn set_connection_state(&self, state: ConnectionState) {
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self.inner_mut().ui_sender.set_connection_state(state);
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}
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// called by ui
|
|
////////////////////////////////////////////
|
|
pub fn start_connection(&self) {
|
|
self.inner_mut().reconnect = true;
|
|
self.inner_mut().connection_waker.resolve();
|
|
}
|
|
// pub fn stop_connection(&self) {
|
|
// self.inner_mut().reconnect = false;
|
|
// let mut capi = self.capi().clone();
|
|
// spawn_detached(async move {
|
|
// capi.disconnect().await;
|
|
// });
|
|
// }
|
|
pub fn cancel_reconnect(&self) {
|
|
self.inner_mut().reconnect = false;
|
|
self.inner_mut().connection_waker.resolve();
|
|
}
|
|
pub fn quit(&self) {
|
|
self.inner_mut().finished = true;
|
|
self.inner_mut().reconnect = false;
|
|
self.inner_mut().connection_waker.resolve();
|
|
}
|
|
|
|
// called by ui
|
|
// calls into client_api_connection
|
|
////////////////////////////////////////////
|
|
pub fn attach(&self) {
|
|
let capi = self.capi();
|
|
|
|
spawn_detached_local(async move {
|
|
if let Err(e) = capi.server_attach().await {
|
|
error!("Server command 'attach' failed to execute: {}", e);
|
|
}
|
|
});
|
|
}
|
|
|
|
pub fn detach(&self) {
|
|
let capi = self.capi();
|
|
|
|
spawn_detached_local(async move {
|
|
if let Err(e) = capi.server_detach().await {
|
|
error!("Server command 'detach' failed to execute: {}", e);
|
|
}
|
|
});
|
|
}
|
|
}
|