Stack of cards shown, functionality must be written still
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		@@ -18,7 +18,7 @@ struct ContentView: View {
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    @ObservedObject var tokiDictViewModel = TokiDictionaryViewModel()
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    @State private var selectedPartOfSpeech: String?
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    @State private var tokiInput: String = ""
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    var body: some View {
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        VStack {
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            TextField("Enter Toki Pona Word or Phrase", text: $tokiInput)
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@@ -8,26 +8,58 @@
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import SwiftUI
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struct FlashCardView: View {
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    var body: some View {
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        VStack {
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            Spacer()
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                .frame(height: 100
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                )
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            FlashCard(canBeFlipped: true)
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            Spacer()
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            FlashCardStack()
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        }
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    }
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}
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struct FlashCardStack: View {
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    var body: some View {
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        ZStack {
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            ForEach(0 ..< 8) { item in
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                FlashCard(canBeFlipped: false)
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                    .offset(x: 0, y: -30 * CGFloat(item))
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            }
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        }
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    }
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}
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struct FlashCard: View {
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    let screen = UIScreen.main.bounds
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    @State var isFaceDown = false
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    @State var rotationAngle: Double = 0
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    @State var canBeFlipped: Bool
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    var body: some View {
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        let flipDegrees = isFaceDown ? 0.0 : 180.0
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        Text("sina")
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        Text("")
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            .modifier(CardFlipModifier(isFaceDown: isFaceDown, frontText: "linja", backText: "long, very thin, floppy thing, e.g. string, rope, hair, thread, cord, chain"))
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            .frame(width: 0.8 * screen.width, height: 200.0)
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            .font(.title)
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            .shadow(color: .gray, radius: 10.0, x: 10, y: 10)
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            .rotation3DEffect(self.isFaceDown ? Angle(degrees: 180) : Angle(degrees: 0), axis: (x: 0.0, y: 10.0, z: 0.0))
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            .animation(.default)
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            .onTapGesture {
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                self.isFaceDown.toggle()
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                if canBeFlipped == true {
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                    self.isFaceDown.toggle()
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                }
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            }
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    }
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    func setCanBeFlipped(_ input: Bool) {
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        canBeFlipped = input
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    }
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}
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@@ -55,6 +87,9 @@ struct CardFlipModifier: AnimatableModifier {
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            RoundedRectangle(cornerRadius: 20.0)
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                .fill(rotationAngle < 90 ? Color.blue : Color.cyan)
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                .animation(.none)
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                .overlay(
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                    RoundedRectangle(cornerRadius: 20)
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                        .stroke(.cyan, lineWidth: 5))
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            Text(frontText)
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                .font(.title)
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                .opacity(rotationAngle < 90 ? 1.0 : 0.0)
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@@ -67,6 +102,10 @@ struct CardFlipModifier: AnimatableModifier {
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                .animation(.none)
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        }
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    }
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    private func getCardColor() -> Color {
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        rotationAngle < 90 ? Color.blue : Color.cyan
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    }
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}
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struct FlashCardView_Previews: PreviewProvider {
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@@ -13,8 +13,9 @@ struct Toki_TrainerApp: App {
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    var body: some Scene {
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        WindowGroup {
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            ContentView()
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                .environment(\.managedObjectContext, persistenceController.container.viewContext)
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            FlashCardView()
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            //ContentView()
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            //    .environment(\.managedObjectContext, persistenceController.container.viewContext)
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        }
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    }
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}
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