PluralKit/PluralKit.Bot/Services/ShardInfoService.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using App.Metrics;
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using Myriad.Gateway;
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using NodaTime;
using NodaTime.Extensions;
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using PluralKit.Core;
using Serilog;
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namespace PluralKit.Bot
{
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// TODO: how much of this do we need now that we have logging in the shard library?
// A lot could probably be cleaned up...
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public class ShardInfoService
{
public class ShardInfo
{
public bool HasAttachedListeners;
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public Instant LastConnectionTime;
public Instant LastHeartbeatTime;
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public int DisconnectionCount;
public Duration ShardLatency;
public bool Connected;
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}
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private readonly IMetrics _metrics;
private readonly ILogger _logger;
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private readonly Cluster _client;
private readonly Dictionary<int, ShardInfo> _shardInfo = new();
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private readonly IDatabase _db;
private readonly ModelRepository _repo;
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public ShardInfoService(ILogger logger, Cluster client, IMetrics metrics, IDatabase db, ModelRepository repo)
{
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_client = client;
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_metrics = metrics;
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_db = db;
_repo = repo;
_logger = logger.ForContext<ShardInfoService>();
}
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public void Init()
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{
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// We initialize this before any shards are actually created and connected
// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
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_client.ShardCreated += InitializeShard;
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}
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private void ReportShardStatus()
{
foreach (var (id, shard) in _shardInfo)
_metrics.Measure.Gauge.SetValue(BotMetrics.ShardLatency, new MetricTags("shard", id.ToString()), shard.ShardLatency.TotalMilliseconds);
_metrics.Measure.Gauge.SetValue(BotMetrics.ShardsConnected, _shardInfo.Count(s => s.Value.Connected));
}
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private void InitializeShard(Shard shard)
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{
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// Get or insert info in the client dict
if (_shardInfo.TryGetValue(shard.ShardId, out var info))
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{
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// Skip adding listeners if we've seen this shard & already added listeners to it
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if (info.HasAttachedListeners)
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return;
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}
else _shardInfo[shard.ShardId] = info = new ShardInfo();
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// Call our own SocketOpened listener manually (and then attach the listener properly)
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// Register listeners for new shards
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shard.Resumed += () => ReadyOrResumed(shard);
shard.Ready += () => ReadyOrResumed(shard);
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shard.SocketClosed += (closeStatus, message) => SocketClosed(shard, closeStatus, message);
shard.HeartbeatReceived += latency => Heartbeated(shard, latency);
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// Register that we've seen it
info.HasAttachedListeners = true;
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}
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private ShardInfo TryGetShard(Shard shard)
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{
// If we haven't seen this shard before, add it to the dict!
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// I don't think this will ever occur since the shard number is constant up-front and we handle those
// in the RefreshShardList handler above but you never know, I guess~
if (!_shardInfo.TryGetValue(shard.ShardId, out var info))
_shardInfo[shard.ShardId] = info = new ShardInfo();
return info;
}
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private void ReadyOrResumed(Shard shard)
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{
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var info = TryGetShard(shard);
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
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ReportShardStatus();
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_ = ExecuteWithDatabase(async c =>
{
await _repo.SetShardStatus(c, shard.ShardId, PKShardInfo.ShardStatus.Up);
await _repo.RegisterShardConnection(c, shard.ShardId);
});
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}
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private void SocketClosed(Shard shard, WebSocketCloseStatus? closeStatus, string message)
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{
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var info = TryGetShard(shard);
info.DisconnectionCount++;
info.Connected = false;
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ReportShardStatus();
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_ = ExecuteWithDatabase(c =>
_repo.SetShardStatus(c, shard.ShardId, PKShardInfo.ShardStatus.Down));
}
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private void Heartbeated(Shard shard, TimeSpan latency)
{
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var info = TryGetShard(shard);
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info.LastHeartbeatTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
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info.ShardLatency = latency.ToDuration();
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_ = ExecuteWithDatabase(c =>
_repo.RegisterShardHeartbeat(c, shard.ShardId, latency.ToDuration()));
}
private async Task ExecuteWithDatabase(Func<IPKConnection, Task> fn)
{
// wrapper function to log errors because we "async void" it at call site :(
try
{
await using var conn = await _db.Obtain();
await fn(conn);
}
catch (Exception e)
{
_logger.Error(e, "Error persisting shard status");
}
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}
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public ShardInfo GetShardInfo(Shard shard) => _shardInfo[shard.ShardId];
public ICollection<ShardInfo> Shards => _shardInfo.Values;
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}
}