PluralKit/PluralKit.Core/Stores.cs

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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
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using Dapper;
using NodaTime;
using Serilog;
namespace PluralKit {
public class FullMessage
{
public PKMessage Message;
public PKMember Member;
public PKSystem System;
}
public struct PKMessage
{
public ulong Mid;
public ulong Channel;
public ulong Sender;
public ulong? OriginalMid;
}
public struct ImportedSwitch
{
public Instant Timestamp;
public IReadOnlyCollection<PKMember> Members;
}
public struct SwitchListEntry
{
public ICollection<PKMember> Members;
public Instant TimespanStart;
public Instant TimespanEnd;
}
public struct MemberMessageCount
{
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public int Member;
public int MessageCount;
}
public struct FrontBreakdown
{
public Dictionary<PKMember, Duration> MemberSwitchDurations;
public Duration NoFronterDuration;
public Instant RangeStart;
public Instant RangeEnd;
}
public struct SwitchMembersListEntry
{
public int Member;
public Instant Timestamp;
}
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public struct GuildConfig
{
public ulong Id { get; set; }
public ulong? LogChannel { get; set; }
public ISet<ulong> LogBlacklist { get; set; }
public ISet<ulong> Blacklist { get; set; }
}
public class SystemGuildSettings
{
public bool ProxyEnabled { get; set; } = true;
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}
public interface IDataStore
{
/// <summary>
/// Gets a system by its internal system ID.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given internal ID, or null if no system was found.</returns>
Task<PKSystem> GetSystemById(int systemId);
/// <summary>
/// Gets a system by its user-facing human ID.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given human ID, or null if no system was found.</returns>
Task<PKSystem> GetSystemByHid(string systemHid);
/// <summary>
/// Gets a system by one of its linked Discord account IDs. Multiple IDs can return the same system.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given linked account, or null if no system was found.</returns>
Task<PKSystem> GetSystemByAccount(ulong linkedAccount);
/// <summary>
/// Gets a system by its API token.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given API token, or null if no corresponding system was found.</returns>
Task<PKSystem> GetSystemByToken(string apiToken);
/// <summary>
/// Gets the Discord account IDs linked to a system.
/// </summary>
/// <returns>An enumerable of Discord account IDs linked to this system.</returns>
Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system);
/// <summary>
/// Gets the member count of a system.
/// </summary>
Task<int> GetSystemMemberCount(PKSystem system);
/// <summary>
/// Gets a list of members with proxy tags that conflict with the given tags.
///
/// A set of proxy tags A conflict with proxy tags B if both A's prefix and suffix
/// are a "subset" of B's. In other words, if A's prefix *starts* with B's prefix
/// and A's suffix *ends* with B's suffix, the tag pairs are considered conflicting.
/// </summary>
/// <param name="system">The system to check in.</param>
Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag);
Task<SystemGuildSettings> GetSystemGuildSettings(PKSystem system, ulong guild);
Task SetGuildSystemSettings(PKSystem system, ulong guild, SystemGuildSettings settings);
/// <summary>
/// Creates a system, auto-generating its corresponding IDs.
/// </summary>
/// <param name="systemName">An optional system name to set. If `null`, will not set a system name.</param>
/// <returns>The created system model.</returns>
Task<PKSystem> CreateSystem(string systemName);
// TODO: throw exception if account is present (when adding) or account isn't present (when removing)
/// <summary>
/// Links a Discord account to a system.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if the given account is already linked to a system.</exception>
Task AddAccount(PKSystem system, ulong accountToAdd);
/// <summary>
/// Unlinks a Discord account from a system.
///
/// Will *not* throw if this results in an orphaned system - this is the caller's responsibility to ensure.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if the given account is not linked to the given system.</exception>
Task RemoveAccount(PKSystem system, ulong accountToRemove);
/// <summary>
/// Saves the information within the given <see cref="PKSystem"/> struct to the data store.
/// </summary>
Task SaveSystem(PKSystem system);
/// <summary>
/// Deletes the given system from the database.
/// </summary>
/// <para>
/// This will also delete all the system's members, all system switches, and every message that has been proxied
/// by members in the system.
/// </para>
Task DeleteSystem(PKSystem system);
/// <summary>
/// Gets a system by its internal member ID.
/// </summary>
/// <returns>The <see cref="PKMember"/> with the given internal ID, or null if no member was found.</returns>
Task<PKMember> GetMemberById(int memberId);
/// <summary>
/// Gets a member by its user-facing human ID.
/// </summary>
/// <returns>The <see cref="PKMember"/> with the given human ID, or null if no member was found.</returns>
Task<PKMember> GetMemberByHid(string memberHid);
/// <summary>
/// Gets a member by its member name within one system.
/// </summary>
/// <para>
/// Member names are *usually* unique within a system (but not always), whereas member names
/// are almost certainly *not* unique globally - therefore only intra-system lookup is
/// allowed.
/// </para>
/// <returns>The <see cref="PKMember"/> with the given name, or null if no member was found.</returns>
Task<PKMember> GetMemberByName(PKSystem system, string name);
/// <summary>
/// Gets all members inside a given system.
/// </summary>
/// <returns>An enumerable of <see cref="PKMember"/> structs representing each member in the system, in no particular order.</returns>
Task<IEnumerable<PKMember>> GetSystemMembers(PKSystem system);
/// <summary>
/// Gets the amount of messages proxied by a given member.
/// </summary>
/// <returns>The message count of the given member.</returns>
Task<ulong> GetMemberMessageCount(PKMember member);
/// <summary>
/// Collects a breakdown of each member in a system's message count.
/// </summary>
/// <returns>An enumerable of members along with their message counts.</returns>
Task<IEnumerable<MemberMessageCount>> GetMemberMessageCountBulk(PKSystem system);
/// <summary>
/// Creates a member, auto-generating its corresponding IDs.
/// </summary>
/// <param name="system">The system in which to create the member.</param>
/// <param name="name">The name of the member to create.</param>
/// <returns>The created system model.</returns>
Task<PKMember> CreateMember(PKSystem system, string name);
/// <summary>
/// Creates multiple members, auto-generating each corresponding ID.
/// </summary>
/// <param name="system">The system to create the member in.</param>
/// <param name="memberNames">A dictionary containing a mapping from an arbitrary key to the member's name.</param>
/// <returns>A dictionary containing the resulting member structs, each mapped to the key given in the argument dictionary.</returns>
Task<Dictionary<string, PKMember>> CreateMembersBulk(PKSystem system, Dictionary<string, string> memberNames);
/// <summary>
/// Saves the information within the given <see cref="PKMember"/> struct to the data store.
/// </summary>
Task SaveMember(PKMember member);
/// <summary>
/// Deletes the given member from the database.
/// </summary>
/// <para>
/// This will remove this member from any switches it's involved in, as well as all the messages
/// proxied by this member.
/// </para>
Task DeleteMember(PKMember member);
/// <summary>
/// Gets a message and its information by its ID.
/// </summary>
/// <param name="id">The message ID to look up. This can be either the ID of the trigger message containing the proxy tags or the resulting proxied webhook message.</param>
/// <returns>An extended message object, containing not only the message data itself but the associated system and member structs.</returns>
Task<FullMessage> GetMessage(ulong id); // id is both original and trigger, also add return type struct
/// <summary>
/// Saves a posted message to the database.
/// </summary>
/// <param name="senderAccount">The ID of the account that sent the original trigger message.</param>
/// <param name="channelId">The ID of the channel the message was posted to.</param>
/// <param name="postedMessageId">The ID of the message posted by the webhook.</param>
/// <param name="triggerMessageId">The ID of the original trigger message containing the proxy tags.</param>
/// <param name="proxiedMember">The member (and by extension system) that was proxied.</param>
/// <returns></returns>
Task AddMessage(ulong senderAccount, ulong channelId, ulong postedMessageId, ulong triggerMessageId, PKMember proxiedMember);
/// <summary>
/// Deletes a message from the data store.
/// </summary>
/// <param name="postedMessageId">The ID of the webhook message to delete.</param>
Task DeleteMessage(ulong postedMessageId);
/// <summary>
/// Deletes messages from the data store in bulk.
/// </summary>
/// <param name="postedMessageIds">The IDs of the webhook messages to delete.</param>
Task DeleteMessagesBulk(IEnumerable<ulong> postedMessageIds);
/// <summary>
/// Gets switches from a system.
/// </summary>
/// <returns>An enumerable of the *count* latest switches in the system, in latest-first order. May contain fewer elements than requested.</returns>
Task<IEnumerable<PKSwitch>> GetSwitches(PKSystem system, int count);
/// <summary>
/// Gets the latest (temporally; closest to now) switch of a given system.
/// </summary>
Task<PKSwitch> GetLatestSwitch(PKSystem system);
/// <summary>
/// Gets the members a given switch consists of.
/// </summary>
Task<IEnumerable<PKMember>> GetSwitchMembers(PKSwitch sw);
/// <summary>
/// Gets a list of fronters over a given period of time.
/// </summary>
/// <para>
/// This list is returned as an enumerable of "switch members", each containing a timestamp
/// and a member ID. <seealso cref="GetMemberById"/>
///
/// Switches containing multiple members will be returned as multiple switch members each with the same
/// timestamp, and a change in timestamp should be interpreted as the start of a new switch.
/// </para>
/// <returns>An enumerable of the aforementioned "switch members".</returns>
Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd);
/// <summary>
/// Calculates a breakdown of a system's fronters over a given period, including how long each member has
/// been fronting, and how long *no* member has been fronting.
/// </summary>
/// <para>
/// Switches containing multiple members will count the full switch duration for all members, meaning
/// the total duration may add up to longer than the breakdown period.
/// </para>
/// <param name="system"></param>
/// <param name="periodStart"></param>
/// <param name="periodEnd"></param>
/// <returns></returns>
Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd);
/// <summary>
/// Registers a switch with the given members in the given system.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if any of the members are not in the given system.</exception>
Task AddSwitch(PKSystem system, IEnumerable<PKMember> switchMembers);
/// <summary>
/// Registers switches in bulk.
/// </summary>
/// <param name="switches">A list of switch structs, each containing a timestamp and a list of members.</param>
/// <exception>Throws an exception (TODO: which?) if any of the given members are not in the given system.</exception>
Task AddSwitchesBulk(PKSystem system, IEnumerable<ImportedSwitch> switches);
/// <summary>
/// Updates the timestamp of a given switch.
/// </summary>
Task MoveSwitch(PKSwitch sw, Instant time);
/// <summary>
/// Deletes a given switch from the data store.
/// </summary>
Task DeleteSwitch(PKSwitch sw);
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/// <summary>
/// Deletes all switches in a given system from the data store.
/// </summary>
Task DeleteAllSwitches(PKSystem system);
/// <summary>
/// Gets the total amount of systems in the data store.
/// </summary>
Task<ulong> GetTotalSystems();
/// <summary>
/// Gets the total amount of members in the data store.
/// </summary>
Task<ulong> GetTotalMembers();
/// <summary>
/// Gets the total amount of switches in the data store.
/// </summary>
Task<ulong> GetTotalSwitches();
/// <summary>
/// Gets the total amount of messages in the data store.
/// </summary>
Task<ulong> GetTotalMessages();
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/// <summary>
/// Gets the guild configuration struct for a given guild, creating and saving one if none was found.
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/// </summary>
/// <returns>The guild's configuration struct.</returns>
Task<GuildConfig> GetOrCreateGuildConfig(ulong guild);
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/// <summary>
/// Saves the given guild configuration struct to the data store.
/// </summary>
Task SaveGuildConfig(GuildConfig cfg);
}
public class PostgresDataStore: IDataStore {
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private DbConnectionFactory _conn;
private ILogger _logger;
public PostgresDataStore(DbConnectionFactory conn, ILogger logger)
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{
_conn = conn;
_logger = logger;
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}
public async Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag)
{
using (var conn = await _conn.Obtain())
// return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix ilike @Prefix and suffix ilike @Suffix", new
// {
// System = system.Id,
// Prefix = tag.Prefix.Replace("%", "\\%") + "%",
// Suffix = "%" + tag.Suffix.Replace("%", "\\%")
// });
return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix = @Prefix and suffix = @Suffix", new
{
System = system.Id,
Prefix = tag.Prefix,
Suffix = tag.Suffix
});
}
public async Task<SystemGuildSettings> GetSystemGuildSettings(PKSystem system, ulong guild)
{
using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<SystemGuildSettings>(
"select * from system_guild where system = @System and guild = @Guild",
new {System = system.Id, Guild = guild}) ?? new SystemGuildSettings();
}
public async Task SetGuildSystemSettings(PKSystem system, ulong guild, SystemGuildSettings settings)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("insert into system_guild (system, guild, proxy_enabled) values (@System, @Guild, @ProxyEnabled) on conflict (system, guild) do update set proxy_enabled = @ProxyEnabled", new
{
System = system.Id,
Guild = guild,
ProxyEnabled = settings.ProxyEnabled
});
}
public async Task<PKSystem> CreateSystem(string systemName = null) {
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string hid;
do
{
hid = Utils.GenerateHid();
} while (await GetSystemByHid(hid) != null);
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PKSystem system;
using (var conn = await _conn.Obtain())
system = await conn.QuerySingleAsync<PKSystem>("insert into systems (hid, name) values (@Hid, @Name) returning *", new { Hid = hid, Name = systemName });
_logger.Information("Created system {System}", system.Id);
return system;
}
public async Task AddAccount(PKSystem system, ulong accountId) {
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// We have "on conflict do nothing" since linking an account when it's already linked to the same system is idempotent
// This is used in import/export, although the pk;link command checks for this case beforehand
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("insert into accounts (uid, system) values (@Id, @SystemId) on conflict do nothing", new { Id = accountId, SystemId = system.Id });
_logger.Information("Linked system {System} to account {Account}", system.Id, accountId);
}
public async Task RemoveAccount(PKSystem system, ulong accountId) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("delete from accounts where uid = @Id and system = @SystemId", new { Id = accountId, SystemId = system.Id });
_logger.Information("Unlinked system {System} from account {Account}", system.Id, accountId);
}
public async Task<PKSystem> GetSystemByAccount(ulong accountId) {
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using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKSystem>("select systems.* from systems, accounts where accounts.system = systems.id and accounts.uid = @Id", new { Id = accountId });
}
public async Task<PKSystem> GetSystemByHid(string hid) {
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using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where systems.hid = @Hid", new { Hid = hid.ToLower() });
}
public async Task<PKSystem> GetSystemByToken(string token) {
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using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where token = @Token", new { Token = token });
}
public async Task<PKSystem> GetSystemById(int id)
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{
using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where id = @Id", new { Id = id });
}
public async Task SaveSystem(PKSystem system) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("update systems set name = @Name, description = @Description, tag = @Tag, avatar_url = @AvatarUrl, token = @Token, ui_tz = @UiTz where id = @Id", system);
_logger.Information("Updated system {@System}", system);
}
public async Task DeleteSystem(PKSystem system) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("delete from systems where id = @Id", system);
_logger.Information("Deleted system {System}", system.Id);
}
public async Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system)
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{
using (var conn = await _conn.Obtain())
return await conn.QueryAsync<ulong>("select uid from accounts where system = @Id", new { Id = system.Id });
}
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public async Task DeleteAllSwitches(PKSystem system)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("delete from switches where system = @Id", system);
}
public async Task<ulong> GetTotalSystems()
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{
using (var conn = await _conn.Obtain())
return await conn.ExecuteScalarAsync<ulong>("select count(id) from systems");
}
public async Task<PKMember> CreateMember(PKSystem system, string name) {
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string hid;
do
{
hid = Utils.GenerateHid();
} while (await GetMemberByHid(hid) != null);
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PKMember member;
using (var conn = await _conn.Obtain())
member = await conn.QuerySingleAsync<PKMember>("insert into members (hid, system, name) values (@Hid, @SystemId, @Name) returning *", new {
Hid = hid,
SystemID = system.Id,
Name = name
});
_logger.Information("Created member {Member}", member.Id);
return member;
}
public async Task<Dictionary<string,PKMember>> CreateMembersBulk(PKSystem system, Dictionary<string,string> names)
{
using (var conn = await _conn.Obtain())
using (var tx = conn.BeginTransaction())
{
var results = new Dictionary<string, PKMember>();
foreach (var name in names)
{
string hid;
do
{
hid = await conn.QuerySingleOrDefaultAsync<string>("SELECT @Hid WHERE NOT EXISTS (SELECT id FROM members WHERE hid = @Hid LIMIT 1)", new
{
Hid = Utils.GenerateHid()
});
} while (hid == null);
var member = await conn.QuerySingleAsync<PKMember>("INSERT INTO members (hid, system, name) VALUES (@Hid, @SystemId, @Name) RETURNING *", new
{
Hid = hid,
SystemID = system.Id,
Name = name.Value
});
results.Add(name.Key, member);
}
tx.Commit();
_logger.Information("Created {MemberCount} members for system {SystemID}", names.Count(), system.Hid);
return results;
}
}
public async Task<PKMember> GetMemberById(int id) {
using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where id = @Id", new { Id = id });
}
public async Task<PKMember> GetMemberByHid(string hid) {
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using (var conn = await _conn.Obtain())
return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where hid = @Hid", new { Hid = hid.ToLower() });
}
public async Task<PKMember> GetMemberByName(PKSystem system, string name) {
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// QueryFirst, since members can (in rare cases) share names
using (var conn = await _conn.Obtain())
return await conn.QueryFirstOrDefaultAsync<PKMember>("select * from members where lower(name) = lower(@Name) and system = @SystemID", new { Name = name, SystemID = system.Id });
}
public async Task<IEnumerable<PKMember>> GetSystemMembers(PKSystem system) {
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using (var conn = await _conn.Obtain())
return await conn.QueryAsync<PKMember>("select * from members where system = @SystemID", new { SystemID = system.Id });
}
public async Task SaveMember(PKMember member) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("update members set name = @Name, display_name = @DisplayName, description = @Description, color = @Color, avatar_url = @AvatarUrl, birthday = @Birthday, pronouns = @Pronouns, proxy_tags = @ProxyTags, keep_proxy = @KeepProxy where id = @Id", member);
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_logger.Information("Updated member {@Member}", member);
}
public async Task DeleteMember(PKMember member) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("delete from members where id = @Id", member);
_logger.Information("Deleted member {@Member}", member);
}
public async Task<ulong> GetMemberMessageCount(PKMember member)
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{
using (var conn = await _conn.Obtain())
return await conn.QuerySingleAsync<ulong>("select count(*) from messages where member = @Id", member);
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}
public async Task<IEnumerable<MemberMessageCount>> GetMemberMessageCountBulk(PKSystem system)
{
using (var conn = await _conn.Obtain())
return await conn.QueryAsync<MemberMessageCount>(
@"SELECT messages.member, COUNT(messages.member) messagecount
FROM members
JOIN messages
ON members.id = messages.member
WHERE members.system = @System
GROUP BY messages.member",
new { System = system.Id });
}
public async Task<int> GetSystemMemberCount(PKSystem system)
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{
using (var conn = await _conn.Obtain())
return await conn.ExecuteScalarAsync<int>("select count(*) from members where system = @Id", system);
}
public async Task<ulong> GetTotalMembers()
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{
using (var conn = await _conn.Obtain())
return await conn.ExecuteScalarAsync<ulong>("select count(id) from members");
}
public async Task AddMessage(ulong senderId, ulong messageId, ulong channelId, ulong originalMessage, PKMember member) {
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using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("insert into messages(mid, channel, member, sender, original_mid) values(@MessageId, @ChannelId, @MemberId, @SenderId, @OriginalMid)", new {
MessageId = messageId,
ChannelId = channelId,
MemberId = member.Id,
SenderId = senderId,
OriginalMid = originalMessage
});
_logger.Information("Stored message {Message} in channel {Channel}", messageId, channelId);
}
public async Task<FullMessage> GetMessage(ulong id)
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{
using (var conn = await _conn.Obtain())
return (await conn.QueryAsync<PKMessage, PKMember, PKSystem, FullMessage>("select messages.*, members.*, systems.* from messages, members, systems where (mid = @Id or original_mid = @Id) and messages.member = members.id and systems.id = members.system", (msg, member, system) => new FullMessage
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{
Message = msg,
System = system,
Member = member
}, new { Id = id })).FirstOrDefault();
}
public async Task DeleteMessage(ulong id) {
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using (var conn = await _conn.Obtain())
if (await conn.ExecuteAsync("delete from messages where mid = @Id", new { Id = id }) > 0)
_logger.Information("Deleted message {Message}", id);
}
public async Task DeleteMessagesBulk(IEnumerable<ulong> ids)
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{
using (var conn = await _conn.Obtain())
{
// Npgsql doesn't support ulongs in general - we hacked around it for plain ulongs but tbh not worth it for collections of ulong
// Hence we map them to single longs, which *are* supported (this is ok since they're Technically (tm) stored as signed longs in the db anyway)
var foundCount = await conn.ExecuteAsync("delete from messages where mid = any(@Ids)", new {Ids = ids.Select(id => (long) id).ToArray()});
if (foundCount > 0)
_logger.Information("Bulk deleted messages {Messages}, {FoundCount} found", ids, foundCount);
}
}
public async Task<ulong> GetTotalMessages()
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{
using (var conn = await _conn.Obtain())
return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
}
// Same as GuildConfig, but with ISet<ulong> as long[] instead.
private struct DatabaseCompatibleGuildConfig
{
public ulong Id { get; set; }
public ulong? LogChannel { get; set; }
public long[] LogBlacklist { get; set; }
public long[] Blacklist { get; set; }
}
public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
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{
using (var conn = await _conn.Obtain())
{
var compat = await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
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new {Id = guild});
return new GuildConfig
{
Id = compat.Id,
LogChannel = compat.LogChannel,
LogBlacklist = new HashSet<ulong>(compat.LogBlacklist.Select(c => (ulong) c)),
Blacklist = new HashSet<ulong>(compat.Blacklist.Select(c => (ulong) c)),
};
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}
}
public async Task SaveGuildConfig(GuildConfig cfg)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist) values (@Id, @LogChannel, @LogBlacklist, @Blacklist) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist", new
{
cfg.Id,
cfg.LogChannel,
LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
});
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_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
}
public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
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{
// Use a transaction here since we're doing multiple executed commands in one
using (var conn = await _conn.Obtain())
using (var tx = conn.BeginTransaction())
{
// First, we insert the switch itself
var sw = await conn.QuerySingleAsync<PKSwitch>("insert into switches(system) values (@System) returning *",
new {System = system.Id});
// Then we insert each member in the switch in the switch_members table
// TODO: can we parallelize this or send it in bulk somehow?
foreach (var member in members)
{
await conn.ExecuteAsync(
"insert into switch_members(switch, member) values(@Switch, @Member)",
new {Switch = sw.Id, Member = member.Id});
}
// Finally we commit the tx, since the using block will otherwise rollback it
tx.Commit();
_logger.Information("Registered switch {Switch} in system {System} with members {@Members}", sw.Id, system.Id, members.Select(m => m.Id));
}
}
public async Task AddSwitchesBulk(PKSystem system, IEnumerable<ImportedSwitch> switches)
{
// Read existing switches to enforce unique timestamps
var priorSwitches = await GetSwitches(system);
var lastSwitchId = priorSwitches.Any()
? priorSwitches.Max(x => x.Id)
: 0;
using (var conn = (PerformanceTrackingConnection) await _conn.Obtain())
{
using (var tx = conn.BeginTransaction())
{
// Import switches in bulk
using (var importer = conn.BeginBinaryImport("COPY switches (system, timestamp) FROM STDIN (FORMAT BINARY)"))
{
foreach (var sw in switches)
{
// If there's already a switch at this time, move on
if (priorSwitches.Any(x => x.Timestamp.Equals(sw.Timestamp)))
continue;
// Otherwise, add it to the importer
importer.StartRow();
importer.Write(system.Id, NpgsqlTypes.NpgsqlDbType.Integer);
importer.Write(sw.Timestamp, NpgsqlTypes.NpgsqlDbType.Timestamp);
}
importer.Complete(); // Commits the copy operation so dispose won't roll it back
}
// Get all switches that were created above and don't have members for ID lookup
var switchesWithoutMembers =
await conn.QueryAsync<PKSwitch>(@"
SELECT switches.*
FROM switches
LEFT JOIN switch_members
ON switch_members.switch = switches.id
WHERE switches.id > @LastSwitchId
AND switches.system = @System
AND switch_members.id IS NULL", new { LastSwitchId = lastSwitchId, System = system.Id });
// Import switch_members in bulk
using (var importer = conn.BeginBinaryImport("COPY switch_members (switch, member) FROM STDIN (FORMAT BINARY)"))
{
// Iterate over the switches we created above and set their members
foreach (var pkSwitch in switchesWithoutMembers)
{
// If this isn't in our import set, move on
var sw = switches.Select(x => (ImportedSwitch?) x).FirstOrDefault(x => x.Value.Timestamp.Equals(pkSwitch.Timestamp));
if (sw == null)
continue;
// Loop through associated members to add each to the switch
foreach (var m in sw.Value.Members)
{
// Skip switch-outs - these don't have switch_members
if (m == null)
continue;
importer.StartRow();
importer.Write(pkSwitch.Id, NpgsqlTypes.NpgsqlDbType.Integer);
importer.Write(m.Id, NpgsqlTypes.NpgsqlDbType.Integer);
}
}
importer.Complete(); // Commits the copy operation so dispose won't roll it back
}
tx.Commit();
}
}
_logger.Information("Completed bulk import of switches for system {0}", system.Hid);
}
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public async Task<IEnumerable<PKSwitch>> GetSwitches(PKSystem system, int count = 9999999)
{
// TODO: refactor the PKSwitch data structure to somehow include a hydrated member list
// (maybe when we get caching in?)
using (var conn = await _conn.Obtain())
return await conn.QueryAsync<PKSwitch>("select * from switches where system = @System order by timestamp desc limit @Count", new {System = system.Id, Count = count});
}
public async Task<IEnumerable<SwitchMembersListEntry>> GetSwitchMembersList(PKSystem system, Instant start, Instant end)
{
// Wrap multiple commands in a single transaction for performance
using (var conn = await _conn.Obtain())
using (var tx = conn.BeginTransaction())
{
// Find the time of the last switch outside the range as it overlaps the range
// If no prior switch exists, the lower bound of the range remains the start time
var lastSwitch = await conn.QuerySingleOrDefaultAsync<Instant>(
@"SELECT COALESCE(MAX(timestamp), @Start)
FROM switches
WHERE switches.system = @System
AND switches.timestamp < @Start",
new { System = system.Id, Start = start });
// Then collect the time and members of all switches that overlap the range
var switchMembersEntries = await conn.QueryAsync<SwitchMembersListEntry>(
@"SELECT switch_members.member, switches.timestamp
FROM switches
LEFT JOIN switch_members
ON switches.id = switch_members.switch
WHERE switches.system = @System
AND (
switches.timestamp >= @Start
OR switches.timestamp = @LastSwitch
)
AND switches.timestamp < @End
ORDER BY switches.timestamp DESC",
new { System = system.Id, Start = start, End = end, LastSwitch = lastSwitch });
// Commit and return the list
tx.Commit();
return switchMembersEntries;
}
}
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public async Task<IEnumerable<PKMember>> GetSwitchMembers(PKSwitch sw)
{
using (var conn = await _conn.Obtain())
return await conn.QueryAsync<PKMember>(
"select * from switch_members, members where switch_members.member = members.id and switch_members.switch = @Switch order by switch_members.id",
new {Switch = sw.Id});
}
public async Task<PKSwitch> GetLatestSwitch(PKSystem system) => (await GetSwitches(system, 1)).FirstOrDefault();
public async Task MoveSwitch(PKSwitch sw, Instant time)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("update switches set timestamp = @Time where id = @Id",
new {Time = time, Id = sw.Id});
_logger.Information("Moved switch {Switch} to {Time}", sw.Id, time);
}
public async Task DeleteSwitch(PKSwitch sw)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("delete from switches where id = @Id", new {Id = sw.Id});
_logger.Information("Deleted switch {Switch}");
}
public async Task<ulong> GetTotalSwitches()
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{
using (var conn = await _conn.Obtain())
return await conn.ExecuteScalarAsync<ulong>("select count(id) from switches");
}
public async Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd)
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{
// Returns the timestamps and member IDs of switches overlapping the range, in chronological (newest first) order
var switchMembers = await GetSwitchMembersList(system, periodStart, periodEnd);
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// query DB for all members involved in any of the switches above and collect into a dictionary for future use
// this makes sure the return list has the same instances of PKMember throughout, which is important for the dictionary
// key used in GetPerMemberSwitchDuration below
Dictionary<int, PKMember> memberObjects;
using (var conn = await _conn.Obtain())
{
memberObjects = (
await conn.QueryAsync<PKMember>(
"select * from members where id = any(@Switches)", // lol postgres specific `= any()` syntax
new { Switches = switchMembers.Select(m => m.Member).Distinct().ToList() })
).ToDictionary(m => m.Id);
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}
// Initialize entries - still need to loop to determine the TimespanEnd below
var entries =
from item in switchMembers
group item by item.Timestamp into g
select new SwitchListEntry
{
TimespanStart = g.Key,
Members = g.Where(x => x.Member != 0).Select(x => memberObjects[x.Member]).ToList()
};
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// Loop through every switch that overlaps the range and add it to the output list
// end time is the *FOLLOWING* switch's timestamp - we cheat by working backwards from the range end, so no dates need to be compared
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var endTime = periodEnd;
var outList = new List<SwitchListEntry>();
foreach (var e in entries)
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{
// Override the start time of the switch if it's outside the range (only true for the "out of range" switch we included above)
var switchStartClamped = e.TimespanStart < periodStart
? periodStart
: e.TimespanStart;
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outList.Add(new SwitchListEntry
{
Members = e.Members,
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TimespanStart = switchStartClamped,
TimespanEnd = endTime
});
// next switch's end is this switch's start (we're working backward in time)
endTime = e.TimespanStart;
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}
return outList;
}
public async Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd)
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{
var dict = new Dictionary<PKMember, Duration>();
var noFronterDuration = Duration.Zero;
// Sum up all switch durations for each member
// switches with multiple members will result in the duration to add up to more than the actual period range
var actualStart = periodEnd; // will be "pulled" down
var actualEnd = periodStart; // will be "pulled" up
foreach (var sw in await GetPeriodFronters(system, periodStart, periodEnd))
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{
var span = sw.TimespanEnd - sw.TimespanStart;
foreach (var member in sw.Members)
{
if (!dict.ContainsKey(member)) dict.Add(member, span);
else dict[member] += span;
}
if (sw.Members.Count == 0) noFronterDuration += span;
if (sw.TimespanStart < actualStart) actualStart = sw.TimespanStart;
if (sw.TimespanEnd > actualEnd) actualEnd = sw.TimespanEnd;
}
return new FrontBreakdown
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{
MemberSwitchDurations = dict,
NoFronterDuration = noFronterDuration,
RangeStart = actualStart,
RangeEnd = actualEnd
};
}
}
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}