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using System ;
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using System.Collections.Generic ;
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using System.Data ;
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using System.Linq ;
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using System.Net.WebSockets ;
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using System.Threading ;
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using System.Threading.Tasks ;
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using App.Metrics ;
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using Autofac ;
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using DSharpPlus ;
using DSharpPlus.Entities ;
using DSharpPlus.EventArgs ;
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using Microsoft.Extensions.Configuration ;
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using PluralKit.Core ;
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using Sentry ;
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using Serilog ;
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using Serilog.Events ;
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namespace PluralKit.Bot
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{
class Initialize
{
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private IConfiguration _config ;
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static void Main ( string [ ] args ) = > new Initialize { _config = InitUtils . BuildConfiguration ( args ) . Build ( ) } . MainAsync ( ) . GetAwaiter ( ) . GetResult ( ) ;
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private async Task MainAsync ( )
{
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ThreadPool . SetMinThreads ( 32 , 32 ) ;
ThreadPool . SetMaxThreads ( 128 , 128 ) ;
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Console . WriteLine ( "Starting PluralKit..." ) ;
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InitUtils . Init ( ) ;
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// Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed
// The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind
var token = new CancellationTokenSource ( ) ;
Console . CancelKeyPress + = delegate ( object e , ConsoleCancelEventArgs args )
{
args . Cancel = true ;
token . Cancel ( ) ;
} ;
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var builder = new ContainerBuilder ( ) ;
builder . RegisterInstance ( _config ) ;
builder . RegisterModule ( new ConfigModule < BotConfig > ( "Bot" ) ) ;
builder . RegisterModule ( new LoggingModule ( "bot" ) ) ;
builder . RegisterModule ( new MetricsModule ( ) ) ;
builder . RegisterModule < DataStoreModule > ( ) ;
builder . RegisterModule < BotModule > ( ) ;
using var services = builder . Build ( ) ;
var logger = services . Resolve < ILogger > ( ) . ForContext < Initialize > ( ) ;
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try
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{
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SchemaService . Initialize ( ) ;
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var coreConfig = services . Resolve < CoreConfig > ( ) ;
var schema = services . Resolve < SchemaService > ( ) ;
using var _ = Sentry . SentrySdk . Init ( coreConfig . SentryUrl ) ;
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logger . Information ( "Connecting to database" ) ;
await schema . ApplyMigrations ( ) ;
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logger . Information ( "Connecting to Discord" ) ;
var client = services . Resolve < DiscordShardedClient > ( ) ;
await client . StartAsync ( ) ;
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logger . Information ( "Initializing bot" ) ;
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await services . Resolve < Bot > ( ) . Init ( ) ;
try
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{
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await Task . Delay ( - 1 , token . Token ) ;
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}
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catch ( TaskCanceledException ) { } // We'll just exit normally
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}
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catch ( Exception e )
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{
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logger . Fatal ( e , "Unrecoverable error while initializing bot" ) ;
}
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logger . Information ( "Shutting down" ) ;
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// Allow the log buffer to flush properly before exiting (needed for fatal errors)
await Task . Delay ( 1000 ) ;
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}
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}
class Bot
{
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private ILifetimeScope _services ;
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private DiscordShardedClient _client ;
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private Timer _updateTimer ;
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private IMetrics _metrics ;
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private PeriodicStatCollector _collector ;
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private ILogger _logger ;
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private WebhookRateLimitService _webhookRateLimit ;
private int _periodicUpdateCount ;
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public Bot ( ILifetimeScope services , DiscordShardedClient client , IMetrics metrics , PeriodicStatCollector collector , ILogger logger , WebhookRateLimitService webhookRateLimit )
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{
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_services = services ;
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_client = client ;
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_metrics = metrics ;
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_collector = collector ;
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_webhookRateLimit = webhookRateLimit ;
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_logger = logger . ForContext < Bot > ( ) ;
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}
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public Task Init ( )
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{
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// DiscordShardedClient SocketErrored/Ready events also fire whenever an individual shard's respective events fire
_client . SocketErrored + = ShardDisconnected ;
_client . Ready + = ShardReady ;
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_client . DebugLogger . LogMessageReceived + = FrameworkLog ;
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_client . MessageCreated + = args = > HandleEvent ( eh = > eh . HandleMessage ( args ) ) ;
_client . MessageReactionAdded + = args = > HandleEvent ( eh = > eh . HandleReactionAdded ( args ) ) ;
_client . MessageDeleted + = args = > HandleEvent ( eh = > eh . HandleMessageDeleted ( args ) ) ;
_client . MessagesBulkDeleted + = args = > HandleEvent ( eh = > eh . HandleMessagesBulkDelete ( args ) ) ;
_client . MessageUpdated + = args = > HandleEvent ( eh = > eh . HandleMessageEdited ( args ) ) ;
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_services . Resolve < ShardInfoService > ( ) . Init ( _client ) ;
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return Task . CompletedTask ;
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}
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private Task ShardDisconnected ( SocketErrorEventArgs e )
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{
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_logger . Warning ( e . Exception , $"Shard #{e.Client.ShardId} disconnected" ) ;
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return Task . CompletedTask ;
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}
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private void FrameworkLog ( object sender , DebugLogMessageEventArgs args )
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{
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// Bridge D#+ logging to Serilog
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LogEventLevel level = LogEventLevel . Verbose ;
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if ( args . Level = = LogLevel . Critical )
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level = LogEventLevel . Fatal ;
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else if ( args . Level = = LogLevel . Debug )
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level = LogEventLevel . Debug ;
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else if ( args . Level = = LogLevel . Error )
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level = LogEventLevel . Error ;
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else if ( args . Level = = LogLevel . Info )
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level = LogEventLevel . Information ;
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else if ( args . Level = = LogLevel . Warning )
level = LogEventLevel . Warning ;
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_logger . Write ( level , args . Exception , "D#+ {Source}: {Message}" , args . Application , args . Message ) ;
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}
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// Method called every 60 seconds
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private async Task UpdatePeriodic ( )
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{
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// Change bot status
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var totalGuilds = _client . ShardClients . Values . Sum ( c = > c . Guilds . Count ) ;
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
await _client . UpdateStatusAsync ( new DiscordActivity ( $"pk;help | in {totalGuilds} servers" ) ) ;
}
catch ( WebSocketException ) { }
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// Run webhook rate limit GC every 10 minutes
if ( _periodicUpdateCount + + % 10 = = 0 )
{
var _ = Task . Run ( ( ) = > _webhookRateLimit . GarbageCollect ( ) ) ;
}
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await _collector . CollectStats ( ) ;
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_logger . Information ( "Submitted metrics to backend" ) ;
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await Task . WhenAll ( ( ( IMetricsRoot ) _metrics ) . ReportRunner . RunAllAsync ( ) ) ;
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}
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private Task ShardReady ( ReadyEventArgs e )
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{
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_logger . Information ( "Shard {Shard} connected to {ChannelCount} channels in {GuildCount} guilds" , e . Client . ShardId , e . Client . Guilds . Sum ( g = > g . Value . Channels . Count ) , e . Client . Guilds . Count ) ;
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if ( e . Client . ShardId = = 0 )
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{
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_updateTimer = new Timer ( ( _ ) = > {
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HandleEvent ( _ = > UpdatePeriodic ( ) ) ;
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} , null , TimeSpan . Zero , TimeSpan . FromMinutes ( 1 ) ) ;
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_logger . Information ( "PluralKit started as {Username}#{Discriminator} ({Id})" , _client . CurrentUser . Username , _client . CurrentUser . Discriminator , _client . CurrentUser . Id ) ;
}
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return Task . CompletedTask ;
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}
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private Task HandleEvent ( Func < PKEventHandler , Task > handler )
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{
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// Inner function so we can await the handler without stalling the entire pipeline
async Task Inner ( )
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{
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// "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue
// This prevents any synchronous nonsense from also stalling the pipeline before the first await point
await Task . Yield ( ) ;
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using var containerScope = _services . BeginLifetimeScope ( ) ;
var sentryScope = containerScope . Resolve < Scope > ( ) ;
var eventHandler = containerScope . Resolve < PKEventHandler > ( ) ;
try
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{
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await handler ( eventHandler ) ;
}
catch ( Exception e )
{
await HandleRuntimeError ( eventHandler , e , sentryScope ) ;
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}
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}
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var _ = Inner ( ) ;
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return Task . CompletedTask ;
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}
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private async Task HandleRuntimeError ( PKEventHandler eventHandler , Exception exc , Scope scope )
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{
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_logger . Error ( exc , "Exception in bot event handler" ) ;
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var evt = new SentryEvent ( exc ) ;
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// Don't blow out our Sentry budget on sporadic not-our-problem erorrs
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if ( exc . IsOurProblem ( ) )
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SentrySdk . CaptureEvent ( evt , scope ) ;
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// Once we've sent it to Sentry, report it to the user
await eventHandler . ReportError ( evt , exc ) ;
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}
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}
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class PKEventHandler {
private ProxyService _proxy ;
private ILogger _logger ;
private IMetrics _metrics ;
private DiscordShardedClient _client ;
private DbConnectionFactory _connectionFactory ;
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private ILifetimeScope _services ;
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private CommandTree _tree ;
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private Scope _sentryScope ;
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private ProxyCache _cache ;
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private LastMessageCacheService _lastMessageCache ;
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private LoggerCleanService _loggerClean ;
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// We're defining in the Autofac module that this class is instantiated with one instance per event
// This means that the HandleMessage function will either be called once, or not at all
// The ReportError function will be called on an error, and needs to refer back to the "trigger message"
// hence, we just store it in a local variable, ignoring it entirely if it's null.
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private DiscordMessage _currentlyHandlingMessage = null ;
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public PKEventHandler ( ProxyService proxy , ILogger logger , IMetrics metrics , DiscordShardedClient client , DbConnectionFactory connectionFactory , ILifetimeScope services , CommandTree tree , Scope sentryScope , ProxyCache cache , LastMessageCacheService lastMessageCache , LoggerCleanService loggerClean )
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{
_proxy = proxy ;
_logger = logger ;
_metrics = metrics ;
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_client = client ;
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_connectionFactory = connectionFactory ;
_services = services ;
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_tree = tree ;
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_sentryScope = sentryScope ;
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_cache = cache ;
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_lastMessageCache = lastMessageCache ;
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_loggerClean = loggerClean ;
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}
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public async Task HandleMessage ( MessageCreateEventArgs args )
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{
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// TODO
/ * var shard = _client . GetShardFor ( ( arg . Channel as IGuildChannel ) ? . Guild ) ;
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if ( shard . ConnectionState ! = ConnectionState . Connected | | _client . CurrentUser = = null )
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return ; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts*/
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RegisterMessageMetrics ( args ) ;
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// Ignore system messages (member joined, message pinned, etc)
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var msg = args . Message ;
if ( msg . MessageType ! = MessageType . Default ) return ;
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// Fetch information about the guild early, as we need it for the logger cleanup
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GuildConfig cachedGuild = default ;
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if ( msg . Channel . Type = = ChannelType . Text ) cachedGuild = await _cache . GetGuildDataCached ( msg . Channel . GuildId ) ;
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// Pass guild bot/WH messages onto the logger cleanup service, but otherwise ignore
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if ( msg . Author . IsBot & & msg . Channel . Type = = ChannelType . Text )
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{
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await _loggerClean . HandleLoggerBotCleanup ( msg , cachedGuild ) ;
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return ;
}
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_currentlyHandlingMessage = msg ;
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// Add message info as Sentry breadcrumb
_sentryScope . AddBreadcrumb ( msg . Content , "event.message" , data : new Dictionary < string , string >
{
{ "user" , msg . Author . Id . ToString ( ) } ,
{ "channel" , msg . Channel . Id . ToString ( ) } ,
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{ "guild" , msg . Channel . GuildId . ToString ( ) } ,
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{ "message" , msg . Id . ToString ( ) } ,
} ) ;
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_sentryScope . SetTag ( "shard" , args . Client . ShardId . ToString ( ) ) ;
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// Add to last message cache
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_lastMessageCache . AddMessage ( msg . Channel . Id , msg . Id ) ;
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// We fetch information about the sending account from the cache
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var cachedAccount = await _cache . GetAccountDataCached ( msg . Author . Id ) ;
// this ^ may be null, do remember that down the line
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int argPos = - 1 ;
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// Check if message starts with the command prefix
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if ( msg . Content . StartsWith ( "pk;" , StringComparison . InvariantCultureIgnoreCase ) ) argPos = 3 ;
else if ( msg . Content . StartsWith ( "pk!" , StringComparison . InvariantCultureIgnoreCase ) ) argPos = 3 ;
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else if ( msg . Content ! = null & & StringUtils . HasMentionPrefix ( msg . Content , ref argPos , out var id ) ) // Set argPos to the proper value
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if ( id ! = _client . CurrentUser . Id ) // But undo it if it's someone else's ping
argPos = - 1 ;
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// If it does, try executing a command
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if ( argPos > - 1 )
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{
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_logger . Verbose ( "Parsing command {Command} from message {Channel}-{Message}" , msg . Content , msg . Channel . Id , msg . Id ) ;
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// Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string
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var trimStartLengthDiff = msg . Content . Substring ( argPos ) . Length -
msg . Content . Substring ( argPos ) . TrimStart ( ) . Length ;
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argPos + = trimStartLengthDiff ;
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try
{
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await _tree . ExecuteCommand ( new Context ( _services , args . Client , msg , argPos , cachedAccount ? . System ) ) ;
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}
catch ( PKError )
{
// Only permission errors will ever bubble this far and be caught here instead of Context.Execute
// so we just catch and ignore these. TODO: this may need to change.
}
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}
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else if ( cachedAccount ! = null )
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{
// If not, try proxying anyway
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// but only if the account data we got before is present
// no data = no account = no system = no proxy!
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try
{
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await _proxy . HandleMessageAsync ( args . Client , cachedGuild , cachedAccount , msg , doAutoProxy : true ) ;
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}
catch ( PKError e )
{
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if ( msg . Channel . Guild = = null | | msg . Channel . BotHasPermission ( Permissions . SendMessages ) )
await msg . Channel . SendMessageAsync ( $"{Emojis.Error} {e.Message}" ) ;
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}
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}
}
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public async Task ReportError ( SentryEvent evt , Exception exc )
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{
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// If we don't have a "trigger message", bail
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if ( _currentlyHandlingMessage = = null ) return ;
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// This function *specifically* handles reporting a command execution error to the user.
// We'll fetch the event ID and send a user-facing error message.
// ONLY IF this error's actually our problem. As for what defines an error as "our problem",
// check the extension method :)
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if ( exc . IsOurProblem ( ) & & _currentlyHandlingMessage . Channel . BotHasPermission ( Permissions . SendMessages ) )
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{
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var eid = evt . EventId ;
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await _currentlyHandlingMessage . Channel . SendMessageAsync (
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$"{Emojis.Error} Internal error occurred. Please join the support server (<https://discord.gg/PczBt78>), and send the developer this ID: `{eid}`\nBe sure to include a description of what you were doing to make the error occur." ) ;
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}
// If not, don't care. lol.
}
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private void RegisterMessageMetrics ( MessageCreateEventArgs msg )
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{
_metrics . Measure . Meter . Mark ( BotMetrics . MessagesReceived ) ;
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var gatewayLatency = DateTimeOffset . Now - msg . Message . Timestamp ;
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_logger . Verbose ( "Message received with latency {Latency}" , gatewayLatency ) ;
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}
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public Task HandleReactionAdded ( MessageReactionAddEventArgs args )
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{
_sentryScope . AddBreadcrumb ( "" , "event.reaction" , data : new Dictionary < string , string > ( )
{
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{ "user" , args . User . Id . ToString ( ) } ,
{ "channel" , ( args . Channel ? . Id ? ? 0 ) . ToString ( ) } ,
{ "guild" , ( args . Channel ? . GuildId ? ? 0 ) . ToString ( ) } ,
{ "message" , args . Message . Id . ToString ( ) } ,
{ "reaction" , args . Emoji . Name }
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} ) ;
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_sentryScope . SetTag ( "shard" , args . Client . ShardId . ToString ( ) ) ;
return _proxy . HandleReactionAddedAsync ( args ) ;
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}
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public Task HandleMessageDeleted ( MessageDeleteEventArgs args )
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{
_sentryScope . AddBreadcrumb ( "" , "event.messageDelete" , data : new Dictionary < string , string > ( )
{
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{ "channel" , args . Channel . Id . ToString ( ) } ,
{ "guild" , args . Channel . GuildId . ToString ( ) } ,
{ "message" , args . Message . Id . ToString ( ) } ,
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} ) ;
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_sentryScope . SetTag ( "shard" , args . Client . ShardId . ToString ( ) ) ;
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return _proxy . HandleMessageDeletedAsync ( args ) ;
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}
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public Task HandleMessagesBulkDelete ( MessageBulkDeleteEventArgs args )
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{
_sentryScope . AddBreadcrumb ( "" , "event.messageDelete" , data : new Dictionary < string , string > ( )
{
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{ "channel" , args . Channel . Id . ToString ( ) } ,
{ "guild" , args . Channel . Id . ToString ( ) } ,
{ "messages" , string . Join ( "," , args . Messages . Select ( m = > m . Id ) ) } ,
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} ) ;
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_sentryScope . SetTag ( "shard" , args . Client . ShardId . ToString ( ) ) ;
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return _proxy . HandleMessageBulkDeleteAsync ( args ) ;
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}
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public async Task HandleMessageEdited ( MessageUpdateEventArgs args )
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{
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_sentryScope . AddBreadcrumb ( args . Message . Content ? ? "<unknown>" , "event.messageEdit" , data : new Dictionary < string , string > ( )
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{
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{ "channel" , args . Channel . Id . ToString ( ) } ,
{ "guild" , args . Channel . GuildId . ToString ( ) } ,
{ "message" , args . Message . Id . ToString ( ) }
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} ) ;
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_sentryScope . SetTag ( "shard" , args . Client . ShardId . ToString ( ) ) ;
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// If this isn't a guild, bail
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if ( args . Channel . Guild = = null ) return ;
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// If this isn't the last message in the channel, don't do anything
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if ( _lastMessageCache . GetLastMessage ( args . Channel . Id ) ! = args . Message . Id ) return ;
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// Fetch account from cache if there is any
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var account = await _cache . GetAccountDataCached ( args . Author . Id ) ;
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if ( account = = null ) return ; // Again: no cache = no account = no system = no proxy
// Also fetch guild cache
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var guild = await _cache . GetGuildDataCached ( args . Channel . GuildId ) ;
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// Just run the normal message handling stuff
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await _proxy . HandleMessageAsync ( args . Client , guild , account , args . Message , doAutoProxy : false ) ;
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}
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}
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}