PluralKit/PluralKit.Bot/Bot.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using App.Metrics;
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using App.Metrics.Logging;
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using Dapper;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using PluralKit.Bot.Commands;
using PluralKit.Bot.CommandSystem;
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using Sentry;
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using Serilog;
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using Serilog.Events;
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namespace PluralKit.Bot
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{
class Initialize
{
private IConfiguration _config;
static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult();
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private async Task MainAsync()
{
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Console.WriteLine("Starting PluralKit...");
InitUtils.Init();
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// Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed
// The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind
var token = new CancellationTokenSource();
Console.CancelKeyPress += delegate(object e, ConsoleCancelEventArgs args)
{
args.Cancel = true;
token.Cancel();
};
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using (var services = BuildServiceProvider())
{
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var logger = services.GetRequiredService<ILogger>().ForContext<Initialize>();
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var coreConfig = services.GetRequiredService<CoreConfig>();
var botConfig = services.GetRequiredService<BotConfig>();
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using (Sentry.SentrySdk.Init(coreConfig.SentryUrl))
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{
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logger.Information("Connecting to database");
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using (var conn = await services.GetRequiredService<DbConnectionFactory>().Obtain())
await Schema.CreateTables(conn);
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logger.Information("Connecting to Discord");
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var client = services.GetRequiredService<IDiscordClient>() as DiscordShardedClient;
await client.LoginAsync(TokenType.Bot, botConfig.Token);
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logger.Information("Initializing bot");
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await services.GetRequiredService<Bot>().Init();
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await client.StartAsync();
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try
{
await Task.Delay(-1, token.Token);
}
catch (TaskCanceledException) { } // We'll just exit normally
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logger.Information("Shutting down");
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}
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}
}
public ServiceProvider BuildServiceProvider() => new ServiceCollection()
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.AddTransient(_ => _config.GetSection("PluralKit").Get<CoreConfig>() ?? new CoreConfig())
.AddTransient(_ => _config.GetSection("PluralKit").GetSection("Bot").Get<BotConfig>() ?? new BotConfig())
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.AddSingleton<DbConnectionCountHolder>()
.AddTransient<DbConnectionFactory>()
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.AddSingleton<IDiscordClient, DiscordShardedClient>(_ => new DiscordShardedClient(new DiscordSocketConfig
{
MessageCacheSize = 0,
ConnectionTimeout = 2*60*1000,
ExclusiveBulkDelete = true,
DefaultRetryMode = RetryMode.AlwaysRetry,
// Commented this out since Debug actually sends, uh, quite a lot that's not necessary in production
// but leaving it here in case I (or someone else) get[s] confused about why logging isn't working again :p
// LogLevel = LogSeverity.Debug // We filter log levels in Serilog, so just pass everything through (Debug is lower than Verbose)
}))
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.AddSingleton<Bot>()
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.AddTransient<CommandTree>()
.AddTransient<SystemCommands>()
.AddTransient<MemberCommands>()
.AddTransient<SwitchCommands>()
.AddTransient<LinkCommands>()
.AddTransient<APICommands>()
.AddTransient<ImportExportCommands>()
.AddTransient<HelpCommands>()
.AddTransient<ModCommands>()
.AddTransient<MiscCommands>()
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.AddTransient<EmbedService>()
.AddTransient<ProxyService>()
.AddTransient<LogChannelService>()
.AddTransient<DataFileService>()
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.AddTransient<WebhookExecutorService>()
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.AddTransient<ProxyCacheService>()
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.AddSingleton<WebhookCacheService>()
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.AddSingleton<ShardInfoService>()
.AddSingleton<CpuStatService>()
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.AddTransient<IDataStore, PostgresDataStore>()
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.AddSingleton(svc => InitUtils.InitMetrics(svc.GetRequiredService<CoreConfig>()))
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.AddSingleton<PeriodicStatCollector>()
.AddScoped(_ => new Sentry.Scope(null))
.AddTransient<PKEventHandler>()
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.AddScoped<EventIdProvider>()
.AddSingleton(svc => new LoggerProvider(svc.GetRequiredService<CoreConfig>(), "bot"))
.AddScoped(svc => svc.GetRequiredService<LoggerProvider>().RootLogger.ForContext("EventId", svc.GetRequiredService<EventIdProvider>().EventId))
.AddMemoryCache()
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.BuildServiceProvider();
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}
class Bot
{
private IServiceProvider _services;
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private DiscordShardedClient _client;
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private Timer _updateTimer;
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private IMetrics _metrics;
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private PeriodicStatCollector _collector;
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private ILogger _logger;
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public Bot(IServiceProvider services, IDiscordClient client, IMetrics metrics, PeriodicStatCollector collector, ILogger logger)
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{
_services = services;
_client = client as DiscordShardedClient;
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_metrics = metrics;
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_collector = collector;
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_logger = logger.ForContext<Bot>();
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}
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public Task Init()
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{
_client.ShardDisconnected += ShardDisconnected;
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_client.ShardReady += ShardReady;
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_client.Log += FrameworkLog;
_client.MessageReceived += (msg) =>
{
return HandleEvent(s => s.AddMessageBreadcrumb(msg), eh => eh.HandleMessage(msg));
};
_client.ReactionAdded += (msg, channel, reaction) => HandleEvent(s => s.AddReactionAddedBreadcrumb(msg, channel, reaction), eh => eh.HandleReactionAdded(msg, channel, reaction));
_client.MessageDeleted += (msg, channel) => HandleEvent(s => s.AddMessageDeleteBreadcrumb(msg, channel), eh => eh.HandleMessageDeleted(msg, channel));
_client.MessagesBulkDeleted += (msgs, channel) => HandleEvent(s => s.AddMessageBulkDeleteBreadcrumb(msgs, channel), eh => eh.HandleMessagesBulkDelete(msgs, channel));
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_services.GetService<ShardInfoService>().Init(_client);
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return Task.CompletedTask;
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}
private Task ShardDisconnected(Exception ex, DiscordSocketClient shard)
{
_logger.Warning(ex, $"Shard #{shard.ShardId} disconnected");
return Task.CompletedTask;
}
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private Task FrameworkLog(LogMessage msg)
{
// Bridge D.NET logging to Serilog
LogEventLevel level = LogEventLevel.Verbose;
if (msg.Severity == LogSeverity.Critical)
level = LogEventLevel.Fatal;
else if (msg.Severity == LogSeverity.Debug)
level = LogEventLevel.Debug;
else if (msg.Severity == LogSeverity.Error)
level = LogEventLevel.Error;
else if (msg.Severity == LogSeverity.Info)
level = LogEventLevel.Information;
else if (msg.Severity == LogSeverity.Debug) // D.NET's lowest level is Debug and Verbose is greater, Serilog's is the other way around
level = LogEventLevel.Verbose;
else if (msg.Severity == LogSeverity.Verbose)
level = LogEventLevel.Debug;
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_logger.Write(level, msg.Exception, "Discord.Net {Source}: {Message}", msg.Source, msg.Message);
return Task.CompletedTask;
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}
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// Method called every 60 seconds
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private async Task UpdatePeriodic()
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{
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// Change bot status
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await _client.SetGameAsync($"pk;help | in {_client.Guilds.Count} servers");
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await _collector.CollectStats();
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_logger.Information("Submitted metrics to backend");
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await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync());
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}
private Task ShardReady(DiscordSocketClient shardClient)
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{
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_logger.Information("Shard {Shard} connected", shardClient.ShardId);
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Console.WriteLine($"Shard #{shardClient.ShardId} connected to {shardClient.Guilds.Sum(g => g.Channels.Count)} channels in {shardClient.Guilds.Count} guilds.");
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if (shardClient.ShardId == 0)
{
_updateTimer = new Timer((_) => {
HandleEvent(s => s.AddPeriodicBreadcrumb(), __ => UpdatePeriodic());
}, null, TimeSpan.Zero, TimeSpan.FromMinutes(1));
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Console.WriteLine(
$"PluralKit started as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator} ({_client.CurrentUser.Id}).");
}
return Task.CompletedTask;
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}
private Task HandleEvent(Action<Scope> breadcrumbFactory, Func<PKEventHandler, Task> handler)
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{
// Inner function so we can await the handler without stalling the entire pipeline
async Task Inner()
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{
// "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue
// This prevents any synchronous nonsense from also stalling the pipeline before the first await point
await Task.Yield();
// Create a DI scope for this event
// and log the breadcrumb to the newly created (in-svc-scope) Sentry scope
using (var scope = _services.CreateScope())
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{
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var evtid = scope.ServiceProvider.GetService<EventIdProvider>().EventId;
var sentryScope = scope.ServiceProvider.GetRequiredService<Scope>();
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sentryScope.SetTag("evtid", evtid.ToString());
breadcrumbFactory(sentryScope);
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try
{
await handler(scope.ServiceProvider.GetRequiredService<PKEventHandler>());
}
catch (Exception e)
{
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HandleRuntimeError(e, scope.ServiceProvider);
}
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}
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}
#pragma warning disable 4014
Inner();
#pragma warning restore 4014
return Task.CompletedTask;
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}
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private void HandleRuntimeError(Exception e, IServiceProvider services)
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{
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var logger = services.GetRequiredService<ILogger>();
var scope = services.GetRequiredService<Scope>();
logger.Error(e, "Exception in bot event handler");
var evt = new SentryEvent(e);
// Don't blow out our Sentry budget on sporadic not-our-problem erorrs
if (e.IsOurProblem())
SentrySdk.CaptureEvent(evt, scope);
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}
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}
class PKEventHandler {
private ProxyService _proxy;
private ILogger _logger;
private IMetrics _metrics;
private DiscordShardedClient _client;
private DbConnectionFactory _connectionFactory;
private IServiceProvider _services;
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private CommandTree _tree;
private IDataStore _data;
public PKEventHandler(ProxyService proxy, ILogger logger, IMetrics metrics, IDiscordClient client, DbConnectionFactory connectionFactory, IServiceProvider services, CommandTree tree, IDataStore data)
{
_proxy = proxy;
_logger = logger;
_metrics = metrics;
_client = (DiscordShardedClient) client;
_connectionFactory = connectionFactory;
_services = services;
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_tree = tree;
_data = data;
}
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public async Task HandleMessage(SocketMessage arg)
{
if (_client.GetShardFor((arg.Channel as IGuildChannel)?.Guild).ConnectionState != ConnectionState.Connected)
return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts
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_logger.Debug("ThreadPool pending count: {PendingCount}, completed: {CompletedCount}, {ThreadCount} threads", ThreadPool.PendingWorkItemCount, ThreadPool.CompletedWorkItemCount, ThreadPool.ThreadCount);
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RegisterMessageMetrics(arg);
// Ignore system messages (member joined, message pinned, etc)
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var msg = arg as SocketUserMessage;
if (msg == null) return;
// Ignore bot messages
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if (msg.Author.IsBot || msg.Author.IsWebhook) return;
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int argPos = -1;
// Check if message starts with the command prefix
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if (msg.Content.StartsWith("pk;", StringComparison.InvariantCultureIgnoreCase)) argPos = 3;
else if (msg.Content.StartsWith("pk!", StringComparison.InvariantCultureIgnoreCase)) argPos = 3;
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else if (Utils.HasMentionPrefix(msg.Content, ref argPos, out var id)) // Set argPos to the proper value
if (id != _client.CurrentUser.Id) // But undo it if it's someone else's ping
argPos = -1;
// If it does, try executing a command
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if (argPos > -1)
{
_logger.Verbose("Parsing command {Command} from message {Channel}-{Message}", msg.Content, msg.Channel.Id, msg.Id);
// Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string
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var trimStartLengthDiff = msg.Content.Substring(argPos).Length -
msg.Content.Substring(argPos).TrimStart().Length;
argPos += trimStartLengthDiff;
// If it does, fetch the sender's system (because most commands need that) into the context,
// and start command execution
// Note system may be null if user has no system, hence `OrDefault`
PKSystem system;
using (var conn = await _connectionFactory.Obtain())
system = await conn.QueryFirstOrDefaultAsync<PKSystem>(
"select systems.* from systems, accounts where accounts.uid = @Id and systems.id = accounts.system",
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new {Id = msg.Author.Id});
try
{
await _tree.ExecuteCommand(new Context(_services, msg, argPos, system));
}
catch (Exception e)
{
await HandleCommandError(msg, e);
// HandleCommandError only *reports* the error, we gotta pass it through to the parent
// error handler by rethrowing:
throw;
}
}
else
{
// If not, try proxying anyway
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try
{
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await _proxy.HandleMessageAsync(msg);
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}
catch (PKError e)
{
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await arg.Channel.SendMessageAsync($"{Emojis.Error} {e.Message}");
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}
}
}
private async Task HandleCommandError(SocketUserMessage msg, Exception exception)
{
// This function *specifically* handles reporting a command execution error to the user.
// We'll fetch the event ID and send a user-facing error message.
// ONLY IF this error's actually our problem. As for what defines an error as "our problem",
// check the extension method :)
if (exception.IsOurProblem())
{
var eid = _services.GetService<EventIdProvider>().EventId;
await msg.Channel.SendMessageAsync(
$"{Emojis.Error} Internal error occurred. Please join the support server (<https://discord.gg/PczBt78>), and send the developer this ID: `{eid}`");
}
// If not, don't care. lol.
}
private void RegisterMessageMetrics(SocketMessage msg)
{
_metrics.Measure.Meter.Mark(BotMetrics.MessagesReceived);
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var gatewayLatency = DateTimeOffset.Now - msg.CreatedAt;
_logger.Verbose("Message received with latency {Latency}", gatewayLatency);
}
public Task HandleReactionAdded(Cacheable<IUserMessage, ulong> message, ISocketMessageChannel channel,
SocketReaction reaction) => _proxy.HandleReactionAddedAsync(message, channel, reaction);
public Task HandleMessageDeleted(Cacheable<IMessage, ulong> message, ISocketMessageChannel channel) =>
_proxy.HandleMessageDeletedAsync(message, channel);
public Task HandleMessagesBulkDelete(IReadOnlyCollection<Cacheable<IMessage, ulong>> messages,
IMessageChannel channel) => _proxy.HandleMessageBulkDeleteAsync(messages, channel);
}
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}