PluralKit/PluralKit.Bot/Services/ShardInfoService.cs

109 lines
3.7 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.EventArgs;
using NodaTime;
using NodaTime.Extensions;
using Serilog;
namespace PluralKit.Bot
{
public class ShardInfoService
{
public class ShardInfo
{
public Instant LastConnectionTime;
public Instant LastHeartbeatTime;
public int DisconnectionCount;
public Duration ShardLatency;
public bool Connected;
}
private ILogger _logger;
private Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
public ShardInfoService(ILogger logger)
{
_logger = logger.ForContext<ShardInfoService>();
}
public void Init(DiscordShardedClient client)
{
foreach (var (shardId, shard) in client.ShardClients)
{
_shardInfo[shardId] = new ShardInfo();
shard.Heartbeated += Heartbeated;
shard.SocketClosed += SocketClosed;
shard.Ready += Ready;
shard.Resumed += Resumed;
shard.SocketOpened += () => SocketOpened(shard);
}
}
private Task SocketOpened(DiscordClient e)
{
// We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed
// And it doesn't get fired first time around since we don't have time to add the event listener before it's fired'
_logger.Information("Shard #{Shard} opened socket", e.ShardId);
return Task.CompletedTask;
}
private ShardInfo UpdateShard(DiscordClient shard)
{
// If we haven't seen this shard before, add it to the dict!
if (!_shardInfo.TryGetValue(shard.ShardId, out var info))
_shardInfo[shard.ShardId] = info = new ShardInfo();
return info;
}
private Task Resumed(ReadyEventArgs e)
{
_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
var info = UpdateShard(e.Client);
// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
return Task.CompletedTask;
}
private Task Ready(ReadyEventArgs e)
{
_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
var info = UpdateShard(e.Client);
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
return Task.CompletedTask;
}
private Task SocketClosed(SocketCloseEventArgs e)
{
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
var info = UpdateShard(e.Client);
info.DisconnectionCount++;
info.Connected = false;
return Task.CompletedTask;
}
private Task Heartbeated(HeartbeatEventArgs e)
{
var latency = Duration.FromMilliseconds(e.Ping);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
var info = UpdateShard(e.Client);
info.LastHeartbeatTime = e.Timestamp.ToInstant();
info.Connected = true;
info.ShardLatency = latency;
return Task.CompletedTask;
}
public ShardInfo GetShardInfo(DiscordClient shard) => _shardInfo[shard.ShardId];
public ICollection<ShardInfo> Shards => _shardInfo.Values;
}
}