2020-12-18 20:15:29 +00:00
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#pragma once
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2021-11-24 16:21:12 +00:00
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#include "furi/pubsub.h"
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#include "helpers/dolphin_deed.h"
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#include <stdbool.h>
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2020-12-18 20:15:29 +00:00
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typedef struct Dolphin Dolphin;
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2021-09-30 19:50:58 +00:00
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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uint64_t timestamp;
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uint8_t level;
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bool level_up_is_pending;
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} DolphinStats;
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2021-11-24 16:21:12 +00:00
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typedef enum {
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DolphinPubsubEventUpdate,
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} DolphinPubsubEvent;
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2021-09-30 19:50:58 +00:00
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/** Deed complete notification. Call it on deed completion.
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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* Thread safe, async
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2020-12-18 20:15:29 +00:00
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*/
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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/** Retrieve dolphin stats
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* Thread safe, blocking
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*/
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DolphinStats dolphin_stats(Dolphin* dolphin);
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2021-09-30 19:50:58 +00:00
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/** Flush dolphin queue and save state
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* Thread safe, blocking
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*/
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void dolphin_flush(Dolphin* dolphin);
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void dolphin_upgrade_level(Dolphin* dolphin);
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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