[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "gui/view.h"
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#include "furi/memmgr.h"
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#include "view_stack.h"
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#include "view_i.h"
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#define MAX_VIEWS 3
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typedef struct {
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View* views[MAX_VIEWS];
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} ViewStackModel;
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struct ViewStack {
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View* view;
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};
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static void view_stack_draw(Canvas* canvas, void* model);
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static bool view_stack_input(InputEvent* event, void* context);
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static void view_stack_update_callback(View* view_top_or_bottom, void* context) {
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furi_assert(view_top_or_bottom);
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furi_assert(context);
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View* view_stack_view = context;
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if(view_stack_view->update_callback) {
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view_stack_view->update_callback(
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view_stack_view, view_stack_view->update_callback_context);
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}
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}
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static void view_stack_enter(void* context) {
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furi_assert(context);
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ViewStack* view_stack = context;
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ViewStackModel* model = view_get_model(view_stack->view);
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/* if more than 1 composite views hold same view they have to reassign update_callback_context */
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_set_update_callback_context(model->views[i], view_stack->view);
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if(model->views[i]->enter_callback) {
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model->views[i]->enter_callback(model->views[i]->context);
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}
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}
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}
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view_commit_model(view_stack->view, false);
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}
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static void view_stack_exit(void* context) {
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furi_assert(context);
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ViewStack* view_stack = context;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i] && model->views[i]->exit_callback) {
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model->views[i]->exit_callback(model->views[i]->context);
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}
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}
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view_commit_model(view_stack->view, false);
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}
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ViewStack* view_stack_alloc(void) {
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2022-02-18 19:53:46 +00:00
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ViewStack* view_stack = malloc(sizeof(ViewStack));
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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view_stack->view = view_alloc();
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view_allocate_model(view_stack->view, ViewModelTypeLocking, sizeof(ViewStackModel));
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view_set_draw_callback(view_stack->view, view_stack_draw);
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view_set_input_callback(view_stack->view, view_stack_input);
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view_set_context(view_stack->view, view_stack);
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view_set_enter_callback(view_stack->view, view_stack_enter);
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view_set_exit_callback(view_stack->view, view_stack_exit);
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return view_stack;
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}
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void view_stack_free(ViewStack* view_stack) {
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furi_assert(view_stack);
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_set_update_callback(model->views[i], NULL);
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view_set_update_callback_context(model->views[i], NULL);
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}
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}
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view_commit_model(view_stack->view, false);
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view_free(view_stack->view);
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free(view_stack);
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}
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static void view_stack_draw(Canvas* canvas, void* _model) {
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furi_assert(_model);
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ViewStackModel* model = _model;
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_draw(model->views[i], canvas);
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}
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}
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}
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static bool view_stack_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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ViewStack* view_stack = context;
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2022-01-30 16:45:08 +00:00
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bool consumed = false;
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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ViewStackModel* model = view_get_model(view_stack->view);
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2022-01-30 16:45:08 +00:00
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for(int i = MAX_VIEWS - 1; i >= 0; i--) {
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if(model->views[i] && view_input(model->views[i], event)) {
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consumed = true;
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break;
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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}
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}
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view_commit_model(view_stack->view, false);
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return consumed;
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}
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void view_stack_add_view(ViewStack* view_stack, View* view) {
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furi_assert(view_stack);
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furi_assert(view);
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bool result = false;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(!model->views[i]) {
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model->views[i] = view;
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view_set_update_callback(model->views[i], view_stack_update_callback);
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view_set_update_callback_context(model->views[i], view_stack->view);
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result = true;
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break;
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}
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}
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view_commit_model(view_stack->view, result);
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furi_assert(result);
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}
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void view_stack_remove_view(ViewStack* view_stack, View* view) {
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furi_assert(view_stack);
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furi_assert(view);
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/* Removing view on-the-go is dangerous, but it is protected with
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* Locking model, so system is consistent at any time. */
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bool result = false;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i] == view) {
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view_set_update_callback(model->views[i], NULL);
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view_set_update_callback_context(model->views[i], NULL);
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model->views[i] = NULL;
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result = true;
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break;
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}
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}
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view_commit_model(view_stack->view, result);
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furi_assert(result);
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}
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View* view_stack_get_view(ViewStack* view_stack) {
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furi_assert(view_stack);
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return view_stack->view;
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}
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