274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
#include "gui/view.h"
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#include "furi/memmgr.h"
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#include "view_stack.h"
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#include "view_i.h"
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#define MAX_VIEWS 3
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typedef struct {
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View* views[MAX_VIEWS];
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} ViewStackModel;
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struct ViewStack {
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View* view;
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};
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static void view_stack_draw(Canvas* canvas, void* model);
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static bool view_stack_input(InputEvent* event, void* context);
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static void view_stack_update_callback(View* view_top_or_bottom, void* context) {
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furi_assert(view_top_or_bottom);
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furi_assert(context);
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View* view_stack_view = context;
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if(view_stack_view->update_callback) {
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view_stack_view->update_callback(
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view_stack_view, view_stack_view->update_callback_context);
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}
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}
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static void view_stack_enter(void* context) {
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furi_assert(context);
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ViewStack* view_stack = context;
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ViewStackModel* model = view_get_model(view_stack->view);
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/* if more than 1 composite views hold same view they have to reassign update_callback_context */
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_set_update_callback_context(model->views[i], view_stack->view);
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if(model->views[i]->enter_callback) {
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model->views[i]->enter_callback(model->views[i]->context);
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}
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}
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}
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view_commit_model(view_stack->view, false);
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}
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static void view_stack_exit(void* context) {
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furi_assert(context);
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ViewStack* view_stack = context;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i] && model->views[i]->exit_callback) {
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model->views[i]->exit_callback(model->views[i]->context);
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}
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}
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view_commit_model(view_stack->view, false);
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}
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ViewStack* view_stack_alloc(void) {
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ViewStack* view_stack = malloc(sizeof(ViewStack));
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view_stack->view = view_alloc();
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view_allocate_model(view_stack->view, ViewModelTypeLocking, sizeof(ViewStackModel));
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view_set_draw_callback(view_stack->view, view_stack_draw);
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view_set_input_callback(view_stack->view, view_stack_input);
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view_set_context(view_stack->view, view_stack);
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view_set_enter_callback(view_stack->view, view_stack_enter);
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view_set_exit_callback(view_stack->view, view_stack_exit);
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return view_stack;
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}
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void view_stack_free(ViewStack* view_stack) {
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furi_assert(view_stack);
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_set_update_callback(model->views[i], NULL);
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view_set_update_callback_context(model->views[i], NULL);
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}
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}
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view_commit_model(view_stack->view, false);
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view_free(view_stack->view);
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free(view_stack);
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}
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static void view_stack_draw(Canvas* canvas, void* _model) {
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furi_assert(_model);
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ViewStackModel* model = _model;
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i]) {
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view_draw(model->views[i], canvas);
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}
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}
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}
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static bool view_stack_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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ViewStack* view_stack = context;
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bool consumed = false;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = MAX_VIEWS - 1; i >= 0; i--) {
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if(model->views[i] && view_input(model->views[i], event)) {
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consumed = true;
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break;
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}
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}
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view_commit_model(view_stack->view, false);
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return consumed;
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}
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void view_stack_add_view(ViewStack* view_stack, View* view) {
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furi_assert(view_stack);
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furi_assert(view);
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bool result = false;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(!model->views[i]) {
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model->views[i] = view;
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view_set_update_callback(model->views[i], view_stack_update_callback);
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view_set_update_callback_context(model->views[i], view_stack->view);
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result = true;
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break;
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}
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}
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view_commit_model(view_stack->view, result);
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furi_assert(result);
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}
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void view_stack_remove_view(ViewStack* view_stack, View* view) {
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furi_assert(view_stack);
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furi_assert(view);
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/* Removing view on-the-go is dangerous, but it is protected with
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* Locking model, so system is consistent at any time. */
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bool result = false;
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ViewStackModel* model = view_get_model(view_stack->view);
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for(int i = 0; i < MAX_VIEWS; ++i) {
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if(model->views[i] == view) {
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view_set_update_callback(model->views[i], NULL);
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view_set_update_callback_context(model->views[i], NULL);
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model->views[i] = NULL;
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result = true;
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break;
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}
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}
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view_commit_model(view_stack->view, result);
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furi_assert(result);
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}
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View* view_stack_get_view(ViewStack* view_stack) {
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furi_assert(view_stack);
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return view_stack->view;
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}
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