[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <assets_icons.h>
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2021-09-28 13:10:13 +00:00
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#include <loader/loader.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "desktop/desktop_i.h"
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#include "desktop/views/desktop_main.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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2021-09-28 09:40:39 +00:00
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#define MAIN_VIEW_DEFAULT (0UL)
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2022-01-02 21:39:56 +00:00
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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}
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
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}
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2021-09-28 09:40:39 +00:00
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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2022-01-02 21:39:56 +00:00
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_main_on_enter(void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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2022-01-02 21:39:56 +00:00
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
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2022-01-02 21:39:56 +00:00
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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Loader* loader = furi_record_open("loader");
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2022-01-02 21:39:56 +00:00
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
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furi_record_close("loader");
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2022-01-02 21:39:56 +00:00
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2021-09-28 09:40:39 +00:00
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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DesktopMainSceneState state =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
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if(state == DesktopMainSceneStateLockedNoPin) {
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desktop_locked_lock(desktop->locked_view);
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view_port_enabled_set(desktop->lock_viewport, true);
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} else if(state == DesktopMainSceneStateLockedWithPin) {
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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furi_assert(desktop->settings.pincode.length > 0);
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desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
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view_port_enabled_set(desktop->lock_viewport, true);
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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furi_hal_usb_disable();
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} else {
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furi_assert(state == DesktopMainSceneStateUnlocked);
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view_port_enabled_set(desktop->lock_viewport, false);
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2021-09-28 09:40:39 +00:00
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}
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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2021-09-28 14:42:52 +00:00
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu:
|
2021-09-28 13:10:13 +00:00
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loader_show_menu();
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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2021-10-04 09:33:31 +00:00
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
|
2021-12-24 18:47:48 +00:00
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#ifdef APP_ARCHIVE
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2021-09-28 09:40:39 +00:00
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
2021-12-24 18:47:48 +00:00
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#endif
|
2021-09-28 09:40:39 +00:00
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consumed = true;
|
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break;
|
2021-10-02 17:00:56 +00:00
|
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|
|
2021-09-28 09:40:39 +00:00
|
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|
case DesktopMainEventOpenFavorite:
|
2021-11-03 17:22:49 +00:00
|
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
2021-12-25 13:19:30 +00:00
|
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
Loader* loader = furi_record_open("loader");
|
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|
|
LoaderStatus status =
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loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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|
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furi_check(status == LoaderStatusOk);
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|
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furi_record_close("loader");
|
2021-12-24 18:47:48 +00:00
|
|
|
} else {
|
|
|
|
FURI_LOG_E("DesktopSrv", "Can't find favorite application");
|
|
|
|
}
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
case DesktopMainEventCheckAnimation:
|
|
|
|
animation_manager_check_blocking_process(desktop->animation_manager);
|
2021-11-24 16:21:12 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-01-02 21:39:56 +00:00
|
|
|
case DesktopMainEventNewIdleAnimation:
|
|
|
|
animation_manager_new_idle_process(desktop->animation_manager);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case DesktopMainEventInteractAnimation:
|
|
|
|
animation_manager_interact_process(desktop->animation_manager);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case DesktopMainEventBeforeAppStarted:
|
|
|
|
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
|
|
|
osSemaphoreRelease(desktop->unload_animation_semaphore);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
case DesktopMainEventAfterAppFinished:
|
|
|
|
animation_manager_load_and_continue_animation(desktop->animation_manager);
|
|
|
|
consumed = true;
|
2021-11-24 16:21:12 +00:00
|
|
|
break;
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
case DesktopMainEventUnlocked:
|
|
|
|
consumed = true;
|
|
|
|
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
|
|
|
|
furi_hal_usb_enable();
|
|
|
|
view_port_enabled_set(desktop->lock_viewport, false);
|
|
|
|
scene_manager_set_scene_state(
|
|
|
|
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
|
|
|
|
break;
|
|
|
|
case DesktopMainEventUpdate:
|
|
|
|
desktop_locked_update(desktop->locked_view);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
2021-09-28 14:42:52 +00:00
|
|
|
void desktop_scene_main_on_exit(void* context) {
|
2021-09-28 09:40:39 +00:00
|
|
|
Desktop* desktop = (Desktop*)context;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
/**
|
|
|
|
* We're allowed to leave this scene only when any other app & loader
|
|
|
|
* is finished, that's why we can be sure there is no task waiting
|
|
|
|
* for start/stop semaphore
|
|
|
|
*/
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
Loader* loader = furi_record_open("loader");
|
|
|
|
furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
|
|
|
|
furi_record_close("loader");
|
2022-01-02 21:39:56 +00:00
|
|
|
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
|
|
|
|
|
|
|
|
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_context(desktop->animation_manager, desktop);
|
2021-09-28 09:40:39 +00:00
|
|
|
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
|
|
|
|
}
|