-`Name` - name of animation. Must be exact animation directory name.
-`Min butthurt`, `Max butthurt` - range of dolphin's butthurt for this animation.
-`Min level`, `Max level` - range of dolphin's level for this animation. If 0, this animation doesn't participate in random idle animation selection and can only be selected by exact name.
-`Weight` - chance of this animation to be choosen at random animation selection.
Some animations can be excluded from participation in random animation selection, such as `L1_NoSd_128x49`.
## File meta.txt
Flipper Format File with ordered keys.
Header:
```
Filetype: Flipper Animation
Version: 1
```
-`Width` - animation width in px (<= 128)
-`Height` - animation height in px (<= 64)
-`Passive frames` - number of bitmap frames for passive animation state
-`Active frames` - number of bitmap frames for active animation state (can be 0)
-`Frames order` - order of bitmap frames where first N frames are passive and following M are active. Each X number in order refers to bitmap frame, with name frame\_X.bm. This file must exist. Any X number can be repeated to refer same frame in animation.
-`Active cycles` - cycles to repeat of N active frames for full active period. E.g. if frames for active cycles are 6 and 7, and active cycles is 3, so full active period plays 6 7 6 7 6 7. Full period of passive + active period are called *total period*.
-`Frame rate` - number of frames to play for 1 second.
-`Duration` - total amount of seconds to play 1 animation.
-`Active cooldown` - amount of seconds (after passive mode) to pass before entering next active mode.
-`Bubble slots` - amount of bubble sequences.
- Any bubble sequence plays whole sequence during active mode. There can be many bubble sequences and bubbles inside it. Bubbles in 1 bubble sequence have to reside in 1 slot. Bubbles order in 1 bubble sequence is determined by occurance in file. As soon as frame index goes out of EndFrame index of bubble - next animation bubble is choosen. There can also be free of bubbles frames between 2 bubbles.
-`Slot` - number to unite bubbles for same sequence.
-`X`, `Y` - are coordinates of left top corner of bubble.
-`Text` - text in bubble. New line is `\n`
-`AlignH` - horizontal place of bubble corner (Left, Center, Right)
-`AlignV` - vertical place of bubble corner (Top, Center, Bottom)
-`StartFrame`, `EndFrame` - frame index range inside whole period to show bubble.