[FL-1824] Dolphin refactoring (#701)

* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
its your bedtime
2021-09-28 12:40:39 +03:00
committed by GitHub
parent a8981d317a
commit 1c4e6ec74d
44 changed files with 1974 additions and 728 deletions

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#include <furi.h>
#include "../desktop_i.h"
#include "desktop_debug.h"
#include "applications/dolphin/helpers/dolphin_state.h"
#include "applications/dolphin/dolphin.h"
void desktop_debug_set_callback(
DesktopDebugView* debug_view,
DesktopDebugViewCallback callback,
void* context) {
furi_assert(debug_view);
furi_assert(callback);
debug_view->callback = callback;
debug_view->context = context;
}
void desktop_debug_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopDebugViewModel* m = model;
const Version* ver;
char buffer[64];
static const char* headers[] = {"FW Version info:", "Boot Version info:", "Desktop info:"};
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 13, headers[m->screen]);
canvas_set_font(canvas, FontSecondary);
if(m->screen != DesktopViewStatsMeta) {
// Hardware version
const char* my_name = furi_hal_version_get_name_ptr();
snprintf(
buffer,
sizeof(buffer),
"HW: %d.F%dB%dC%d %s",
furi_hal_version_get_hw_version(),
furi_hal_version_get_hw_target(),
furi_hal_version_get_hw_body(),
furi_hal_version_get_hw_connect(),
my_name ? my_name : "Unknown");
canvas_draw_str(canvas, 5, 23, buffer);
ver = m->screen == DesktopViewStatsBoot ? furi_hal_version_get_boot_version() :
furi_hal_version_get_firmware_version();
if(!ver) {
canvas_draw_str(canvas, 5, 33, "No info");
return;
}
snprintf(
buffer,
sizeof(buffer),
"%s [%s]",
version_get_version(ver),
version_get_builddate(ver));
canvas_draw_str(canvas, 5, 33, buffer);
snprintf(
buffer,
sizeof(buffer),
"%s [%s]",
version_get_githash(ver),
version_get_gitbranchnum(ver));
canvas_draw_str(canvas, 5, 43, buffer);
snprintf(
buffer, sizeof(buffer), "[%s] %s", version_get_target(ver), version_get_gitbranch(ver));
canvas_draw_str(canvas, 5, 53, buffer);
} else {
char buffer[64];
canvas_set_font(canvas, FontSecondary);
snprintf(buffer, 64, "Icounter: %ld", m->icounter);
canvas_draw_str(canvas, 5, 30, buffer);
snprintf(buffer, 64, "Butthurt: %ld", m->butthurt);
canvas_draw_str(canvas, 5, 40, buffer);
canvas_draw_str(canvas, 0, 53, "[< >] icounter value [ok] save");
}
}
View* desktop_debug_get_view(DesktopDebugView* debug_view) {
furi_assert(debug_view);
return debug_view->view;
}
bool desktop_debug_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopDebugView* debug_view = context;
if(event->type != InputTypeShort) return false;
DesktopViewStatsScreens current = 0;
with_view_model(
debug_view->view, (DesktopDebugViewModel * model) {
if(event->key == InputKeyDown) {
model->screen = (model->screen + 1) % DesktopViewStatsTotalCount;
} else if(event->key == InputKeyUp) {
model->screen = ((model->screen - 1) + DesktopViewStatsTotalCount) %
DesktopViewStatsTotalCount;
}
current = model->screen;
return true;
});
if(current == DesktopViewStatsMeta) {
if(event->key == InputKeyLeft) {
debug_view->callback(DesktopDebugEventWrongDeed, debug_view->context);
} else if(event->key == InputKeyRight) {
debug_view->callback(DesktopDebugEventDeed, debug_view->context);
} else if(event->key == InputKeyOk) {
debug_view->callback(DesktopDebugEventSaveState, debug_view->context);
} else {
return false;
}
}
if(event->key == InputKeyBack) {
debug_view->callback(DesktopDebugEventExit, debug_view->context);
}
return true;
}
DesktopDebugView* desktop_debug_alloc() {
DesktopDebugView* debug_view = furi_alloc(sizeof(DesktopDebugView));
debug_view->view = view_alloc();
view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(DesktopDebugViewModel));
view_set_context(debug_view->view, debug_view);
view_set_draw_callback(debug_view->view, (ViewDrawCallback)desktop_debug_render);
view_set_input_callback(debug_view->view, desktop_debug_input);
return debug_view;
}
void desktop_debug_free(DesktopDebugView* debug_view) {
furi_assert(debug_view);
view_free(debug_view->view);
free(debug_view);
}
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
Dolphin* dolphin = furi_record_open("dolphin");
DolphinDeedWeight stats = dolphin_stats(dolphin);
with_view_model(
debug_view->view, (DesktopDebugViewModel * model) {
model->icounter = stats.icounter;
model->butthurt = stats.butthurt;
return true;
});
furi_record_close("dolphin");
}
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view) {
with_view_model(
debug_view->view, (DesktopDebugViewModel * model) {
model->screen = 0;
return true;
});
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include <storage/storage.h>
typedef enum {
DesktopDebugEventDeed,
DesktopDebugEventWrongDeed,
DesktopDebugEventSaveState,
DesktopDebugEventExit,
} DesktopDebugEvent;
typedef struct DesktopDebugView DesktopDebugView;
typedef void (*DesktopDebugViewCallback)(DesktopDebugEvent event, void* context);
// Debug info
typedef enum {
DesktopViewStatsFw,
DesktopViewStatsBoot,
DesktopViewStatsMeta,
DesktopViewStatsTotalCount,
} DesktopViewStatsScreens;
struct DesktopDebugView {
View* view;
DesktopDebugViewCallback callback;
void* context;
};
typedef struct {
uint32_t icounter;
uint32_t butthurt;
DesktopViewStatsScreens screen;
} DesktopDebugViewModel;
void desktop_debug_set_callback(
DesktopDebugView* debug_view,
DesktopDebugViewCallback callback,
void* context);
View* desktop_debug_get_view(DesktopDebugView* debug_view);
DesktopDebugView* desktop_debug_alloc();
void desktop_debug_free(DesktopDebugView* debug_view);
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view);
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);

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#include <furi.h>
#include "../desktop_i.h"
#include "desktop_first_start.h"
void desktop_first_start_set_callback(
DesktopFirstStartView* first_start_view,
DesktopFirstStartViewCallback callback,
void* context) {
furi_assert(first_start_view);
furi_assert(callback);
first_start_view->callback = callback;
first_start_view->context = context;
}
void desktop_first_start_render(Canvas* canvas, void* model) {
DesktopFirstStartViewModel* m = model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
uint8_t width = canvas_width(canvas);
uint8_t height = canvas_height(canvas);
const char* my_name = furi_hal_version_get_name_ptr();
if(m->page == 0) {
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart0_70x53);
elements_multiline_text_framed(canvas, 75, 20, "Hey m8,\npress > to\ncontinue");
} else if(m->page == 1) {
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart1_59x53);
elements_multiline_text_framed(canvas, 64, 20, "First Of All,\n... >");
} else if(m->page == 2) {
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart2_59x51);
elements_multiline_text_framed(canvas, 64, 20, "Thank you\nfor your\nsupport! >");
} else if(m->page == 3) {
canvas_draw_icon(canvas, width - 57, height - 48, &I_DolphinFirstStart3_57x48);
elements_multiline_text_framed(canvas, 0, 20, "Kickstarter\ncampaign\nwas INSANE! >");
} else if(m->page == 4) {
canvas_draw_icon(canvas, width - 67, height - 50, &I_DolphinFirstStart4_67x53);
elements_multiline_text_framed(canvas, 0, 17, "Now\nallow me\nto introduce\nmyself >");
} else if(m->page == 5) {
char buf[64];
snprintf(
buf,
64,
"%s %s%s",
"I am",
my_name ? my_name : "Unknown",
",\ncyberdesktop\nliving in your\npocket >");
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart5_54x49);
elements_multiline_text_framed(canvas, 60, 17, buf);
} else if(m->page == 6) {
canvas_draw_icon(canvas, 0, height - 48, &I_DolphinFirstStart6_58x54);
elements_multiline_text_framed(
canvas, 63, 17, "I can grow\nsmart'n'cool\nif you use me\noften >");
} else if(m->page == 7) {
canvas_draw_icon(canvas, width - 61, height - 48, &I_DolphinFirstStart7_61x51);
elements_multiline_text_framed(
canvas, 0, 17, "As long as\nyou read, write\nand emulate >");
} else if(m->page == 8) {
canvas_draw_icon(canvas, width - 56, height - 48, &I_DolphinFirstStart8_56x51);
elements_multiline_text_framed(
canvas, 0, 17, "You can check\nmy level and\nmood in the\nPassport menu");
}
}
View* desktop_first_start_get_view(DesktopFirstStartView* first_start_view) {
furi_assert(first_start_view);
return first_start_view->view;
}
bool desktop_first_start_input(InputEvent* event, void* context) {
furi_assert(event);
DesktopFirstStartView* first_start_view = context;
if(event->type == InputTypeShort) {
DesktopFirstStartViewModel* model = view_get_model(first_start_view->view);
if(event->key == InputKeyLeft) {
if(model->page > 0) model->page--;
} else if(event->key == InputKeyRight) {
uint32_t page = ++model->page;
if(page > 8) {
first_start_view->callback(DesktopFirstStartCompleted, first_start_view->context);
}
}
view_commit_model(first_start_view->view, true);
}
return true;
}
DesktopFirstStartView* desktop_first_start_alloc() {
DesktopFirstStartView* first_start_view = furi_alloc(sizeof(DesktopFirstStartView));
first_start_view->view = view_alloc();
view_allocate_model(
first_start_view->view, ViewModelTypeLocking, sizeof(DesktopFirstStartViewModel));
view_set_context(first_start_view->view, first_start_view);
view_set_draw_callback(first_start_view->view, (ViewDrawCallback)desktop_first_start_render);
view_set_input_callback(first_start_view->view, desktop_first_start_input);
return first_start_view;
}
void desktop_first_start_free(DesktopFirstStartView* first_start_view) {
furi_assert(first_start_view);
view_free(first_start_view->view);
free(first_start_view);
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopFirstStartCompleted,
} DesktopFirstStartEvent;
typedef struct DesktopFirstStartView DesktopFirstStartView;
typedef void (*DesktopFirstStartViewCallback)(DesktopFirstStartEvent event, void* context);
struct DesktopFirstStartView {
View* view;
DesktopFirstStartViewCallback callback;
void* context;
};
typedef struct {
uint8_t page;
} DesktopFirstStartViewModel;
void desktop_first_start_set_callback(
DesktopFirstStartView* main_view,
DesktopFirstStartViewCallback callback,
void* context);
View* desktop_first_start_get_view(DesktopFirstStartView* main_view);
DesktopFirstStartView* desktop_first_start_alloc();
void desktop_first_start_free(DesktopFirstStartView* main_view);

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#include <furi.h>
#include "../desktop_i.h"
#include <furi-hal.h>
#include <furi-hal-version.h>
#include "desktop_hw_mismatch.h"
void desktop_hw_mismatch_set_callback(
DesktopHwMismatchView* main_view,
DesktopHwMismatchViewCallback callback,
void* context) {
furi_assert(main_view);
furi_assert(callback);
main_view->callback = callback;
main_view->context = context;
}
void desktop_hw_mismatch_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 15, "!!!! HW Mismatch !!!!");
char buffer[64];
canvas_set_font(canvas, FontSecondary);
snprintf(buffer, 64, "HW target: F%d", furi_hal_version_get_hw_target());
canvas_draw_str(canvas, 5, 27, buffer);
canvas_draw_str(canvas, 5, 38, "FW target: " TARGET);
}
View* desktop_hw_mismatch_get_view(DesktopHwMismatchView* hw_mismatch_view) {
furi_assert(hw_mismatch_view);
return hw_mismatch_view->view;
}
bool desktop_hw_mismatch_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopHwMismatchView* hw_mismatch_view = context;
if(event->type == InputTypeShort) {
hw_mismatch_view->callback(DesktopHwMismatchEventExit, hw_mismatch_view->context);
}
return true;
}
DesktopHwMismatchView* desktop_hw_mismatch_alloc() {
DesktopHwMismatchView* hw_mismatch_view = furi_alloc(sizeof(DesktopHwMismatchView));
hw_mismatch_view->view = view_alloc();
view_allocate_model(
hw_mismatch_view->view, ViewModelTypeLocking, sizeof(DesktopHwMismatchViewModel));
view_set_context(hw_mismatch_view->view, hw_mismatch_view);
view_set_draw_callback(hw_mismatch_view->view, (ViewDrawCallback)desktop_hw_mismatch_render);
view_set_input_callback(hw_mismatch_view->view, desktop_hw_mismatch_input);
return hw_mismatch_view;
}
void desktop_hw_mismatch_free(DesktopHwMismatchView* hw_mismatch_view) {
furi_assert(hw_mismatch_view);
view_free(hw_mismatch_view->view);
free(hw_mismatch_view);
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopHwMismatchEventExit,
} DesktopHwMismatchEvent;
typedef struct DesktopHwMismatchView DesktopHwMismatchView;
typedef void (*DesktopHwMismatchViewCallback)(DesktopHwMismatchEvent event, void* context);
struct DesktopHwMismatchView {
View* view;
DesktopHwMismatchViewCallback callback;
void* context;
};
typedef struct {
IconAnimation* animation;
uint8_t scene_num;
uint8_t hint_timeout;
bool locked;
} DesktopHwMismatchViewModel;
void desktop_hw_mismatch_set_callback(
DesktopHwMismatchView* hw_mismatch_view,
DesktopHwMismatchViewCallback callback,
void* context);
View* desktop_hw_mismatch_get_view(DesktopHwMismatchView* hw_mismatch_view);
DesktopHwMismatchView* desktop_hw_mismatch_alloc();
void desktop_hw_mismatch_free(DesktopHwMismatchView* hw_mismatch_view);

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#include <furi.h>
#include "../desktop_i.h"
#include "desktop_lock_menu.h"
void desktop_lock_menu_set_callback(
DesktopLockMenuView* lock_menu,
DesktopLockMenuViewCallback callback,
void* context) {
furi_assert(lock_menu);
furi_assert(callback);
lock_menu->callback = callback;
lock_menu->context = context;
}
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->idx = 0;
return true;
});
}
static void lock_menu_callback(void* context, uint8_t index) {
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
switch(index) {
case 0: // lock
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
default: // wip message
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = HINT_TIMEOUT_L;
return true;
});
break;
}
}
void desktop_lock_menu_render(Canvas* canvas, void* model) {
const char* Lockmenu_Items[3] = {"Lock", "Set PIN", "DUMB mode"};
DesktopLockMenuViewModel* m = model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, -57, 0, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, 115, 0, &I_DoorRight_70x55);
canvas_set_font(canvas, FontSecondary);
for(uint8_t i = 0; i < 3; ++i) {
canvas_draw_str_aligned(
canvas,
64,
13 + (i * 17),
AlignCenter,
AlignCenter,
(m->hint_timeout && m->idx == i && m->idx) ? "Not implemented" : Lockmenu_Items[i]);
if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
}
}
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
furi_assert(lock_menu);
return lock_menu->view;
}
bool desktop_lock_menu_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
uint8_t idx;
if(event->type != InputTypeShort) return false;
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = 0; // clear hint timeout
if(event->key == InputKeyUp) {
model->idx = CLAMP(model->idx - 1, 2, 0);
} else if(event->key == InputKeyDown) {
model->idx = CLAMP(model->idx + 1, 2, 0);
}
idx = model->idx;
return true;
});
if(event->key == InputKeyBack) {
lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
} else if(event->key == InputKeyOk) {
lock_menu_callback(lock_menu, idx);
}
return true;
}
DesktopLockMenuView* desktop_lock_menu_alloc() {
DesktopLockMenuView* lock_menu = furi_alloc(sizeof(DesktopLockMenuView));
lock_menu->view = view_alloc();
view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
view_set_context(lock_menu->view, lock_menu);
view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
return lock_menu;
}
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
furi_assert(lock_menu_view);
view_free(lock_menu_view->view);
free(lock_menu_view);
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopLockMenuEventLock,
DesktopLockMenuEventUnlock,
DesktopLockMenuEventExit,
} DesktopLockMenuEvent;
typedef struct DesktopLockMenuView DesktopLockMenuView;
typedef void (*DesktopLockMenuViewCallback)(DesktopLockMenuEvent event, void* context);
struct DesktopLockMenuView {
View* view;
DesktopLockMenuViewCallback callback;
void* context;
};
typedef struct {
uint8_t idx;
uint8_t hint_timeout;
bool locked;
} DesktopLockMenuViewModel;
void desktop_lock_menu_set_callback(
DesktopLockMenuView* lock_menu,
DesktopLockMenuViewCallback callback,
void* context);
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu);
DesktopLockMenuView* desktop_lock_menu_alloc();
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);

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#include <furi.h>
#include "../desktop_i.h"
#include "desktop_locked.h"
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context) {
furi_assert(locked_view);
furi_assert(callback);
locked_view->callback = callback;
locked_view->context = context;
}
void locked_view_timer_callback(void* context) {
DesktopLockedView* locked_view = context;
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
}
// temporary locked screen animation managment
static void
desktop_scene_handler_set_scene(DesktopLockedView* locked_view, const Icon* icon_data) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon_data);
icon_animation_start(model->animation);
return true;
});
}
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->hint_timeout = HINT_TIMEOUT_H;
return true;
});
}
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->animation_seq_end = false;
model->door_left_x = -57;
model->door_right_x = 115;
return true;
});
}
void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
bool animation_seq_end;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->animation_seq_end = !model->door_left_x;
animation_seq_end = model->animation_seq_end;
if(!model->animation_seq_end) {
model->door_left_x = CLAMP(model->door_left_x + 5, 0, -57);
model->door_right_x = CLAMP(model->door_right_x - 5, 115, 60);
}
return true;
});
if(animation_seq_end) {
osTimerStop(locked_view->timer);
}
}
void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
locked_view->lock_count = 0;
locked_view->lock_lastpress = 0;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->hint_timeout = 0;
return true;
});
}
void desktop_locked_render(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(!m->animation_seq_end) {
canvas_draw_icon(canvas, m->door_left_x, 0, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, m->door_right_x, 0, &I_DoorRight_70x55);
}
if(m->animation && m->animation_seq_end) {
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
}
if(m->hint_timeout) {
m->hint_timeout--;
if(!m->animation_seq_end) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30, "Locked");
} else {
canvas_set_font(canvas, FontSecondary);
canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
}
}
}
View* desktop_locked_get_view(DesktopLockedView* locked_view) {
furi_assert(locked_view);
return locked_view->view;
}
bool desktop_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockedView* locked_view = context;
if(event->type == InputTypeShort) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->hint_timeout = HINT_TIMEOUT_L;
return true;
});
if(event->key == InputKeyBack) {
uint32_t press_time = HAL_GetTick();
// check if pressed sequentially
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
} else if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
}
if(locked_view->lock_count == UNLOCK_CNT) {
locked_view->lock_count = 0;
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
}
}
}
// All events consumed
return true;
}
DesktopLockedView* desktop_locked_alloc() {
DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
locked_view->view = view_alloc();
locked_view->timer =
osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
view_set_input_callback(locked_view->view, desktop_locked_input);
desktop_scene_handler_set_scene(locked_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
return locked_view;
}
void desktop_locked_free(DesktopLockedView* locked_view) {
furi_assert(locked_view);
osTimerDelete(locked_view->timer);
view_free(locked_view->view);
free(locked_view);
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#define UNLOCK_RST_TIMEOUT 200
#define UNLOCK_CNT 2 // 3 actually
typedef enum {
DesktopLockedEventUnlock,
DesktopLockedEventUpdate,
} DesktopLockedEvent;
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
osTimerId_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef struct {
IconAnimation* animation;
uint8_t scene_num;
int8_t door_left_x;
int8_t door_right_x;
uint8_t hint_timeout;
bool animation_seq_end;
} DesktopLockedViewModel;
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);

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#include <furi.h>
#include "../desktop_i.h"
#include "desktop_main.h"
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
void* context) {
furi_assert(main_view);
furi_assert(callback);
main_view->callback = callback;
main_view->context = context;
}
void desktop_main_reset_hint(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_timeout = 0;
return true;
});
}
// temporary main screen animation managment
void desktop_scene_handler_set_scene(DesktopMainView* main_view, const Icon* icon_data) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon_data);
icon_animation_start(model->animation);
return true;
});
}
void desktop_scene_handler_switch_scene(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(icon_animation_is_last_frame(model->animation)) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
icon_animation_start(model->animation);
model->scene_num = random() % COUNT_OF(idle_scenes);
}
return true;
});
}
void desktop_main_render(Canvas* canvas, void* model) {
canvas_clear(canvas);
DesktopMainViewModel* m = model;
if(m->animation) {
canvas_draw_icon_animation(canvas, 0, -3, m->animation);
}
if(m->unlocked && m->hint_timeout) {
m->hint_timeout = CLAMP(m->hint_timeout - 1, 2, 0);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30, "Unlocked");
}
}
View* desktop_main_get_view(DesktopMainView* main_view) {
furi_assert(main_view);
return main_view->view;
}
bool desktop_main_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopMainView* main_view = context;
if(event->key == InputKeyOk && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenMenu, main_view->context);
} else if(event->key == InputKeyDown && event->type == InputTypeLong) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyUp && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
}
desktop_main_reset_hint(main_view);
return true;
}
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_set_context(main_view->view, main_view);
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
view_set_input_callback(main_view->view, desktop_main_input);
desktop_scene_handler_set_scene(main_view, idle_scenes[random() % COUNT_OF(idle_scenes)]);
return main_view;
}
void desktop_main_free(DesktopMainView* main_view) {
furi_assert(main_view);
view_free(main_view->view);
free(main_view);
}
void desktop_main_unlocked(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->unlocked = true;
model->hint_timeout = 2;
return true;
});
}

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#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
typedef enum {
DesktopMainEventOpenMenu,
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUnlocked,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavorite,
} DesktopMainEvent;
typedef struct DesktopMainView DesktopMainView;
typedef void (*DesktopMainViewCallback)(DesktopMainEvent event, void* context);
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
typedef struct {
IconAnimation* animation;
uint8_t scene_num;
uint8_t hint_timeout;
bool unlocked;
} DesktopMainViewModel;
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
void* context);
View* desktop_main_get_view(DesktopMainView* main_view);
DesktopMainView* desktop_main_alloc();
void desktop_main_free(DesktopMainView* main_view);