Documentation: fixed outdated naming (#1518)

* Documentation: fixed outdated naming: changed outdated naming in assets/dolphin/ReadMe. `essential -> blocking`
* Updated naming convencion in assets/ReadMe file and assets/dolphin/ReadMe file

Co-authored-by: あく <alleteam@gmail.com>
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Mewa 2022-08-05 17:12:13 +02:00 committed by GitHub
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2 changed files with 8 additions and 8 deletions

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@ -38,10 +38,10 @@ Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipeline
Don't include assets that you are not using, compiler is not going to strip unused assets. Don't include assets that you are not using, compiler is not going to strip unused assets.
# Structure # Structure
- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
- `compiled` - Output folder for compiled assets. - `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders. - `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
- `icons` - Icons sources. Goes to `compiled` folder. - `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
- `protobuf` - Protobuf sources. Goes to `compiled` folder.
- `resources` - Assets that is going to be provisioned to SD card. - `resources` - Assets that is going to be provisioned to SD card.
- `slideshow` - One-time slideshows for desktop - `slideshow` - One-time slideshows for desktop
- `unit_tests` - Some pre-defined signals for testing purposes.

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@ -2,7 +2,7 @@
Dolphin assets are split into 3 parts: Dolphin assets are split into 3 parts:
- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`. - blocking - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_blocking.[h,c]`.
- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`. - internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`.
- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card. - external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card.
@ -10,7 +10,7 @@ Dolphin assets are split into 3 parts:
- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin. - `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin.
- `meta.txt` - contains data that describes how animation is drawn. - `meta.txt` - contains data that describes how animation is drawn.
- `frame_X.bm` - Flipper Compressed Bitmap. - `frame_X.png` - animation frame.
## File manifest.txt ## File manifest.txt