Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)

* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
あく
2020-12-18 23:15:29 +03:00
committed by GitHub
parent 3ba1738acd
commit 73ecc7cde6
17 changed files with 383 additions and 81 deletions

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#include "dolphin_i.h"
void dolphin_draw_callback(Canvas* canvas, void* context) {
Dolphin* dolphin = context;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
if(dolphin->screen == DolphinScreenIdle) {
dolphin_draw_idle(canvas, dolphin);
} else if(dolphin->screen == DolphinScreenDebug) {
dolphin_draw_debug(canvas, dolphin);
} else if(dolphin->screen == DolphinScreenStats) {
dolphin_draw_stats(canvas, dolphin);
}
}
void dolphin_draw_idle(Canvas* canvas, Dolphin* dolphin) {
canvas_draw_icon(canvas, 128 - 80, 0, dolphin->icon);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 2, 10, "/\\: Stats");
canvas_draw_str(canvas, 5, 32, "OK: Menu");
canvas_draw_str(canvas, 2, 52, "\\/: Version");
}
void dolphin_draw_debug(Canvas* canvas, Dolphin* dolphin) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10, "Version info:");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 5, 22, TARGET " " BUILD_DATE);
canvas_draw_str(canvas, 5, 32, GIT_BRANCH);
canvas_draw_str(canvas, 5, 42, GIT_BRANCH_NUM);
canvas_draw_str(canvas, 5, 52, GIT_COMMIT);
}
void dolphin_draw_stats(Canvas* canvas, Dolphin* dolphin) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10, "Dolphin stats:");
char buffer[64];
canvas_set_font(canvas, FontSecondary);
snprintf(buffer, 64, "Icounter: %ld", dolphin_state_get_icounter(dolphin->state));
canvas_draw_str(canvas, 5, 22, buffer);
snprintf(buffer, 64, "Butthurt: %ld", dolphin_state_get_butthurt(dolphin->state));
canvas_draw_str(canvas, 5, 32, buffer);
canvas_draw_str(canvas, 5, 40, "< > change icounter");
}
void dolphin_input_callback(InputEvent* event, void* context) {
Dolphin* dolphin = context;
if(!event->state) return;
if(event->input == InputOk) {
with_value_mutex(
dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
} else if(event->input == InputUp) {
if(dolphin->screen != DolphinScreenStats) {
dolphin->screen++;
}
} else if(event->input == InputDown) {
if(dolphin->screen != DolphinScreenDebug) {
dolphin->screen--;
}
} else if(event->input == InputBack) {
dolphin->screen = DolphinScreenIdle;
} else if(event->input == InputLeft) {
dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
} else if(event->input == InputRight) {
dolphin_deed(dolphin, DolphinDeedWrong);
}
widget_update(dolphin->widget);
}
Dolphin* dolphin_alloc() {
Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
dolphin->icon = assets_icons_get(I_Flipper_young_80x60);
icon_start_animation(dolphin->icon);
dolphin->widget = widget_alloc();
widget_draw_callback_set(dolphin->widget, dolphin_draw_callback, dolphin);
widget_input_callback_set(dolphin->widget, dolphin_input_callback, dolphin);
dolphin->menu_vm = furi_open("menu");
furi_check(dolphin->menu_vm);
dolphin->state = dolphin_state_alloc();
dolphin->screen = DolphinScreenIdle;
dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
furi_check(dolphin->event_queue);
return dolphin;
}
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
DolphinEvent event;
event.type = DolphinEventTypeDeed;
event.deed = deed;
furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
}
void dolphin_task() {
Dolphin* dolphin = dolphin_alloc();
Gui* gui = furi_open("gui");
gui_add_widget(gui, dolphin->widget, GuiLayerNone);
if(!furi_create("dolphin", dolphin)) {
printf("[dolphin_task] cannot create the dolphin record\n");
furiac_exit(NULL);
}
furiac_ready();
DolphinEvent event;
while(1) {
furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
if(event.type == DolphinEventTypeDeed) {
dolphin_state_on_deed(dolphin->state, event.deed);
}
}
}

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#pragma once
#include "dolphin_deed.h"
typedef struct Dolphin Dolphin;
/*
* Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets.
*/
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);

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#include "dolphin_deed.h"
static const DolphinDeedWeight dolphin_deed_weights[DolphinDeedMax] = {
{1, 2, 60},
{1, 2, 60},
{1, 2, 60},
{-1, 2, 60},
};
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed) {
return &dolphin_deed_weights[deed];
}

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#pragma once
#include <stdint.h>
/* Countable deed that affects icounter*/
typedef enum {
// iButton
DolphinDeedIButtonRead,
DolphinDeedIButtonWrite,
DolphinDeedIButtonEmulate,
// for debug
DolphinDeedWrong,
// Special value, do not use
DolphinDeedMax
} DolphinDeed;
typedef struct {
int32_t icounter; // how many icounter get by Deed
uint32_t limit_value; // how many deeds in limit interval
uint32_t limit_interval; // interval, in minutes
} DolphinDeedWeight;
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);

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#pragma once
#include "dolphin.h"
#include "dolphin_state.h"
#include <flipper_v2.h>
#include <gui/gui.h>
#include <gui/widget.h>
#include <gui/canvas.h>
#include <menu/menu.h>
#include <assets_icons.h>
#include <stdint.h>
typedef enum {
DolphinEventTypeDeed,
} DolphinEventType;
typedef struct {
DolphinEventType type;
union {
DolphinDeed deed;
};
} DolphinEvent;
typedef enum {
DolphinScreenDebug,
DolphinScreenIdle,
DolphinScreenStats,
} DolphinScreen;
struct Dolphin {
Icon* icon;
Widget* widget;
ValueMutex* menu_vm;
// State
DolphinState* state;
DolphinScreen screen;
// Internal message queue
osMessageQueueId_t event_queue;
};
void dolphin_draw_callback(Canvas* canvas, void* context);
void dolphin_draw_idle(Canvas* canvas, Dolphin* dolphin);
void dolphin_draw_debug(Canvas* canvas, Dolphin* dolphin);
void dolphin_draw_stats(Canvas* canvas, Dolphin* dolphin);
void dolphin_input_callback(InputEvent* event, void* context);
Dolphin* dolphin_alloc();

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#include "dolphin_state.h"
#include <flipper_v2.h>
typedef struct {
uint32_t ibutton;
uint32_t nfc;
uint32_t ir;
uint32_t rfid;
} DolphinLimit;
struct DolphinState {
uint32_t icounter;
uint32_t butthurt;
DolphinLimit limit;
};
DolphinState* dolphin_state_alloc() {
DolphinState* dolphin_state = furi_alloc(sizeof(DolphinState));
return dolphin_state;
}
void dolphin_state_release(DolphinState* dolphin_state) {
free(dolphin_state);
}
void dolphin_state_save(DolphinState* dolphin_state) {
}
void dolphin_state_load(DolphinState* dolphin_state) {
}
void dolphin_state_clear(DolphinState* dolphin_state) {
memset(dolphin_state, 0, sizeof(DolphinState));
}
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
const DolphinDeedWeight* deed_weight = dolphin_deed_weight(deed);
int32_t icounter = dolphin_state->icounter + deed_weight->icounter;
if(icounter >= 0) {
dolphin_state->icounter = icounter;
}
}
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {
return dolphin_state->icounter;
}
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state) {
return dolphin_state->butthurt;
}

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#pragma once
#include "dolphin_deed.h"
#include <stdint.h>
typedef struct DolphinState DolphinState;
DolphinState* dolphin_state_alloc();
void dolphin_state_release(DolphinState* dolphin_state);
void dolphin_state_save(DolphinState* dolphin_state);
void dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);