Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
124
applications/dolphin/dolphin.c
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124
applications/dolphin/dolphin.c
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#include "dolphin_i.h"
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void dolphin_draw_callback(Canvas* canvas, void* context) {
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Dolphin* dolphin = context;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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if(dolphin->screen == DolphinScreenIdle) {
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dolphin_draw_idle(canvas, dolphin);
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} else if(dolphin->screen == DolphinScreenDebug) {
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dolphin_draw_debug(canvas, dolphin);
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} else if(dolphin->screen == DolphinScreenStats) {
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dolphin_draw_stats(canvas, dolphin);
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}
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}
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void dolphin_draw_idle(Canvas* canvas, Dolphin* dolphin) {
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canvas_draw_icon(canvas, 128 - 80, 0, dolphin->icon);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 2, 10, "/\\: Stats");
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canvas_draw_str(canvas, 5, 32, "OK: Menu");
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canvas_draw_str(canvas, 2, 52, "\\/: Version");
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}
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void dolphin_draw_debug(Canvas* canvas, Dolphin* dolphin) {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2, 10, "Version info:");
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 5, 22, TARGET " " BUILD_DATE);
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canvas_draw_str(canvas, 5, 32, GIT_BRANCH);
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canvas_draw_str(canvas, 5, 42, GIT_BRANCH_NUM);
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canvas_draw_str(canvas, 5, 52, GIT_COMMIT);
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}
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void dolphin_draw_stats(Canvas* canvas, Dolphin* dolphin) {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2, 10, "Dolphin stats:");
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char buffer[64];
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canvas_set_font(canvas, FontSecondary);
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snprintf(buffer, 64, "Icounter: %ld", dolphin_state_get_icounter(dolphin->state));
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canvas_draw_str(canvas, 5, 22, buffer);
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snprintf(buffer, 64, "Butthurt: %ld", dolphin_state_get_butthurt(dolphin->state));
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canvas_draw_str(canvas, 5, 32, buffer);
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canvas_draw_str(canvas, 5, 40, "< > change icounter");
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}
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void dolphin_input_callback(InputEvent* event, void* context) {
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Dolphin* dolphin = context;
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if(!event->state) return;
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if(event->input == InputOk) {
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with_value_mutex(
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dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
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} else if(event->input == InputUp) {
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if(dolphin->screen != DolphinScreenStats) {
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dolphin->screen++;
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}
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} else if(event->input == InputDown) {
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if(dolphin->screen != DolphinScreenDebug) {
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dolphin->screen--;
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}
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} else if(event->input == InputBack) {
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dolphin->screen = DolphinScreenIdle;
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} else if(event->input == InputLeft) {
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dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
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} else if(event->input == InputRight) {
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dolphin_deed(dolphin, DolphinDeedWrong);
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}
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widget_update(dolphin->widget);
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}
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Dolphin* dolphin_alloc() {
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Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
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dolphin->icon = assets_icons_get(I_Flipper_young_80x60);
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icon_start_animation(dolphin->icon);
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dolphin->widget = widget_alloc();
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widget_draw_callback_set(dolphin->widget, dolphin_draw_callback, dolphin);
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widget_input_callback_set(dolphin->widget, dolphin_input_callback, dolphin);
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dolphin->menu_vm = furi_open("menu");
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furi_check(dolphin->menu_vm);
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dolphin->state = dolphin_state_alloc();
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dolphin->screen = DolphinScreenIdle;
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dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
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furi_check(dolphin->event_queue);
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return dolphin;
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}
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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DolphinEvent event;
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event.type = DolphinEventTypeDeed;
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event.deed = deed;
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furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
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}
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void dolphin_task() {
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Dolphin* dolphin = dolphin_alloc();
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Gui* gui = furi_open("gui");
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gui_add_widget(gui, dolphin->widget, GuiLayerNone);
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if(!furi_create("dolphin", dolphin)) {
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printf("[dolphin_task] cannot create the dolphin record\n");
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furiac_exit(NULL);
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}
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furiac_ready();
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DolphinEvent event;
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while(1) {
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furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
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if(event.type == DolphinEventTypeDeed) {
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dolphin_state_on_deed(dolphin->state, event.deed);
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}
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}
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}
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11
applications/dolphin/dolphin.h
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11
applications/dolphin/dolphin.h
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#pragma once
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#include "dolphin_deed.h"
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typedef struct Dolphin Dolphin;
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/*
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* Deed complete notification. Call it on deed completion.
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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*/
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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12
applications/dolphin/dolphin_deed.c
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12
applications/dolphin/dolphin_deed.c
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#include "dolphin_deed.h"
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static const DolphinDeedWeight dolphin_deed_weights[DolphinDeedMax] = {
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{1, 2, 60},
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{1, 2, 60},
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{1, 2, 60},
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{-1, 2, 60},
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};
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const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed) {
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return &dolphin_deed_weights[deed];
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}
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23
applications/dolphin/dolphin_deed.h
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23
applications/dolphin/dolphin_deed.h
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#pragma once
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#include <stdint.h>
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/* Countable deed that affects icounter*/
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typedef enum {
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// iButton
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DolphinDeedIButtonRead,
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DolphinDeedIButtonWrite,
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DolphinDeedIButtonEmulate,
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// for debug
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DolphinDeedWrong,
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// Special value, do not use
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DolphinDeedMax
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} DolphinDeed;
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typedef struct {
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int32_t icounter; // how many icounter get by Deed
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uint32_t limit_value; // how many deeds in limit interval
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uint32_t limit_interval; // interval, in minutes
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} DolphinDeedWeight;
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const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);
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51
applications/dolphin/dolphin_i.h
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51
applications/dolphin/dolphin_i.h
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#pragma once
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#include "dolphin.h"
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#include "dolphin_state.h"
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#include <flipper_v2.h>
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#include <gui/gui.h>
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#include <gui/widget.h>
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#include <gui/canvas.h>
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#include <menu/menu.h>
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#include <assets_icons.h>
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#include <stdint.h>
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typedef enum {
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DolphinEventTypeDeed,
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} DolphinEventType;
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typedef struct {
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DolphinEventType type;
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union {
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DolphinDeed deed;
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};
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} DolphinEvent;
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typedef enum {
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DolphinScreenDebug,
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DolphinScreenIdle,
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DolphinScreenStats,
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} DolphinScreen;
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struct Dolphin {
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Icon* icon;
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Widget* widget;
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ValueMutex* menu_vm;
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// State
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DolphinState* state;
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DolphinScreen screen;
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// Internal message queue
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osMessageQueueId_t event_queue;
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};
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void dolphin_draw_callback(Canvas* canvas, void* context);
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void dolphin_draw_idle(Canvas* canvas, Dolphin* dolphin);
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void dolphin_draw_debug(Canvas* canvas, Dolphin* dolphin);
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void dolphin_draw_stats(Canvas* canvas, Dolphin* dolphin);
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void dolphin_input_callback(InputEvent* event, void* context);
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Dolphin* dolphin_alloc();
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52
applications/dolphin/dolphin_state.c
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52
applications/dolphin/dolphin_state.c
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#include "dolphin_state.h"
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#include <flipper_v2.h>
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typedef struct {
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uint32_t ibutton;
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uint32_t nfc;
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uint32_t ir;
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uint32_t rfid;
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} DolphinLimit;
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struct DolphinState {
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uint32_t icounter;
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uint32_t butthurt;
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DolphinLimit limit;
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};
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DolphinState* dolphin_state_alloc() {
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DolphinState* dolphin_state = furi_alloc(sizeof(DolphinState));
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return dolphin_state;
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}
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void dolphin_state_release(DolphinState* dolphin_state) {
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free(dolphin_state);
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}
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void dolphin_state_save(DolphinState* dolphin_state) {
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}
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void dolphin_state_load(DolphinState* dolphin_state) {
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}
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void dolphin_state_clear(DolphinState* dolphin_state) {
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memset(dolphin_state, 0, sizeof(DolphinState));
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}
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
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const DolphinDeedWeight* deed_weight = dolphin_deed_weight(deed);
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int32_t icounter = dolphin_state->icounter + deed_weight->icounter;
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if(icounter >= 0) {
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dolphin_state->icounter = icounter;
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}
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}
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {
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return dolphin_state->icounter;
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}
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state) {
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return dolphin_state->butthurt;
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}
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22
applications/dolphin/dolphin_state.h
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applications/dolphin/dolphin_state.h
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#pragma once
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#include "dolphin_deed.h"
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#include <stdint.h>
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typedef struct DolphinState DolphinState;
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DolphinState* dolphin_state_alloc();
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void dolphin_state_release(DolphinState* dolphin_state);
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void dolphin_state_save(DolphinState* dolphin_state);
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void dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
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