Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)

* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
This commit is contained in:
あく
2020-12-18 23:15:29 +03:00
committed by GitHub
parent 3ba1738acd
commit 73ecc7cde6
17 changed files with 383 additions and 81 deletions

View File

@@ -0,0 +1,22 @@
#pragma once
#include "dolphin_deed.h"
#include <stdint.h>
typedef struct DolphinState DolphinState;
DolphinState* dolphin_state_alloc();
void dolphin_state_release(DolphinState* dolphin_state);
void dolphin_state_save(DolphinState* dolphin_state);
void dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);