[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)

* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-01-29 13:20:41 +04:00
committed by GitHub
parent 53e7415d12
commit 84410c83b5
366 changed files with 3646 additions and 1566 deletions

View File

@@ -6,6 +6,7 @@
#include <furi_hal_usb_hid.h>
#include <storage/storage.h>
#include "bad_usb_script.h"
#include <dolphin/dolphin.h>
#define TAG "BadUSB"
#define WORKER_TAG TAG "Worker"
@@ -442,6 +443,7 @@ static int32_t bad_usb_worker(void* context) {
if(flags & WorkerEvtEnd) {
break;
} else if(flags & WorkerEvtToggle) { // Start executing script
DOLPHIN_DEED(DolphinDeedBadUsbPlayScript);
delay_val = 0;
bad_usb->buf_len = 0;
bad_usb->st.line_cur = 0;

View File

@@ -1,23 +1,30 @@
#include "animation_manager.h"
#include "furi_hal_delay.h"
#include "portmacro.h"
#include "views/bubble_animation_view.h"
#include "animation_storage.h"
#include <cmsis_os2.h>
#include <dolphin/dolphin.h>
#include <furi/check.h>
#include <furi/pubsub.h>
#include <furi/record.h>
#include <m-string.h>
#include <power/power_service/power.h>
#include <gui/view_stack.h>
#include <stdint.h>
#include <furi.h>
#include <m-string.h>
#include <portmacro.h>
#include <dolphin/dolphin.h>
#include <power/power_service/power.h>
#include <storage/storage.h>
#include <dolphin/dolphin_i.h>
#include <storage/filesystem_api_defines.h>
#include <assets_icons.h>
#include "views/bubble_animation_view.h"
#include "views/one_shot_animation_view.h"
#include "animation_storage.h"
#include "animation_manager.h"
#define TAG "AnimationManager"
#define HARDCODED_ANIMATION_NAME "L1_Tv_128x47"
#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
#define SD_OK_ANIMATION_NAME "L0_SdOk_128x51"
#define URL_ANIMATION_NAME "L0_Url_128x51"
#define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51"
typedef enum {
AnimationManagerStateIdle,
AnimationManagerStateBlocked,
@@ -29,10 +36,13 @@ struct AnimationManager {
bool sd_show_url;
bool sd_shown_no_db;
bool sd_shown_sd_ok;
bool levelup_pending;
bool levelup_active;
AnimationManagerState state;
FuriPubSubSubscription* pubsub_subscription_storage;
FuriPubSubSubscription* pubsub_subscription_dolphin;
BubbleAnimationView* animation_view;
OneShotView* one_shot_view;
osTimerId_t idle_animation_timer;
StorageAnimation* current_animation;
AnimationManagerInteractCallback interact_callback;
@@ -41,6 +51,7 @@ struct AnimationManager {
void* context;
string_t freezed_animation_name;
int32_t freezed_animation_time_left;
ViewStack* view_stack;
};
static StorageAnimation*
@@ -50,6 +61,11 @@ static void animation_manager_replace_current_animation(
StorageAnimation* storage_animation);
static void animation_manager_start_new_idle(AnimationManager* animation_manager);
static bool animation_manager_check_blocking(AnimationManager* animation_manager);
static bool animation_manager_is_valid_idle_animation(
const StorageAnimationManifestInfo* info,
const DolphinStats* stats);
static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager);
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager);
void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
furi_assert(animation_manager);
@@ -101,12 +117,26 @@ static void animation_manager_interact_callback(void* context) {
}
}
/* reaction to animation_manager->interact_callback() */
/* reaction to animation_manager->check_blocking_callback() */
void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
furi_assert(animation_manager);
if(animation_manager->state == AnimationManagerStateIdle) {
animation_manager_check_blocking(animation_manager);
bool blocked = animation_manager_check_blocking(animation_manager);
if(!blocked) {
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
const StorageAnimationManifestInfo* manifest_info =
animation_storage_get_meta(animation_manager->current_animation);
bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
if(!valid) {
animation_manager_start_new_idle(animation_manager);
}
}
}
}
@@ -119,13 +149,24 @@ void animation_manager_new_idle_process(AnimationManager* animation_manager) {
}
}
/* reaction to animation_manager->check_blocking_callback() */
/* reaction to animation_manager->interact_callback() */
void animation_manager_interact_process(AnimationManager* animation_manager) {
furi_assert(animation_manager);
if(animation_manager->state == AnimationManagerStateBlocked) {
/* check if new blocking animation has to be displayed */
if(animation_manager->levelup_pending) {
animation_manager->levelup_pending = false;
animation_manager->levelup_active = true;
animation_manager_switch_to_one_shot_view(animation_manager);
Dolphin* dolphin = furi_record_open("dolphin");
dolphin_upgrade_level(dolphin);
furi_record_close("dolphin");
} else if(animation_manager->levelup_active) {
animation_manager->levelup_active = false;
animation_manager_start_new_idle(animation_manager);
animation_manager_switch_to_animation_view(animation_manager);
} else if(animation_manager->state == AnimationManagerStateBlocked) {
bool blocked = animation_manager_check_blocking(animation_manager);
if(!blocked) {
animation_manager_start_new_idle(animation_manager);
}
@@ -152,22 +193,26 @@ static bool animation_manager_check_blocking(AnimationManager* animation_manager
if(sd_status == FSE_INTERNAL) {
blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
furi_assert(blocking_animation);
} else if(sd_status == FSE_NOT_READY) {
animation_manager->sd_shown_sd_ok = false;
animation_manager->sd_shown_no_db = false;
} else if(sd_status == FSE_OK) {
if(!animation_manager->sd_shown_sd_ok) {
blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
furi_assert(blocking_animation);
animation_manager->sd_shown_sd_ok = true;
} else if(!animation_manager->sd_shown_no_db) {
bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
if(!db_exists) {
blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
furi_assert(blocking_animation);
animation_manager->sd_shown_no_db = true;
animation_manager->sd_show_url = true;
}
} else if(animation_manager->sd_show_url) {
blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
furi_assert(blocking_animation);
animation_manager->sd_show_url = false;
}
}
@@ -176,13 +221,17 @@ static bool animation_manager_check_blocking(AnimationManager* animation_manager
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
if(!blocking_animation && stats.level_up_is_pending) {
blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME);
furi_assert(blocking_animation);
if(blocking_animation) {
animation_manager->levelup_pending = true;
}
}
if(blocking_animation) {
osTimerStop(animation_manager->idle_animation_timer);
animation_manager_replace_current_animation(animation_manager, blocking_animation);
/* no starting timer because its blocking animation */
/* no timer starting because this is blocking animation */
animation_manager->state = AnimationManagerStateBlocked;
}
@@ -199,7 +248,7 @@ static void animation_manager_replace_current_animation(
const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
bubble_animation_view_set_animation(animation_manager->animation_view, animation);
const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
const char* new_name = animation_storage_get_meta(storage_animation)->name;
FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
animation_manager->current_animation = storage_animation;
@@ -209,9 +258,11 @@ static void animation_manager_replace_current_animation(
}
AnimationManager* animation_manager_alloc(void) {
animation_storage_initialize_internal_animations();
AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
animation_manager->animation_view = bubble_animation_view_alloc();
animation_manager->view_stack = view_stack_alloc();
View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
view_stack_add_view(animation_manager->view_stack, animation_view);
string_init(animation_manager->freezed_animation_name);
animation_manager->idle_animation_timer =
@@ -251,6 +302,8 @@ void animation_manager_free(AnimationManager* animation_manager) {
furi_record_close("storage");
string_clear(animation_manager->freezed_animation_name);
View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
view_stack_remove_view(animation_manager->view_stack, animation_view);
bubble_animation_view_free(animation_manager->animation_view);
osTimerDelete(animation_manager->idle_animation_timer);
}
@@ -258,7 +311,39 @@ void animation_manager_free(AnimationManager* animation_manager) {
View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
furi_assert(animation_manager);
return bubble_animation_get_view(animation_manager->animation_view);
return view_stack_get_view(animation_manager->view_stack);
}
static bool animation_manager_is_valid_idle_animation(
const StorageAnimationManifestInfo* info,
const DolphinStats* stats) {
furi_assert(info);
furi_assert(info->name);
bool result = true;
if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) {
Power* power = furi_record_open("power");
bool battery_is_well = power_is_battery_healthy(power);
furi_record_close("power");
result = !battery_is_well;
}
if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) {
Storage* storage = furi_record_open("storage");
FS_Error sd_status = storage_sd_status(storage);
furi_record_close("storage");
result = (sd_status == FSE_NOT_READY);
}
if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) {
result = false;
}
if((stats->level < info->min_level) || (stats->level > info->max_level)) {
result = false;
}
return result;
}
static StorageAnimation*
@@ -267,40 +352,25 @@ static StorageAnimation*
StorageAnimationList_init(animation_list);
animation_storage_fill_animation_list(&animation_list);
Power* power = furi_record_open("power");
bool battery_is_well = power_is_battery_healthy(power);
furi_record_close("power");
Storage* storage = furi_record_open("storage");
FS_Error sd_status = storage_sd_status(storage);
furi_record_close("storage");
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
uint32_t whole_weight = 0;
StorageAnimationList_it_t it;
for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
bool skip_animation = false;
if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
skip_animation = true;
} else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
skip_animation = true;
} else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
skip_animation = true;
} else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
skip_animation = true;
}
const StorageAnimationManifestInfo* manifest_info =
animation_storage_get_meta(storage_animation);
bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
if(skip_animation) {
if(valid) {
whole_weight += manifest_info->weight;
StorageAnimationList_next(it);
} else {
animation_storage_free_storage_animation(&storage_animation);
/* remove and increase iterator */
StorageAnimationList_remove(animation_list, it);
} else {
whole_weight += meta->weight;
StorageAnimationList_next(it);
}
}
@@ -325,11 +395,10 @@ static StorageAnimation*
}
StorageAnimationList_clear(animation_list);
furi_record_close("dolphin");
/* cache animation, if failed - choose reliable animation */
if(!animation_storage_get_bubble_animation(selected)) {
const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
const char* name = animation_storage_get_meta(selected)->name;
FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
animation_storage_free_storage_animation(&selected);
selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
@@ -362,9 +431,15 @@ void animation_manager_unload_and_stall_animation(AnimationManager* animation_ma
furi_assert(0);
}
StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
FURI_LOG_I(
TAG,
"Unload animation \'%s\'",
animation_storage_get_meta(animation_manager->current_animation)->name);
StorageAnimationManifestInfo* meta =
animation_storage_get_meta(animation_manager->current_animation);
/* copy str, not move, because it can be internal animation */
string_set(animation_manager->freezed_animation_name, meta->name);
string_set_str(animation_manager->freezed_animation_name, meta->name);
bubble_animation_freeze(animation_manager->animation_view);
animation_storage_free_storage_animation(&animation_manager->current_animation);
@@ -394,18 +469,27 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
StorageAnimation* restore_animation = animation_storage_find_animation(
string_get_cstr(animation_manager->freezed_animation_name));
if(restore_animation) {
animation_manager_replace_current_animation(animation_manager, restore_animation);
animation_manager->state = AnimationManagerStateIdle;
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
const StorageAnimationManifestInfo* manifest_info =
animation_storage_get_meta(restore_animation);
bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
if(valid) {
animation_manager_replace_current_animation(
animation_manager, restore_animation);
animation_manager->state = AnimationManagerStateIdle;
if(animation_manager->freezed_animation_time_left) {
osTimerStart(
animation_manager->idle_animation_timer,
animation_manager->freezed_animation_time_left);
} else {
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
animation_manager->current_animation);
osTimerStart(
animation_manager->idle_animation_timer, animation->duration * 1000);
if(animation_manager->freezed_animation_time_left) {
osTimerStart(
animation_manager->idle_animation_timer,
animation_manager->freezed_animation_time_left);
} else {
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
animation_manager->current_animation);
osTimerStart(
animation_manager->idle_animation_timer, animation->duration * 1000);
}
}
} else {
FURI_LOG_E(
@@ -423,12 +507,47 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
if(!animation_manager->current_animation) {
animation_manager_start_new_idle(animation_manager);
}
FURI_LOG_D(
FURI_LOG_I(
TAG,
"Load & Continue with \'%s\'",
string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
"Load animation \'%s\'",
animation_storage_get_meta(animation_manager->current_animation)->name);
bubble_animation_unfreeze(animation_manager->animation_view);
string_reset(animation_manager->freezed_animation_name);
furi_assert(animation_manager->current_animation);
}
static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
furi_assert(animation_manager);
furi_assert(!animation_manager->one_shot_view);
Dolphin* dolphin = furi_record_open("dolphin");
DolphinStats stats = dolphin_stats(dolphin);
furi_record_close("dolphin");
animation_manager->one_shot_view = one_shot_view_alloc();
one_shot_view_set_interact_callback(
animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager);
View* prev_view = bubble_animation_get_view(animation_manager->animation_view);
View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
view_stack_remove_view(animation_manager->view_stack, prev_view);
view_stack_add_view(animation_manager->view_stack, next_view);
if(stats.level == 1) {
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
} else if(stats.level == 2) {
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64);
} else {
furi_assert(0);
}
}
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
furi_assert(animation_manager);
furi_assert(animation_manager->one_shot_view);
View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view);
View* next_view = bubble_animation_get_view(animation_manager->animation_view);
view_stack_remove_view(animation_manager->view_stack, prev_view);
view_stack_add_view(animation_manager->view_stack, next_view);
one_shot_view_free(animation_manager->one_shot_view);
animation_manager->one_shot_view = NULL;
}

View File

@@ -1,34 +1,35 @@
#pragma once
#include "dolphin/dolphin.h"
#include <gui/view.h>
#include <gui/icon_i.h>
#include <stdint.h>
#include <dolphin/dolphin.h>
typedef struct AnimationManager AnimationManager;
typedef struct {
uint8_t x;
uint8_t y;
const char* str;
Align horizontal;
Align vertical;
const char* text;
Align align_h;
Align align_v;
} Bubble;
typedef struct FrameBubble {
Bubble bubble;
uint8_t starts_at_frame;
uint8_t ends_at_frame;
struct FrameBubble* next_bubble;
uint8_t start_frame;
uint8_t end_frame;
const struct FrameBubble* next_bubble;
} FrameBubble;
typedef struct {
FrameBubble** frame_bubbles;
uint8_t frame_bubbles_count;
const Icon** icons;
const FrameBubble* const* frame_bubble_sequences;
uint8_t frame_bubble_sequences_count;
const Icon icon_animation;
uint8_t frame_order[20];
uint8_t passive_frames;
uint8_t active_frames;
uint8_t active_cycles;
uint8_t frame_rate;
uint16_t duration;
uint16_t active_cooldown;
} BubbleAnimation;

View File

@@ -1,34 +1,86 @@
#include "animation_manager.h"
#include "file_worker.h"
#include "flipper_file.h"
#include "furi/common_defines.h"
#include "furi/memmgr.h"
#include "furi/record.h"
#include "animation_storage.h"
#include "gui/canvas.h"
#include "m-string.h"
#include "pb.h"
#include "pb_decode.h"
#include "storage/filesystem_api_defines.h"
#include "storage/storage.h"
#include "animation_storage_i.h"
#include <stdint.h>
#include <gui/icon_i.h>
// Read documentation before using it
#include <stdint.h>
#include <flipper_file.h>
#include <furi.h>
#include <furi/dangerous_defines.h>
#include <storage/storage.h>
#include <gui/icon_i.h>
#include <m-string.h>
#include "animation_manager.h"
#include "animation_storage.h"
#include "animation_storage_i.h"
#include <assets_dolphin_internal.h>
#include <assets_dolphin_blocking.h>
#define ANIMATION_META_FILE "meta.txt"
#define ANIMATION_DIR "/ext/dolphin/animations"
#define ANIMATION_DIR "/ext/dolphin"
#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
#define TAG "AnimationStorage"
#define DEBUG_PB 0
static void animation_storage_free_bubbles(BubbleAnimation* animation);
static void animation_storage_free_frames(BubbleAnimation* animation);
static void animation_storage_free_animation(BubbleAnimation** storage_animation);
static BubbleAnimation* animation_storage_load_animation(const char* name);
static bool animation_storage_load_single_manifest_info(
StorageAnimationManifestInfo* manifest_info,
const char* name) {
furi_assert(manifest_info);
bool result = false;
Storage* storage = furi_record_open("storage");
FlipperFile* file = flipper_file_alloc(storage);
flipper_file_set_strict_mode(file, true);
string_t read_string;
string_init(read_string);
do {
uint32_t u32value;
if(FSE_OK != storage_sd_status(storage)) break;
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
if(!flipper_file_read_header(file, read_string, &u32value)) break;
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
manifest_info->name = NULL;
/* skip other animation names */
flipper_file_set_strict_mode(file, false);
while(flipper_file_read_string(file, "Name", read_string) &&
string_cmp_str(read_string, name))
;
if(string_cmp_str(read_string, name)) break;
flipper_file_set_strict_mode(file, true);
manifest_info->name = furi_alloc(string_size(read_string) + 1);
strcpy((char*)manifest_info->name, string_get_cstr(read_string));
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
manifest_info->min_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
manifest_info->max_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
manifest_info->min_level = u32value;
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
manifest_info->max_level = u32value;
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
manifest_info->weight = u32value;
result = true;
} while(0);
if(!result && manifest_info->name) {
free((void*)manifest_info->name);
}
string_clear(read_string);
flipper_file_close(file);
flipper_file_free(file);
furi_record_close("storage");
return result;
}
void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
furi_assert(!StorageAnimationList_size(*animation_list));
@@ -37,8 +89,8 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
FlipperFile* file = flipper_file_alloc(storage);
/* Forbid skipping fields */
flipper_file_set_strict_mode(file, true);
string_t header;
string_init(header);
string_t read_string;
string_init(read_string);
do {
uint32_t u32value;
@@ -46,24 +98,28 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
if(FSE_OK != storage_sd_status(storage)) break;
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
if(!flipper_file_read_header(file, header, &u32value)) break;
if(string_cmp_str(header, "Flipper Animation Manifest")) break;
if(!flipper_file_read_header(file, read_string, &u32value)) break;
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
do {
storage_animation = furi_alloc(sizeof(StorageAnimation));
storage_animation->external = true;
storage_animation->animation = NULL;
storage_animation->manifest_info.name = NULL;
if(!flipper_file_read_string(file, "Name", read_string)) break;
storage_animation->manifest_info.name = furi_alloc(string_size(read_string) + 1);
strcpy((char*)storage_animation->manifest_info.name, string_get_cstr(read_string));
if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
storage_animation->meta.min_butthurt = u32value;
storage_animation->manifest_info.min_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
storage_animation->meta.max_butthurt = u32value;
storage_animation->manifest_info.max_butthurt = u32value;
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
storage_animation->meta.min_level = u32value;
storage_animation->manifest_info.min_level = u32value;
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
storage_animation->meta.max_level = u32value;
storage_animation->manifest_info.max_level = u32value;
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
storage_animation->meta.weight = u32value;
storage_animation->manifest_info.weight = u32value;
StorageAnimationList_push_back(*animation_list, storage_animation);
} while(1);
@@ -71,13 +127,13 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
animation_storage_free_storage_animation(&storage_animation);
} while(0);
string_clear(header);
string_clear(read_string);
flipper_file_close(file);
flipper_file_free(file);
// add hard-coded animations
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
for(int i = 0; i < dolphin_internal_size; ++i) {
StorageAnimationList_push_back(*animation_list, (StorageAnimation*)&dolphin_internal[i]);
}
furi_record_close("storage");
@@ -88,41 +144,45 @@ StorageAnimation* animation_storage_find_animation(const char* name) {
furi_assert(strlen(name));
StorageAnimation* storage_animation = NULL;
/* look through internal animations */
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
storage_animation = &StorageAnimationInternal[i];
for(int i = 0; i < dolphin_blocking_size; ++i) {
if(!strcmp(dolphin_blocking[i].manifest_info.name, name)) {
storage_animation = (StorageAnimation*)&dolphin_blocking[i];
break;
}
}
if(!storage_animation) {
for(int i = 0; i < dolphin_internal_size; ++i) {
if(!strcmp(dolphin_internal[i].manifest_info.name, name)) {
storage_animation = (StorageAnimation*)&dolphin_internal[i];
break;
}
}
}
/* look through external animations */
if(!storage_animation) {
BubbleAnimation* animation = animation_storage_load_animation(name);
storage_animation = furi_alloc(sizeof(StorageAnimation));
storage_animation->external = true;
if(animation != NULL) {
storage_animation = furi_alloc(sizeof(StorageAnimation));
storage_animation->animation = animation;
storage_animation->external = true;
/* meta data takes part in random animation selection, so it
* doesn't need here as we exactly know which animation we need,
* that's why we can ignore reading manifest.txt file
* filling meta data by zeroes */
storage_animation->meta.min_butthurt = 0;
storage_animation->meta.max_butthurt = 0;
storage_animation->meta.min_level = 0;
storage_animation->meta.max_level = 0;
storage_animation->meta.weight = 0;
string_init_set_str(storage_animation->meta.name, name);
bool result = false;
result =
animation_storage_load_single_manifest_info(&storage_animation->manifest_info, name);
if(result) {
storage_animation->animation = animation_storage_load_animation(name);
result = !!storage_animation->animation;
}
if(!result) {
animation_storage_free_storage_animation(&storage_animation);
}
}
return storage_animation;
}
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation) {
furi_assert(storage_animation);
return &storage_animation->meta;
return &storage_animation->manifest_info;
}
const BubbleAnimation*
@@ -138,7 +198,7 @@ void animation_storage_cache_animation(StorageAnimation* storage_animation) {
if(storage_animation->external) {
if(!storage_animation->animation) {
storage_animation->animation =
animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
animation_storage_load_animation(storage_animation->manifest_info.name);
}
}
}
@@ -161,7 +221,9 @@ void animation_storage_free_storage_animation(StorageAnimation** storage_animati
if((*storage_animation)->external) {
animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
string_clear((*storage_animation)->meta.name);
if((*storage_animation)->manifest_info.name) {
free((void*)(*storage_animation)->manifest_info.name);
}
free(*storage_animation);
}
@@ -188,41 +250,15 @@ static bool animation_storage_cast_align(string_t align_str, Align* align) {
static void animation_storage_free_frames(BubbleAnimation* animation) {
furi_assert(animation);
furi_assert(animation->icons);
const Icon** icons = animation->icons;
uint16_t frames = animation->active_frames + animation->passive_frames;
furi_assert(frames > 0);
for(int i = 0; i < frames; ++i) {
if(!icons[i]) continue;
const Icon* icon = icons[i];
free((void*)icon->frames[0]);
free(icon->frames);
free((void*)icon);
for(int j = i; j < frames; ++j) {
if(icons[j] == icon) {
icons[j] = NULL;
}
const Icon* icon = &animation->icon_animation;
for(int i = 0; i < icon->frame_count; ++i) {
if(icon->frames[i]) {
free((void*)icon->frames[i]);
}
}
free(animation->icons);
animation->icons = NULL;
}
static Icon* animation_storage_alloc_icon(size_t frame_size) {
Icon* icon = furi_alloc(sizeof(Icon));
icon->frames = furi_alloc(sizeof(const uint8_t*));
icon->frames[0] = furi_alloc(frame_size);
return icon;
}
static void animation_storage_free_icon(Icon* icon) {
free((void*)icon->frames[0]);
free(icon->frames);
free(icon);
}
static bool animation_storage_load_frames(
@@ -230,22 +266,25 @@ static bool animation_storage_load_frames(
const char* name,
BubbleAnimation* animation,
uint32_t* frame_order,
uint32_t width,
uint32_t height) {
furi_assert(!animation->icons);
uint8_t width,
uint8_t height) {
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
bool frames_ok = false;
animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
File* file = storage_file_alloc(storage);
FileInfo file_info;
string_t filename;
string_init(filename);
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
Icon* icon = (Icon*)&animation->icon_animation;
FURI_CONST_ASSIGN(icon->frame_count, frame_order_size);
FURI_CONST_ASSIGN(icon->frame_rate, 0);
FURI_CONST_ASSIGN(icon->height, height);
FURI_CONST_ASSIGN(icon->width, width);
icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size);
for(int i = 0; i < frame_order_size; ++i) {
if(animation->icons[i]) continue;
frames_ok = false;
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
@@ -265,24 +304,12 @@ static bool animation_storage_load_frames(
break;
}
Icon* icon = animation_storage_alloc_icon(file_info.size);
if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
icon->frames[i] = furi_alloc(file_info.size);
if(storage_file_read(file, (void*)icon->frames[i], file_info.size) != file_info.size) {
FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
animation_storage_free_icon(icon);
break;
}
storage_file_close(file);
FURI_CONST_ASSIGN(icon->frame_count, 1);
FURI_CONST_ASSIGN(icon->frame_rate, 0);
FURI_CONST_ASSIGN(icon->height, height);
FURI_CONST_ASSIGN(icon->width, width);
/* Claim 1 allocation for 1 files blob and several links to it */
for(int j = i; j < frame_order_size; ++j) {
if(frame_order[i] == frame_order[j]) {
animation->icons[j] = icon;
}
}
frames_ok = true;
}
@@ -295,11 +322,10 @@ static bool animation_storage_load_frames(
height,
file_info.size);
animation_storage_free_frames(animation);
animation->icons = NULL;
} else {
for(int i = 0; i < frame_order_size; ++i) {
furi_check(animation->icons[i]);
furi_check(animation->icons[i]->frames[0]);
furi_check(animation->icon_animation.frames);
for(int i = 0; i < animation->icon_animation.frame_count; ++i) {
furi_check(animation->icon_animation.frames[i]);
}
}
@@ -314,72 +340,73 @@ static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFi
string_t str;
string_init(str);
bool success = false;
furi_assert(!animation->frame_bubbles);
furi_assert(!animation->frame_bubble_sequences);
do {
if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
if(u32value > 20) break;
animation->frame_bubbles_count = u32value;
if(animation->frame_bubbles_count == 0) {
animation->frame_bubbles = NULL;
animation->frame_bubble_sequences_count = u32value;
if(animation->frame_bubble_sequences_count == 0) {
animation->frame_bubble_sequences = NULL;
success = true;
break;
}
animation->frame_bubbles =
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
animation->frame_bubble_sequences =
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubble_sequences_count);
uint32_t current_slot = 0;
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
FURI_CONST_ASSIGN_PTR(
animation->frame_bubble_sequences[i], furi_alloc(sizeof(FrameBubble)));
}
FrameBubble* bubble = animation->frame_bubbles[0];
const FrameBubble* bubble = animation->frame_bubble_sequences[0];
int8_t index = -1;
for(;;) {
if(!flipper_file_read_uint32(ff, "Slot", &current_slot, 1)) break;
if((current_slot != 0) && (index == -1)) break;
if(current_slot == index) {
bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
FURI_CONST_ASSIGN_PTR(bubble->next_bubble, furi_alloc(sizeof(FrameBubble)));
bubble = bubble->next_bubble;
} else if(current_slot == index + 1) {
++index;
bubble = animation->frame_bubbles[index];
bubble = animation->frame_bubble_sequences[index];
} else {
/* slots have to start from 0, be ascending sorted, and
* have exact number of slots as specified in "Bubble slots" */
break;
}
if(index >= animation->frame_bubbles_count) break;
if(index >= animation->frame_bubble_sequences_count) break;
if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
bubble->bubble.x = u32value;
FURI_CONST_ASSIGN(bubble->bubble.x, u32value);
if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
bubble->bubble.y = u32value;
FURI_CONST_ASSIGN(bubble->bubble.y, u32value);
if(!flipper_file_read_string(ff, "Text", str)) break;
if(string_size(str) > 100) break;
string_replace_all_str(str, "\\n", "\n");
bubble->bubble.str = furi_alloc(string_size(str) + 1);
strcpy((char*)bubble->bubble.str, string_get_cstr(str));
FURI_CONST_ASSIGN_PTR(bubble->bubble.text, furi_alloc(string_size(str) + 1));
strcpy((char*)bubble->bubble.text, string_get_cstr(str));
if(!flipper_file_read_string(ff, "AlignH", str)) break;
if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_h)) break;
if(!flipper_file_read_string(ff, "AlignV", str)) break;
if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_v)) break;
if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
bubble->starts_at_frame = u32value;
FURI_CONST_ASSIGN(bubble->start_frame, u32value);
if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
bubble->ends_at_frame = u32value;
FURI_CONST_ASSIGN(bubble->end_frame, u32value);
}
success = (index + 1) == animation->frame_bubbles_count;
success = (index + 1) == animation->frame_bubble_sequences_count;
} while(0);
if(!success) {
if(animation->frame_bubbles) {
if(animation->frame_bubble_sequences) {
FURI_LOG_E(TAG, "Failed to load animation bubbles");
animation_storage_free_bubbles(animation);
}
@@ -402,7 +429,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
flipper_file_set_strict_mode(ff, true);
string_t str;
string_init(str);
animation->frame_bubbles = NULL;
animation->frame_bubble_sequences = NULL;
bool success = false;
do {
@@ -424,8 +451,17 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
animation->active_frames = u32value;
uint8_t frames = animation->passive_frames + animation->active_frames;
uint32_t count = 0;
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
if((count != frames) || (frames > COUNT_OF(animation->frame_order))) {
FURI_LOG_E(TAG, "Error loading animation: frames order");
break;
}
u32array = furi_alloc(sizeof(uint32_t) * frames);
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
for(int i = 0; i < frames; ++i) {
animation->frame_order[i] = u32array[i];
}
/* passive and active frames must be loaded up to this point */
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
@@ -434,7 +470,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
animation->active_cycles = u32value;
if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
animation->frame_rate = u32value;
FURI_CONST_ASSIGN(animation->icon_animation.frame_rate, u32value);
if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
animation->duration = u32value;
if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
@@ -460,10 +496,10 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
}
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
if(!animation->frame_bubbles) return;
if(!animation->frame_bubble_sequences) return;
for(int i = 0; i < animation->frame_bubbles_count;) {
FrameBubble** bubble = &animation->frame_bubbles[i];
for(int i = 0; i < animation->frame_bubble_sequences_count;) {
const FrameBubble* const* bubble = &animation->frame_bubble_sequences[i];
if((*bubble) == NULL) break;
@@ -471,15 +507,15 @@ static void animation_storage_free_bubbles(BubbleAnimation* animation) {
bubble = &(*bubble)->next_bubble;
}
if((*bubble)->bubble.str) {
free((void*)(*bubble)->bubble.str);
if((*bubble)->bubble.text) {
free((void*)(*bubble)->bubble.text);
}
if((*bubble) == animation->frame_bubbles[i]) {
if((*bubble) == animation->frame_bubble_sequences[i]) {
++i;
}
free(*bubble);
*bubble = NULL;
free((void*)*bubble);
FURI_CONST_ASSIGN_PTR(*bubble, NULL);
}
free(animation->frame_bubbles);
animation->frame_bubbles = NULL;
free((void*)animation->frame_bubble_sequences);
animation->frame_bubble_sequences = NULL;
}

View File

@@ -4,15 +4,6 @@
#include "views/bubble_animation_view.h"
#include <m-string.h>
#define HARDCODED_ANIMATION_NAME "tv"
#define NO_SD_ANIMATION_NAME "no_sd"
#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
#define NO_DB_ANIMATION_NAME "no_db"
#define BAD_SD_ANIMATION_NAME "bad_sd"
#define SD_OK_ANIMATION_NAME "sd_ok"
#define URL_ANIMATION_NAME "url"
#define LEVELUP_ANIMATION_NAME "level"
/** Main structure to handle animation data.
* Contains all, including animation playing data (BubbleAnimation),
* data for random animation selection (StorageAnimationMeta) and
@@ -20,13 +11,13 @@
typedef struct StorageAnimation StorageAnimation;
typedef struct {
string_t name;
const char* name;
uint8_t min_butthurt;
uint8_t max_butthurt;
uint8_t min_level;
uint8_t max_level;
uint8_t weight;
} StorageAnimationMeta;
} StorageAnimationManifestInfo;
/** Container to return available animations list */
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
@@ -81,7 +72,7 @@ StorageAnimation* animation_storage_find_animation(const char* name);
* @storage_animation item of whom we have to extract meta.
* @return meta itself
*/
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation);
/**
* Free storage_animation, which previously acquired

View File

@@ -1,195 +1,9 @@
#pragma once
#include "animation_storage.h"
#include "assets_icons.h"
#include "animation_manager.h"
#include "gui/canvas.h"
struct StorageAnimation {
const BubbleAnimation* animation;
bool external;
StorageAnimationMeta meta;
StorageAnimationManifestInfo manifest_info;
};
// Hard-coded, always available idle animation
FrameBubble tv_bubble1 = {
.bubble =
{.x = 1,
.y = 23,
.str = "Take the red pill",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 7,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble tv_bubble2 = {
.bubble =
{.x = 1,
.y = 23,
.str = "I can joke better",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 7,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
const Icon* tv_icons[] = {
&I_tv1,
&I_tv2,
&I_tv3,
&I_tv4,
&I_tv5,
&I_tv6,
&I_tv7,
&I_tv8,
};
const BubbleAnimation tv_bubble_animation = {
.icons = tv_icons,
.frame_bubbles = tv_bubbles,
.frame_bubbles_count = COUNT_OF(tv_bubbles),
.passive_frames = 6,
.active_frames = 2,
.active_cycles = 2,
.frame_rate = 2,
.duration = 3600,
.active_cooldown = 5,
};
// System animation - no SD card
const Icon* no_sd_icons[] = {
&I_no_sd1,
&I_no_sd2,
&I_no_sd1,
&I_no_sd2,
&I_no_sd1,
&I_no_sd3,
&I_no_sd4,
&I_no_sd5,
&I_no_sd4,
&I_no_sd6,
};
FrameBubble no_sd_bubble = {
.bubble =
{.x = 40,
.y = 18,
.str = "Need an\nSD card",
.horizontal = AlignRight,
.vertical = AlignBottom},
.starts_at_frame = 0,
.ends_at_frame = 9,
.next_bubble = NULL,
};
FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
const BubbleAnimation no_sd_bubble_animation = {
.icons = no_sd_icons,
.frame_bubbles = no_sd_bubbles,
.frame_bubbles_count = COUNT_OF(no_sd_bubbles),
.passive_frames = 10,
.active_frames = 0,
.frame_rate = 2,
.duration = 3600,
.active_cooldown = 0,
.active_cycles = 0,
};
// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
const Icon* no_db_icons[] = {
&I_no_databases1,
&I_no_databases2,
&I_no_databases3,
&I_no_databases4,
};
const BubbleAnimation no_db_bubble_animation = {
.icons = no_db_icons,
.passive_frames = COUNT_OF(no_db_icons),
.frame_rate = 2,
};
const Icon* bad_sd_icons[] = {
&I_card_bad1,
&I_card_bad2,
};
const BubbleAnimation bad_sd_bubble_animation = {
.icons = bad_sd_icons,
.passive_frames = COUNT_OF(bad_sd_icons),
.frame_rate = 2,
};
const Icon* url_icons[] = {
&I_url1,
&I_url2,
&I_url3,
&I_url4,
};
const BubbleAnimation url_bubble_animation = {
.icons = url_icons,
.passive_frames = COUNT_OF(url_icons),
.frame_rate = 2,
};
const Icon* sd_ok_icons[] = {
&I_card_ok1,
&I_card_ok2,
&I_card_ok3,
&I_card_ok4,
};
const BubbleAnimation sd_ok_bubble_animation = {
.icons = sd_ok_icons,
.passive_frames = COUNT_OF(sd_ok_icons),
.frame_rate = 2,
};
static StorageAnimation StorageAnimationInternal[] = {
{.animation = &tv_bubble_animation,
.external = false,
.meta =
{
.min_butthurt = 0,
.max_butthurt = 11,
.min_level = 1,
.max_level = 3,
.weight = 3,
}},
{.animation = &no_sd_bubble_animation,
.external = false,
.meta =
{
.min_butthurt = 0,
.max_butthurt = 14,
.min_level = 1,
.max_level = 3,
.weight = 6,
}},
{
.animation = &no_db_bubble_animation,
.external = false,
},
{
.animation = &bad_sd_bubble_animation,
.external = false,
},
{
.animation = &sd_ok_bubble_animation,
.external = false,
},
{
.animation = &url_bubble_animation,
.external = false,
},
};
void animation_storage_initialize_internal_animations(void) {
/* not in constructor - no memory pool yet */
/* called in 1 thread - no need in double check */
static bool initialized = false;
if(!initialized) {
initialized = true;
string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
}
}

View File

@@ -1,23 +1,19 @@
#include "cmsis_os2.h"
#include "../animation_manager.h"
#include "../animation_storage.h"
#include "furi_hal_delay.h"
#include "furi_hal_resources.h"
#include "furi/check.h"
#include "furi/memmgr.h"
#include "gui/canvas.h"
#include "gui/elements.h"
#include "gui/view.h"
#include "input/input.h"
#include "bubble_animation_view.h"
#include <furi_hal.h>
#include <furi.h>
#include "portmacro.h"
#include <gui/icon.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <gui/view.h>
#include <gui/icon_i.h>
#include <input/input.h>
#include <stdint.h>
#include <FreeRTOS.h>
#include <timers.h>
#include "bubble_animation_view.h"
#include <gui/icon_i.h>
#include <furi/dangerous_defines.h>
#define ACTIVE_SHIFT 2
@@ -43,7 +39,7 @@ struct BubbleAnimationView {
static void bubble_animation_activate(BubbleAnimationView* view, bool force);
static void bubble_animation_activate_right_now(BubbleAnimationView* view);
static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model) {
static uint8_t bubble_animation_get_frame_index(BubbleAnimationViewModel* model) {
furi_assert(model);
uint8_t icon_index = 0;
const BubbleAnimation* animation = model->current;
@@ -57,7 +53,7 @@ static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model)
}
furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
return icon_index;
return animation->frame_order[icon_index];
}
static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
@@ -79,23 +75,26 @@ static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
furi_assert(model->current_frame < 255);
const Icon* icon = animation->icons[bubble_animation_get_icon_index(model)];
furi_assert(icon);
uint8_t y_offset = canvas_height(canvas) - icon_get_height(icon);
canvas_draw_icon(canvas, 0, y_offset, icon);
uint8_t index = bubble_animation_get_frame_index(model);
uint8_t width = icon_get_width(&animation->icon_animation);
uint8_t height = icon_get_height(&animation->icon_animation);
uint8_t y_offset = canvas_height(canvas) - height;
canvas_draw_bitmap(
canvas, 0, y_offset, width, height, animation->icon_animation.frames[index]);
const FrameBubble* bubble = model->current_bubble;
if(bubble) {
if((model->current_frame >= bubble->starts_at_frame) &&
(model->current_frame <= bubble->ends_at_frame)) {
if((model->current_frame >= bubble->start_frame) &&
(model->current_frame <= bubble->end_frame)) {
const Bubble* b = &bubble->bubble;
elements_bubble_str(canvas, b->x, b->y, b->str, b->horizontal, b->vertical);
elements_bubble_str(canvas, b->x, b->y, b->text, b->align_h, b->align_v);
}
}
}
static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
FrameBubble* bubble = NULL;
static const FrameBubble*
bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
const FrameBubble* bubble = NULL;
if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
return NULL;
@@ -104,10 +103,11 @@ static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model
uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
const BubbleAnimation* animation = model->current;
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
if((animation->frame_bubbles[i]->starts_at_frame < animation->passive_frames) ^ active) {
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
if((animation->frame_bubble_sequences[i]->start_frame < animation->passive_frames) ^
active) {
if(!index) {
bubble = animation->frame_bubbles[i];
bubble = animation->frame_bubble_sequences[i];
}
--index;
}
@@ -135,10 +135,6 @@ static bool bubble_animation_input_callback(InputEvent* event, void* context) {
animation_view->interact_callback(animation_view->interact_callback_context);
}
}
} else if(event->key == InputKeyBack) {
/* Prevent back button to fall down to common handler - leaving
* application, so consume */
consumed = true;
}
return consumed;
@@ -190,7 +186,7 @@ static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
model->current_frame = model->current->passive_frames;
model->current_bubble = bubble_animation_pick_bubble(model, true);
frame_rate = model->current->frame_rate;
frame_rate = model->current->icon_animation.frame_rate;
}
view_commit_model(view->view, true);
@@ -222,7 +218,7 @@ static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
}
if(model->current_bubble) {
if(model->current_frame > model->current_bubble->ends_at_frame) {
if(model->current_frame > model->current_bubble->end_frame) {
model->current_bubble = model->current_bubble->next_bubble;
}
}
@@ -251,7 +247,11 @@ static void bubble_animation_timer_callback(void* context) {
}
}
static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
/* always freeze first passive frame, because
* animation is always activated at unfreezing and played
* passive frame first, and 2 frames after - active
*/
static Icon* bubble_animation_clone_first_frame(const Icon* icon_orig) {
furi_assert(icon_orig);
furi_assert(icon_orig->frames);
furi_assert(icon_orig->frames[0]);
@@ -268,6 +268,7 @@ static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
icon_clone->frames[0] = furi_alloc(max_bitmap_size);
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
FURI_CONST_ASSIGN(icon_clone->frame_count, 1);
return icon_clone;
}
@@ -288,7 +289,7 @@ static void bubble_animation_enter(void* context) {
bubble_animation_activate(view, false);
BubbleAnimationViewModel* model = view_get_model(view->view);
uint8_t frame_rate = model->current->frame_rate;
uint8_t frame_rate = model->current->icon_animation.frame_rate;
view_commit_model(view->view, false);
if(frame_rate) {
@@ -353,8 +354,8 @@ void bubble_animation_view_set_animation(
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
model->active_bubbles = 0;
model->passive_bubbles = 0;
for(int i = 0; i < new_animation->frame_bubbles_count; ++i) {
if(new_animation->frame_bubbles[i]->starts_at_frame < new_animation->passive_frames) {
for(int i = 0; i < new_animation->frame_bubble_sequences_count; ++i) {
if(new_animation->frame_bubble_sequences[i]->start_frame < new_animation->passive_frames) {
++model->passive_bubbles;
} else {
++model->active_bubbles;
@@ -367,7 +368,7 @@ void bubble_animation_view_set_animation(
model->active_cycle = 0;
view_commit_model(view->view, true);
osTimerStart(view->timer, 1000 / new_animation->frame_rate);
osTimerStart(view->timer, 1000 / new_animation->icon_animation.frame_rate);
}
void bubble_animation_freeze(BubbleAnimationView* view) {
@@ -376,12 +377,7 @@ void bubble_animation_freeze(BubbleAnimationView* view) {
BubbleAnimationViewModel* model = view_get_model(view->view);
furi_assert(model->current);
furi_assert(!model->freeze_frame);
/* always freeze first passive frame, because
* animation is always activated at unfreezing and played
* passive frame first, and 2 frames after - active
*/
uint8_t icon_index = 0;
model->freeze_frame = bubble_animation_clone_frame(model->current->icons[icon_index]);
model->freeze_frame = bubble_animation_clone_first_frame(&model->current->icon_animation);
model->current = NULL;
view_commit_model(view->view, false);
osTimerStop(view->timer);
@@ -395,8 +391,7 @@ void bubble_animation_unfreeze(BubbleAnimationView* view) {
furi_assert(model->freeze_frame);
bubble_animation_release_frame(&model->freeze_frame);
furi_assert(model->current);
furi_assert(model->current->icons);
frame_rate = model->current->frame_rate;
frame_rate = model->current->icon_animation.frame_rate;
view_commit_model(view->view, true);
osTimerStart(view->timer, 1000 / frame_rate);

View File

@@ -0,0 +1,130 @@
#include "one_shot_animation_view.h"
#include <furi.h>
#include <portmacro.h>
#include <gui/canvas.h>
#include <gui/view.h>
#include <gui/icon_i.h>
#include <stdint.h>
typedef void (*OneShotInteractCallback)(void*);
struct OneShotView {
View* view;
TimerHandle_t update_timer;
OneShotInteractCallback interact_callback;
void* interact_callback_context;
};
typedef struct {
const Icon* icon;
uint32_t index;
bool block_input;
} OneShotViewModel;
static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
OneShotViewModel* model = view_get_model(view->view);
if((model->index + 1) < model->icon->frame_count) {
++model->index;
} else {
model->block_input = false;
model->index = model->icon->frame_count - 2;
}
view_commit_model(view->view, true);
}
static void one_shot_view_draw(Canvas* canvas, void* model_) {
furi_assert(canvas);
furi_assert(model_);
OneShotViewModel* model = model_;
furi_check(model->index < model->icon->frame_count);
uint8_t y_offset = canvas_height(canvas) - model->icon->height;
canvas_draw_bitmap(
canvas,
0,
y_offset,
model->icon->width,
model->icon->height,
model->icon->frames[model->index]);
}
static bool one_shot_view_input(InputEvent* event, void* context) {
furi_assert(context);
furi_assert(event);
OneShotView* view = context;
bool consumed = false;
OneShotViewModel* model = view_get_model(view->view);
consumed = model->block_input;
view_commit_model(view->view, false);
if(!consumed) {
if(event->key == InputKeyRight) {
/* Right button reserved for animation activation, so consume */
consumed = true;
if(event->type == InputTypeShort) {
if(view->interact_callback) {
view->interact_callback(view->interact_callback_context);
}
}
}
}
return consumed;
}
OneShotView* one_shot_view_alloc(void) {
OneShotView* view = furi_alloc(sizeof(OneShotView));
view->view = view_alloc();
view->update_timer =
xTimerCreate("Update timer", 1000, pdTRUE, view, one_shot_view_update_timer_callback);
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
view_set_context(view->view, view);
view_set_draw_callback(view->view, one_shot_view_draw);
view_set_input_callback(view->view, one_shot_view_input);
return view;
}
void one_shot_view_free(OneShotView* view) {
furi_assert(view);
xTimerDelete(view->update_timer, portMAX_DELAY);
view_free(view->view);
view->view = NULL;
free(view);
}
void one_shot_view_set_interact_callback(
OneShotView* view,
OneShotInteractCallback callback,
void* context) {
furi_assert(view);
view->interact_callback_context = context;
view->interact_callback = callback;
}
void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
furi_assert(view);
furi_assert(icon);
furi_check(icon->frame_count >= 2);
OneShotViewModel* model = view_get_model(view->view);
model->index = 0;
model->icon = icon;
model->block_input = true;
view_commit_model(view->view, true);
xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
}
View* one_shot_view_get_view(OneShotView* view) {
furi_assert(view);
return view->view;
}

View File

@@ -0,0 +1,17 @@
#pragma once
#include <furi.h>
#include <gui/view.h>
#include <stdint.h>
typedef void (*OneShotInteractCallback)(void*);
typedef struct OneShotView OneShotView;
OneShotView* one_shot_view_alloc(void);
void one_shot_view_free(OneShotView* view);
void one_shot_view_set_interact_callback(
OneShotView* view,
OneShotInteractCallback callback,
void* context);
void one_shot_view_start_animation(OneShotView* view, const Icon* icon);
View* one_shot_view_get_view(OneShotView* view);

View File

@@ -1,17 +1,16 @@
#include "assets_icons.h"
#include "cmsis_os2.h"
#include "desktop/desktop.h"
#include "desktop_i.h"
#include "gui/view_composed.h"
#include <dolphin/dolphin.h>
#include <furi/pubsub.h>
#include <furi/record.h>
#include "portmacro.h"
#include "storage/filesystem_api_defines.h"
#include "storage/storage.h"
#include <stdint.h>
#include <power/power_service/power.h>
#include "animations/animation_manager.h"
#include "desktop/scenes/desktop_scene.h"
#include "desktop/scenes/desktop_scene_i.h"
#include "desktop/views/desktop_locked.h"
#include "desktop_i.h"
#include <storage/storage.h>
#include <assets_icons.h>
#include <gui/view_stack.h>
#include <furi.h>
#include <furi_hal.h>
#include <portmacro.h>
#include <stdint.h>
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
furi_assert(canvas);
@@ -50,44 +49,27 @@ Desktop* desktop_alloc() {
view_dispatcher_set_navigation_event_callback(
desktop->view_dispatcher, desktop_back_event_callback);
desktop->dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
desktop->main_view_composed = view_composed_alloc();
desktop->main_view = desktop_main_alloc();
view_composed_tie_views(
desktop->main_view_composed,
desktop->dolphin_view,
desktop_main_get_view(desktop->main_view));
view_composed_top_enable(desktop->main_view_composed, true);
desktop->locked_view_composed = view_composed_alloc();
desktop->locked_view = desktop_locked_alloc();
view_composed_tie_views(
desktop->locked_view_composed,
desktop->dolphin_view,
desktop_locked_get_view(desktop->locked_view));
view_composed_top_enable(desktop->locked_view_composed, true);
desktop->lock_menu = desktop_lock_menu_alloc();
desktop->debug_view = desktop_debug_alloc();
desktop->first_start_view = desktop_first_start_alloc();
desktop->hw_mismatch_popup = popup_alloc();
desktop->code_input = code_input_alloc();
desktop->main_view_stack = view_stack_alloc();
desktop->main_view = desktop_main_alloc();
View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
view_stack_add_view(desktop->main_view_stack, dolphin_view);
view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewMain,
view_composed_get_view(desktop->main_view_composed));
desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLockMenu,
desktop_lock_menu_get_view(desktop->lock_menu));
view_dispatcher_add_view(
desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewLocked,
view_composed_get_view(desktop->locked_view_composed));
view_dispatcher_add_view(
desktop->view_dispatcher,
DesktopViewFirstStart,
@@ -123,8 +105,8 @@ void desktop_free(Desktop* desktop) {
scene_manager_free(desktop->scene_manager);
animation_manager_free(desktop->animation_manager);
view_composed_free(desktop->main_view_composed);
view_composed_free(desktop->locked_view_composed);
view_stack_free(desktop->main_view_stack);
view_stack_free(desktop->locked_view_stack);
desktop_main_free(desktop->main_view);
desktop_lock_menu_free(desktop->lock_menu);
desktop_locked_free(desktop->locked_view);
@@ -163,15 +145,14 @@ int32_t desktop_srv(void* p) {
SAVE_DESKTOP_SETTINGS(&desktop->settings);
}
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
furi_hal_usb_disable();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
}
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
if(desktop_is_first_start()) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
}

View File

@@ -1,31 +1,21 @@
#pragma once
#include "cmsis_os2.h"
#include "desktop.h"
#include "animations/animation_manager.h"
#include "gui/view_composed.h"
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include <storage/storage.h>
#include <power/power_service/power.h>
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include <gui/icon.h>
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_stack.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#define STATUS_BAR_Y_SHIFT 13
@@ -54,12 +44,11 @@ struct Desktop {
DesktopDebugView* debug_view;
CodeInput* code_input;
View* dolphin_view;
DesktopMainView* main_view;
DesktopLockedView* locked_view;
ViewComposed* main_view_composed;
ViewComposed* locked_view_composed;
ViewStack* main_view_stack;
ViewStack* locked_view_stack;
DesktopSettings settings;
PinCode pincode_buffer;
@@ -69,8 +58,6 @@ struct Desktop {
AnimationManager* animation_manager;
osSemaphoreId_t unload_animation_semaphore;
FuriPubSubSubscription* app_start_stop_subscription;
char* text_buffer;
};
Desktop* desktop_alloc();

View File

@@ -1,4 +1,6 @@
#include "desktop_settings_app.h"
#include <furi.h>
#include "scenes/desktop_settings_scene.h"
static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);

View File

@@ -1,8 +1,6 @@
#pragma once
#include <furi.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
@@ -10,8 +8,6 @@
#include "desktop_settings.h"
#include "scenes/desktop_settings_scene.h"
typedef enum {
CodeEventsSetPin,
CodeEventsChangePin,

View File

@@ -1,6 +1,6 @@
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop_settings_scene.h"
static void desktop_settings_scene_favorite_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;

View File

@@ -1,5 +1,5 @@
#include "../desktop_settings_app.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include "desktop_settings_scene.h"
#define SCENE_EXIT_EVENT (0U)

View File

@@ -1,5 +1,6 @@
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;

View File

@@ -1,5 +1,6 @@
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
enum DesktopSettingsStartSubmenuIndex {
DesktopSettingsStartSubmenuIndexFavorite,

View File

@@ -1,6 +1,5 @@
ADD_SCENE(desktop, main, Main)
ADD_SCENE(desktop, lock_menu, LockMenu)
ADD_SCENE(desktop, locked, Locked)
ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)

View File

@@ -1,8 +1,11 @@
#include "../desktop_i.h"
#include "../views/desktop_debug.h"
#include <dolphin/dolphin.h>
#include <dolphin/helpers/dolphin_deed.h>
#include "../desktop_i.h"
#include "../views/desktop_debug.h"
#include "desktop_scene.h"
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
@@ -31,13 +34,13 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
break;
case DesktopDebugEventDeed:
dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
dolphin_deed(dolphin, DolphinDeedIbuttonEmulate);
desktop_debug_get_dolphin_data(desktop->debug_view);
consumed = true;
break;
case DesktopDebugEventWrongDeed:
dolphin_deed(dolphin, DolphinDeedWrong);
dolphin_deed(dolphin, DolphinDeedIbuttonRead);
desktop_debug_get_dolphin_data(desktop->debug_view);
consumed = true;
break;

View File

@@ -1,3 +1,5 @@
#include <furi_hal.h>
#include "../desktop_i.h"
#define DesktopFaultEventExit 0x00FF00FF

View File

@@ -1,3 +1,6 @@
#include <power/power_service/power.h>
#include <storage/storage.h>
#include "../desktop_i.h"
#include "../views/desktop_first_start.h"
#include "../views/desktop_events.h"

View File

@@ -1,6 +1,9 @@
#include "../desktop_i.h"
#include <gui/scene_manager.h>
#include <furi_hal_version.h>
#include "desktop_scene.h"
#include "../desktop_i.h"
#define HW_MISMATCH_BACK_EVENT (0UL)
void desktop_scene_hw_mismatch_callback(void* context) {
@@ -11,11 +14,14 @@ void desktop_scene_hw_mismatch_callback(void* context) {
void desktop_scene_hw_mismatch_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
furi_assert(!desktop->text_buffer);
Popup* popup = desktop->hw_mismatch_popup;
desktop->text_buffer = furi_alloc(256);
char* text_buffer = furi_alloc(256);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
snprintf(
desktop->text_buffer,
text_buffer,
256,
"HW target: %d\nFW target: %d",
furi_hal_version_get_hw_target(),
@@ -23,8 +29,7 @@ void desktop_scene_hw_mismatch_on_enter(void* context) {
popup_set_context(popup, desktop);
popup_set_header(
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(
popup, desktop->text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
}
@@ -50,12 +55,13 @@ bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event)
void desktop_scene_hw_mismatch_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
furi_assert(desktop->text_buffer);
Popup* popup = desktop->hw_mismatch_popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
free(desktop->text_buffer);
desktop->text_buffer = NULL;
char* text_buffer =
(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
free(text_buffer);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
}

View File

@@ -0,0 +1,7 @@
#pragma once
typedef enum {
DesktopMainSceneStateUnlocked,
DesktopMainSceneStateLockedWithPin,
DesktopMainSceneStateLockedNoPin,
} DesktopMainSceneState;

View File

@@ -1,8 +1,11 @@
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
@@ -26,17 +29,15 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
} else {
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
}

View File

@@ -1,101 +0,0 @@
#include "../desktop_i.h"
#include "../views/desktop_locked.h"
#include "desktop/views/desktop_main.h"
void desktop_scene_locked_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
desktop_locked_reset_door_pos(locked_view);
desktop_locked_update_hint_timeout(locked_view);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
view_port_enabled_set(desktop->lock_viewport, true);
osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
bool match = false;
size_t length = desktop->pincode_buffer.length;
length = code_input_push(desktop->pincode_buffer.data, length, event);
desktop->pincode_buffer.length = length;
match = code_input_compare(
desktop->pincode_buffer.data,
length,
desktop->settings.pincode.data,
desktop->settings.pincode.length);
if(match) {
desktop->pincode_buffer.length = 0;
furi_hal_usb_enable();
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
desktop_main_unlocked(desktop->main_view);
}
return match;
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockedEventUnlock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_locked_manage_redraw(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
case DesktopLockedEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
}
break;
}
}
return consumed;
}
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
desktop_locked_reset_counter(desktop->locked_view);
osTimerStop(desktop->locked_view->timer);
}

View File

@@ -1,17 +1,14 @@
#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "cmsis_os2.h"
#include "desktop/desktop.h"
#include "desktop/views/desktop_events.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "furi/thread.h"
#include "storage/storage_glue.h"
#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <assets_icons.h>
#include <loader/loader.h>
#include <m-list.h>
#include "desktop/desktop_i.h"
#include "desktop/views/desktop_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
@@ -81,17 +78,31 @@ void desktop_scene_main_on_enter(void* context) {
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
Loader* loader = furi_record_open("loader");
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
furi_record_close("loader");
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
DesktopMainEventUnlocked) {
desktop_main_unlocked(desktop->main_view);
DesktopMainSceneState state =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
if(state == DesktopMainSceneStateLockedNoPin) {
desktop_locked_lock(desktop->locked_view);
view_port_enabled_set(desktop->lock_viewport, true);
} else if(state == DesktopMainSceneStateLockedWithPin) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
furi_assert(desktop->settings.pincode.length > 0);
desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
view_port_enabled_set(desktop->lock_viewport, true);
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
furi_hal_usb_disable();
} else {
furi_assert(state == DesktopMainSceneStateUnlocked);
view_port_enabled_set(desktop->lock_viewport, false);
}
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
@@ -120,22 +131,22 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
animation_manager_unload_and_stall_animation(desktop->animation_manager);
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
animation_manager_load_and_continue_animation(desktop->animation_manager);
#endif
consumed = true;
break;
case DesktopMainEventOpenFavorite:
LOAD_DESKTOP_SETTINGS(&desktop->settings);
animation_manager_unload_and_stall_animation(desktop->animation_manager);
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
Loader* loader = furi_record_open("loader");
LoaderStatus status =
loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
furi_check(status == LoaderStatusOk);
furi_record_close("loader");
} else {
FURI_LOG_E("DesktopSrv", "Can't find favorite application");
}
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
@@ -160,6 +171,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventUnlocked:
consumed = true;
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
furi_hal_usb_enable();
view_port_enabled_set(desktop->lock_viewport, false);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
break;
case DesktopMainEventUpdate:
desktop_locked_update(desktop->locked_view);
consumed = true;
break;
default:
break;
@@ -177,7 +200,9 @@ void desktop_scene_main_on_exit(void* context) {
* is finished, that's why we can be sure there is no task waiting
* for start/stop semaphore
*/
furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
Loader* loader = furi_record_open("loader");
furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
furi_record_close("loader");
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
@@ -185,5 +210,4 @@ void desktop_scene_main_on_exit(void* context) {
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
desktop_main_reset_hint(desktop->main_view);
}

View File

@@ -1,7 +1,9 @@
#include <toolbox/version.h>
#include <furi.h>
#include <furi_hal.h>
#include "../desktop_i.h"
#include "desktop_debug.h"
#include "dolphin/helpers/dolphin_state.h"
#include "dolphin/dolphin.h"

View File

@@ -1,12 +1,7 @@
#pragma once
#include <gui/gui_i.h>
#include <stdint.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include <storage/storage.h>
#include <time.h>
#include "desktop_events.h"
typedef struct DesktopDebugView DesktopDebugView;

View File

@@ -6,6 +6,7 @@ typedef enum {
DesktopMainEventOpenFavorite,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventUpdate,
DesktopMainEventUnlocked,
DesktopMainEventRightShort,
DesktopMainEventCheckAnimation,
@@ -14,8 +15,6 @@ typedef enum {
DesktopMainEventBeforeAppStarted,
DesktopMainEventAfterAppFinished,
DesktopLockedEventUnlock,
DesktopLockedEventUpdate,
DesktopLockedEventInputReset,
DesktopLockedEventCheckAnimation,
DesktopLockedEventMax,
DesktopDebugEventDeed,

View File

@@ -1,4 +1,6 @@
#include <furi.h>
#include <furi_hal.h>
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_first_start.h"

View File

@@ -1,10 +1,7 @@
#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
typedef struct DesktopFirstStartView DesktopFirstStartView;

View File

@@ -1,4 +1,6 @@
#include <furi.h>
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_lock_menu.h"

View File

@@ -1,10 +1,6 @@
#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
#define HINT_TIMEOUT 2

View File

@@ -1,6 +1,42 @@
#include "desktop/desktop_settings/desktop_settings.h"
#include "furi/check.h"
#include "gui/view.h"
#include "portmacro.h"
#include <furi.h>
#include <gui/gui_i.h>
#include <gui/elements.h>
#include "../desktop_i.h"
#include "desktop_locked.h"
#include <stdint.h>
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
TimerHandle_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
PinCode pincode;
PinCode pincode_input;
};
typedef struct {
uint32_t hint_icon_expire_at;
bool unlocked_hint;
bool locked;
bool pin_locked;
int8_t door_left_x;
int8_t door_right_x;
bool animation_seq_end;
} DesktopLockedViewModel;
static void desktop_locked_unlock(DesktopLockedView* locked_view);
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
@@ -12,98 +48,69 @@ void desktop_locked_set_callback(
locked_view->context = context;
}
void locked_view_timer_callback(void* context) {
DesktopLockedView* locked_view = context;
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
void locked_view_timer_callback(TimerHandle_t timer) {
DesktopLockedView* locked_view = pvTimerGetTimerID(timer);
locked_view->callback(DesktopMainEventUpdate, locked_view->context);
}
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
return true;
});
static void desktop_locked_update_hint_icon_timeout(DesktopLockedView* locked_view) {
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
view_commit_model(locked_view->view, true);
}
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->animation_seq_end = false;
model->door_left_x = DOOR_L_POS;
model->door_right_x = DOOR_R_POS;
return true;
});
static void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->animation_seq_end = false;
model->door_left_x = DOOR_L_POS;
model->door_right_x = DOOR_R_POS;
view_commit_model(locked_view->view, true);
}
void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
bool animation_seq_end;
void desktop_locked_update(DesktopLockedView* locked_view) {
bool stop_timer = false;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->animation_seq_end = !model->door_left_x;
animation_seq_end = model->animation_seq_end;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
if(model->locked) {
if(model->door_left_x != DOOR_L_POS_MAX) {
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
} else {
model->animation_seq_end = true;
}
stop_timer = model->animation_seq_end;
} else {
model->unlocked_hint = false;
stop_timer = true;
}
view_commit_model(locked_view->view, true);
if(!model->animation_seq_end) {
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
} else {
model->hint_expire_at = !model->hint_expire_at;
}
return true;
});
if(animation_seq_end) {
osTimerStop(locked_view->timer);
if(stop_timer) {
xTimerStop(locked_view->timer, portMAX_DELAY);
}
}
void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
locked_view->lock_count = 0;
locked_view->lock_lastpress = 0;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->hint_expire_at = 0;
return true;
});
}
void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
model->pin_lock = locked;
return true;
});
}
void desktop_locked_render(Canvas* canvas, void* model) {
void desktop_locked_draw(Canvas* canvas, void* model) {
DesktopLockedViewModel* m = model;
uint32_t now = osKernelGetTickCount();
canvas_set_color(canvas, ColorBlack);
if(!m->animation_seq_end) {
canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
}
if(m->animation && m->animation_seq_end) {
if(m->status_bar_background_black) {
canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
}
canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
}
if(now < m->hint_expire_at) {
if(m->locked) {
if(!m->animation_seq_end) {
canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if(!m->pin_lock) {
} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
canvas_set_font(canvas, FontSecondary);
canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
}
} else {
if(m->unlocked_hint) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
}
@@ -116,85 +123,72 @@ bool desktop_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockedView* locked_view = context;
uint32_t press_time = 0;
bool locked = false;
bool locked_with_pin = false;
uint32_t press_time = xTaskGetTickCount();
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
locked_with_pin = model->pin_lock;
return false;
});
if(event->type == InputTypeShort) {
if(locked_with_pin) {
press_time = osKernelGetTickCount();
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
locked_view->lock_lastpress = press_time;
locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
}
locked_view->callback(event->key, locked_view->context);
} else {
desktop_locked_update_hint_timeout(locked_view);
if(event->key == InputKeyBack) {
press_time = osKernelGetTickCount();
// check if pressed sequentially
if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
}
if(locked_view->lock_count == UNLOCK_CNT) {
locked_view->lock_count = 0;
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
}
}
{
DesktopLockedViewModel* model = view_get_model(locked_view->view);
bool changed = false;
locked = model->locked;
locked_with_pin = model->pin_locked;
if(!locked && model->unlocked_hint && event->type == InputTypePress) {
model->unlocked_hint = false;
changed = true;
}
view_commit_model(locked_view->view, changed);
}
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
if(!locked || (event->type != InputTypeShort)) {
return locked;
}
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
locked_view->pincode_input.length = 0;
}
if(locked_with_pin) {
locked_view->pincode_input.length = code_input_push(
locked_view->pincode_input.data, locked_view->pincode_input.length, event->key);
bool match = code_input_compare(
locked_view->pincode_input.data,
locked_view->pincode_input.length,
locked_view->pincode.data,
locked_view->pincode.length);
if(match) {
desktop_locked_unlock(locked_view);
}
} else {
if(event->key == InputKeyBack) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
if(locked_view->lock_count == UNLOCK_CNT) {
desktop_locked_unlock(locked_view);
}
} else {
desktop_locked_update_hint_icon_timeout(locked_view);
locked_view->lock_count = 0;
}
}
// All events consumed
return true;
}
void desktop_locked_enter(void* context) {
DesktopLockedView* locked_view = context;
locked_view->lock_lastpress = press_time;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
if(model->animation) icon_animation_start(model->animation);
return false;
});
}
void desktop_locked_exit(void* context) {
DesktopLockedView* locked_view = context;
with_view_model(
locked_view->view, (DesktopLockedViewModel * model) {
if(model->animation) icon_animation_stop(model->animation);
return false;
});
return locked;
}
DesktopLockedView* desktop_locked_alloc() {
DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
locked_view->view = view_alloc();
locked_view->timer =
osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
xTimerCreate("Locked view", 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_draw);
view_set_input_callback(locked_view->view, desktop_locked_input);
view_set_enter_callback(locked_view->view, desktop_locked_enter);
view_set_exit_callback(locked_view->view, desktop_locked_exit);
return locked_view;
}
@@ -205,3 +199,37 @@ void desktop_locked_free(DesktopLockedView* locked_view) {
view_free(locked_view->view);
free(locked_view);
}
void desktop_locked_lock(DesktopLockedView* locked_view) {
locked_view->pincode.length = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = true;
model->pin_locked = false;
view_commit_model(locked_view->view, true);
desktop_locked_reset_door_pos(locked_view);
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
}
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode) {
locked_view->pincode = pincode;
locked_view->pincode_input.length = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = true;
model->pin_locked = true;
view_commit_model(locked_view->view, true);
desktop_locked_reset_door_pos(locked_view);
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
}
static void desktop_locked_unlock(DesktopLockedView* locked_view) {
furi_assert(locked_view);
locked_view->lock_count = 0;
DesktopLockedViewModel* model = view_get_model(locked_view->view);
model->locked = false;
model->pin_locked = false;
model->unlocked_hint = true;
view_commit_model(locked_view->view, true);
locked_view->callback(DesktopMainEventUnlocked, locked_view->context);
xTimerChangePeriod(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS, portMAX_DELAY);
}

View File

@@ -1,14 +1,11 @@
#pragma once
#include <gui/gui_i.h>
#include <desktop/desktop_settings/desktop_settings.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
#define UNLOCK_RST_TIMEOUT 300
#define UNLOCK_CNT 2 // 3 actually
#define UNLOCK_CNT 3
#define DOOR_L_POS -57
#define DOOR_L_POS_MAX 0
@@ -24,40 +21,16 @@ typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
osTimerId_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef struct {
IconAnimation* animation;
uint32_t hint_expire_at;
bool status_bar_background_black;
uint8_t scene_num;
int8_t door_left_x;
int8_t door_right_x;
bool animation_seq_end;
bool pin_lock;
} DesktopLockedViewModel;
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
void desktop_locked_update(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode);
void desktop_locked_lock(DesktopLockedView* locked_view);

View File

@@ -1,13 +1,19 @@
#include "dolphin/dolphin.h"
#include "furi/record.h"
#include "gui/canvas.h"
#include "gui/view.h"
#include "gui/view_composed.h"
#include "input/input.h"
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <furi.h>
#include <input/input.h>
#include <dolphin/dolphin.h>
#include "../desktop_i.h"
#include "desktop_main.h"
//#include "../animations/views/bubble_animation_view.h"
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
void desktop_main_set_callback(
DesktopMainView* main_view,
@@ -19,59 +25,6 @@ void desktop_main_set_callback(
main_view->context = context;
}
void desktop_main_reset_hint(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = 0;
return true;
});
}
void desktop_main_switch_dolphin_animation(
DesktopMainView* main_view,
const Icon* icon,
bool status_bar_background_black) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon);
view_tie_icon_animation(main_view->view, model->animation);
icon_animation_start(model->animation);
model->icon = NULL;
model->status_bar_background_black = status_bar_background_black;
return true;
});
}
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = NULL;
model->icon = icon;
return true;
});
}
void desktop_main_render(Canvas* canvas, void* model) {
DesktopMainViewModel* m = model;
uint32_t now = osKernelGetTickCount();
if(m->status_bar_background_black) {
canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
}
if(m->icon) {
canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
} else if(m->animation) {
canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
}
if(now < m->hint_expire_at) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
View* desktop_main_get_view(DesktopMainView* main_view) {
furi_assert(main_view);
return main_view->view;
@@ -100,40 +53,16 @@ bool desktop_main_input(InputEvent* event, void* context) {
consumed = true;
}
desktop_main_reset_hint(main_view);
return consumed;
}
void desktop_main_enter(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_start(model->animation);
return false;
});
}
void desktop_main_exit(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_stop(model->animation);
return false;
});
}
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
view_set_context(main_view->view, main_view);
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
view_set_input_callback(main_view->view, desktop_main_input);
view_set_enter_callback(main_view->view, desktop_main_enter);
view_set_exit_callback(main_view->view, desktop_main_exit);
return main_view;
}
@@ -143,11 +72,3 @@ void desktop_main_free(DesktopMainView* main_view) {
view_free(main_view->view);
free(main_view);
}
void desktop_main_unlocked(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
return true;
});
}

View File

@@ -1,31 +1,12 @@
#pragma once
#include "gui/view_composed.h"
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
typedef struct DesktopMainView DesktopMainView;
typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
typedef struct {
IconAnimation* animation;
const Icon* icon;
uint8_t scene_num;
bool status_bar_background_black;
uint32_t hint_expire_at;
} DesktopMainViewModel;
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
@@ -34,10 +15,3 @@ void desktop_main_set_callback(
View* desktop_main_get_view(DesktopMainView* main_view);
DesktopMainView* desktop_main_alloc();
void desktop_main_free(DesktopMainView* main_view);
void desktop_main_switch_dolphin_animation(
DesktopMainView* main_view,
const Icon* icon,
bool status_bar_background_black);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon);

View File

@@ -1,13 +1,18 @@
#include "dolphin/dolphin.h"
#include "desktop/desktop.h"
#include "dolphin/helpers/dolphin_state.h"
#include "dolphin_i.h"
#include "furi/pubsub.h"
#include "sys/_stdint.h"
#include "portmacro.h"
#include "projdefs.h"
#include <furi_hal.h>
#include <stdint.h>
#include <furi.h>
#define DOLPHIN_TIMEGATE 86400 // one day
#define DOLPHIN_LOCK_EVENT_FLAG (0x1)
#define TAG "Dolphin"
#define HOURS_IN_TICKS(x) ((x)*60 * 60 * 1000)
static void dolphin_update_clear_limits_timer_period(Dolphin* dolphin);
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
furi_assert(dolphin);
DolphinEvent event;
@@ -39,12 +44,51 @@ void dolphin_flush(Dolphin* dolphin) {
dolphin_event_send_wait(dolphin, &event);
}
void dolphin_butthurt_timer_callback(TimerHandle_t xTimer) {
Dolphin* dolphin = pvTimerGetTimerID(xTimer);
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeIncreaseButthurt;
dolphin_event_send_async(dolphin, &event);
}
void dolphin_flush_timer_callback(TimerHandle_t xTimer) {
Dolphin* dolphin = pvTimerGetTimerID(xTimer);
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeFlush;
dolphin_event_send_async(dolphin, &event);
}
void dolphin_clear_limits_timer_callback(TimerHandle_t xTimer) {
Dolphin* dolphin = pvTimerGetTimerID(xTimer);
furi_assert(dolphin);
xTimerChangePeriod(dolphin->clear_limits_timer, HOURS_IN_TICKS(24), portMAX_DELAY);
DolphinEvent event;
event.type = DolphinEventTypeClearLimits;
dolphin_event_send_async(dolphin, &event);
}
Dolphin* dolphin_alloc() {
Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
dolphin->state = dolphin_state_alloc();
dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
dolphin->pubsub = furi_pubsub_alloc();
dolphin->butthurt_timer = xTimerCreate(
"Butthurt timer", HOURS_IN_TICKS(2 * 24), pdTRUE, dolphin, dolphin_butthurt_timer_callback);
dolphin->flush_timer =
xTimerCreate("Flush timer", 30 * 1000, pdFALSE, dolphin, dolphin_flush_timer_callback);
dolphin->clear_limits_timer = xTimerCreate(
"Clear limits timer",
HOURS_IN_TICKS(24),
pdTRUE,
dolphin,
dolphin_clear_limits_timer_callback);
return dolphin;
}
@@ -83,50 +127,72 @@ void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event) {
}
}
static void dolphin_check_butthurt(DolphinState* state) {
furi_assert(state);
float diff_time = difftime(state->data.timestamp, dolphin_state_timestamp());
if((fabs(diff_time)) > DOLPHIN_TIMEGATE) {
dolphin_state_butthurted(state);
}
}
FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin) {
return dolphin->pubsub;
}
static void dolphin_update_clear_limits_timer_period(Dolphin* dolphin) {
furi_assert(dolphin);
TickType_t now_ticks = xTaskGetTickCount();
TickType_t timer_expires_at = xTimerGetExpiryTime(dolphin->clear_limits_timer);
if((timer_expires_at - now_ticks) > HOURS_IN_TICKS(0.1)) {
FuriHalRtcDateTime date;
furi_hal_rtc_get_datetime(&date);
TickType_t now_time_in_ms = ((date.hour * 60 + date.minute) * 60 + date.second) * 1000;
TickType_t time_to_clear_limits = 0;
if(date.hour < 5) {
time_to_clear_limits = HOURS_IN_TICKS(5) - now_time_in_ms;
} else {
time_to_clear_limits = HOURS_IN_TICKS(24 + 5) - now_time_in_ms;
}
xTimerChangePeriod(dolphin->clear_limits_timer, time_to_clear_limits, portMAX_DELAY);
}
}
int32_t dolphin_srv(void* p) {
Dolphin* dolphin = dolphin_alloc();
furi_record_create("dolphin", dolphin);
dolphin_state_load(dolphin->state);
xTimerReset(dolphin->butthurt_timer, portMAX_DELAY);
dolphin_update_clear_limits_timer_period(dolphin);
xTimerReset(dolphin->clear_limits_timer, portMAX_DELAY);
DolphinEvent event;
while(1) {
if(osMessageQueueGet(dolphin->event_queue, &event, NULL, 60000) == osOK) {
if(osMessageQueueGet(dolphin->event_queue, &event, NULL, HOURS_IN_TICKS(1)) == osOK) {
if(event.type == DolphinEventTypeDeed) {
if(dolphin_state_on_deed(dolphin->state, event.deed)) {
DolphinPubsubEvent event = DolphinPubsubEventUpdate;
furi_pubsub_publish(dolphin->pubsub, &event);
}
dolphin_state_on_deed(dolphin->state, event.deed);
DolphinPubsubEvent event = DolphinPubsubEventUpdate;
furi_pubsub_publish(dolphin->pubsub, &event);
xTimerReset(dolphin->butthurt_timer, portMAX_DELAY);
xTimerReset(dolphin->flush_timer, portMAX_DELAY);
} else if(event.type == DolphinEventTypeStats) {
// TODO: correct icounter/butthurt changing, stub till then
event.stats->icounter = 0;
event.stats->butthurt = 0;
event.stats->icounter = dolphin->state->data.icounter;
event.stats->butthurt = dolphin->state->data.butthurt;
event.stats->timestamp = dolphin->state->data.timestamp;
event.stats->level = 1;
event.stats->level_up_is_pending = 0;
event.stats->level = dolphin_get_level(dolphin->state->data.icounter);
event.stats->level_up_is_pending =
!dolphin_state_xp_to_levelup(dolphin->state->data.icounter);
} else if(event.type == DolphinEventTypeFlush) {
// TODO: correct icounter/butthurt changing, stub till then
dolphin->state->data.butthurt = 0;
dolphin->state->data.icounter = 0;
FURI_LOG_I(TAG, "Flush stats");
dolphin_state_save(dolphin->state);
} else if(event.type == DolphinEventTypeClearLimits) {
FURI_LOG_I(TAG, "Clear limits");
dolphin_state_clear_limits(dolphin->state);
dolphin_state_save(dolphin->state);
} else if(event.type == DolphinEventTypeIncreaseButthurt) {
FURI_LOG_I(TAG, "Increase butthurt");
dolphin_state_butthurted(dolphin->state);
dolphin_state_save(dolphin->state);
}
dolphin_event_release(dolphin, &event);
} else {
dolphin_check_butthurt(dolphin->state);
dolphin_state_save(dolphin->state);
/* once per hour check rtc time is not changed */
dolphin_update_clear_limits_timer_period(dolphin);
}
}

View File

@@ -5,6 +5,10 @@
#include "helpers/dolphin_deed.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Dolphin Dolphin;
typedef struct {
@@ -19,6 +23,13 @@ typedef enum {
DolphinPubsubEventUpdate,
} DolphinPubsubEvent;
#define DOLPHIN_DEED(deed) \
do { \
Dolphin* dolphin = (Dolphin*)furi_record_open("dolphin"); \
dolphin_deed(dolphin, deed); \
furi_record_close("dolphin"); \
} while(0)
/** Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets.
* Thread safe, async
@@ -38,3 +49,7 @@ void dolphin_flush(Dolphin* dolphin);
void dolphin_upgrade_level(Dolphin* dolphin);
FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
#ifdef __cplusplus
}
#endif

View File

@@ -11,9 +11,8 @@ typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeStats,
DolphinEventTypeFlush,
DolphinEventTypeAnimationStartNewIdle,
DolphinEventTypeAnimationCheckBlocking,
DolphinEventTypeAnimationInteract,
DolphinEventTypeIncreaseButthurt,
DolphinEventTypeClearLimits,
} DolphinEventType;
typedef struct {
@@ -31,6 +30,9 @@ struct Dolphin {
// Queue
osMessageQueueId_t event_queue;
FuriPubSub* pubsub;
TimerHandle_t butthurt_timer;
TimerHandle_t flush_timer;
TimerHandle_t clear_limits_timer;
};
Dolphin* dolphin_alloc();

View File

@@ -1,14 +1,65 @@
#include "dolphin_deed.h"
#include <furi.h>
static const DolphinDeedWeight dolphin_deed_weights[DolphinDeedMax] = {
{1, -1, 60},
{1, -1, 60},
{1, -1, 60},
{-1, 1, 60},
static const DolphinDeedWeight dolphin_deed_weights[] = {
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzReceiverInfo
{3, DolphinAppSubGhz}, // DolphinDeedSubGhzSave
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzRawRec
{2, DolphinAppSubGhz}, // DolphinDeedSubGhzAddManually
{2, DolphinAppSubGhz}, // DolphinDeedSubGhzSend
{1, DolphinAppSubGhz}, // DolphinDeedSubGhzFrequencyAnalyzer
{1, DolphinAppRfid}, // DolphinDeedRfidRead
{3, DolphinAppRfid}, // DolphinDeedRfidReadSuccess
{3, DolphinAppRfid}, // DolphinDeedRfidSave
{2, DolphinAppRfid}, // DolphinDeedRfidEmulate
{2, DolphinAppRfid}, // DolphinDeedRfidAdd
{1, DolphinAppNfc}, // DolphinDeedNfcRead
{3, DolphinAppNfc}, // DolphinDeedNfcReadSuccess
{3, DolphinAppNfc}, // DolphinDeedNfcSave
{2, DolphinAppNfc}, // DolphinDeedNfcEmulate
{2, DolphinAppNfc}, // DolphinDeedNfcAdd
{1, DolphinAppIr}, // DolphinDeedIrSend
{3, DolphinAppIr}, // DolphinDeedIrLearnSuccess
{3, DolphinAppIr}, // DolphinDeedIrSave
{2, DolphinAppIr}, // DolphinDeedIrBruteForce
{1, DolphinAppIbutton}, // DolphinDeedIbuttonRead
{3, DolphinAppIbutton}, // DolphinDeedIbuttonReadSuccess
{3, DolphinAppIbutton}, // DolphinDeedIbuttonSave
{2, DolphinAppIbutton}, // DolphinDeedIbuttonEmulate
{2, DolphinAppIbutton}, // DolphinDeedIbuttonAdd
{3, DolphinAppBadusb}, // DolphinDeedBadUsbPlayScript
{3, DolphinAppU2f}, // DolphinDeedU2fAuthorized
};
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed) {
furi_assert(deed < DolphinDeedMax);
return &dolphin_deed_weights[deed];
static uint8_t dolphin_deed_limits[] = {
15, // DolphinAppSubGhz
15, // DolphinAppRfid
15, // DolphinAppNfc
15, // DolphinAppIr
15, // DolphinAppIbutton
15, // DolphinAppBadusb
15, // DolphinAppU2f
};
_Static_assert(COUNT_OF(dolphin_deed_weights) == DolphinDeedMAX, "dolphin_deed_weights size error");
_Static_assert(COUNT_OF(dolphin_deed_limits) == DolphinAppMAX, "dolphin_deed_limits size error");
uint8_t dolphin_deed_get_weight(DolphinDeed deed) {
furi_check(deed < DolphinDeedMAX);
return dolphin_deed_weights[deed].icounter;
}
DolphinApp dolphin_deed_get_app(DolphinDeed deed) {
furi_check(deed < DolphinDeedMAX);
return dolphin_deed_weights[deed].app;
}
uint8_t dolphin_deed_get_app_limit(DolphinApp app) {
furi_check(app < DolphinAppMAX);
return dolphin_deed_limits[app];
}

View File

@@ -2,23 +2,73 @@
#include <stdint.h>
/* Countable deed that affects icounter*/
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
// iButton
DolphinDeedIButtonRead,
DolphinDeedIButtonWrite,
DolphinDeedIButtonEmulate,
// for debug
DolphinDeedWrong,
// Special value, do not use
DolphinDeedMax
DolphinAppSubGhz,
DolphinAppRfid,
DolphinAppNfc,
DolphinAppIr,
DolphinAppIbutton,
DolphinAppBadusb,
DolphinAppU2f,
DolphinAppMAX,
} DolphinApp;
typedef enum {
DolphinDeedSubGhzReceiverInfo,
DolphinDeedSubGhzSave,
DolphinDeedSubGhzRawRec,
DolphinDeedSubGhzAddManually,
DolphinDeedSubGhzSend,
DolphinDeedSubGhzFrequencyAnalyzer,
DolphinDeedRfidRead,
DolphinDeedRfidReadSuccess,
DolphinDeedRfidSave,
DolphinDeedRfidEmulate,
DolphinDeedRfidAdd,
DolphinDeedNfcRead,
DolphinDeedNfcReadSuccess,
DolphinDeedNfcSave,
DolphinDeedNfcEmulate,
DolphinDeedNfcAdd,
DolphinDeedIrSend,
DolphinDeedIrLearnSuccess,
DolphinDeedIrSave,
DolphinDeedIrBruteForce,
DolphinDeedIbuttonRead,
DolphinDeedIbuttonReadSuccess,
DolphinDeedIbuttonSave,
DolphinDeedIbuttonEmulate,
DolphinDeedIbuttonAdd,
DolphinDeedBadUsbPlayScript,
DolphinDeedU2fAuthorized,
DolphinDeedMAX
} DolphinDeed;
typedef struct {
int32_t icounter; // how many icounter get by Deed
int32_t butthurt; // how many icounter get by Deed
uint32_t limit_value; // how many deeds in limit interval
uint32_t limit_interval; // interval, in minutes
uint8_t icounter;
DolphinApp app;
} DolphinDeedWeight;
const DolphinDeedWeight* dolphin_deed_weight(DolphinDeed deed);
typedef struct {
DolphinApp app;
uint8_t icounter_limit;
} DolphinDeedLimits;
DolphinApp dolphin_deed_get_app(DolphinDeed deed);
uint8_t dolphin_deed_get_app_limit(DolphinApp app);
uint8_t dolphin_deed_get_weight(DolphinDeed deed);
#ifdef __cplusplus
}
#endif

View File

@@ -1,4 +1,5 @@
#include "dolphin_state.h"
#include "dolphin/helpers/dolphin_deed.h"
#include <stdint.h>
#include <storage/storage.h>
#include <furi.h>
@@ -10,9 +11,8 @@
#define DOLPHIN_STATE_PATH "/int/dolphin.state"
#define DOLPHIN_STATE_HEADER_MAGIC 0xD0
#define DOLPHIN_STATE_HEADER_VERSION 0x01
#define DOLPHIN_LVL_THRESHOLD 20.0f
#define LEVEL2_THRESHOLD 20
#define LEVEL3_THRESHOLD 100
#define LEVEL2_THRESHOLD 735
#define LEVEL3_THRESHOLD 2940
#define BUTTHURT_MAX 14
#define BUTTHURT_MIN 0
@@ -125,50 +125,68 @@ uint32_t dolphin_state_xp_to_levelup(uint32_t icounter) {
return threshold - icounter;
}
bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
const DolphinDeedWeight* deed_weight = dolphin_deed_weight(deed);
int32_t icounter = dolphin_state->data.icounter + deed_weight->icounter;
bool level_up = false;
bool mood_changed = false;
if(icounter <= 0) {
icounter = 0;
if(dolphin_state->data.icounter == 0) {
return false;
}
}
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
DolphinApp app = dolphin_deed_get_app(deed);
int8_t weight_limit =
dolphin_deed_get_app_limit(app) - dolphin_state->data.icounter_daily_limit[app];
uint8_t deed_weight = CLAMP(dolphin_deed_get_weight(deed), weight_limit, 0);
uint8_t xp_to_levelup = dolphin_state_xp_to_levelup(dolphin_state->data.icounter);
if(xp_to_levelup) {
level_up = true;
dolphin_state->data.icounter += MIN(xp_to_levelup, deed_weight->icounter);
deed_weight = MIN(xp_to_levelup, deed_weight);
dolphin_state->data.icounter += deed_weight;
dolphin_state->data.icounter_daily_limit[app] += deed_weight;
}
uint32_t new_butthurt = CLAMP(
((int32_t)dolphin_state->data.butthurt) + deed_weight->butthurt,
BUTTHURT_MAX,
BUTTHURT_MIN);
/* decrease butthurt:
* 0 deeds accumulating --> 0 butthurt
* +1....+15 deeds accumulating --> -1 butthurt
* +16...+30 deeds accumulating --> -1 butthurt
* +31...+45 deeds accumulating --> -1 butthurt
* +46...... deeds accumulating --> -1 butthurt
* -4 butthurt per day is maximum
* */
uint8_t butthurt_icounter_level_old = dolphin_state->data.butthurt_daily_limit / 15 +
!!(dolphin_state->data.butthurt_daily_limit % 15);
dolphin_state->data.butthurt_daily_limit =
CLAMP(dolphin_state->data.butthurt_daily_limit + deed_weight, 46, 0);
uint8_t butthurt_icounter_level_new = dolphin_state->data.butthurt_daily_limit / 15 +
!!(dolphin_state->data.butthurt_daily_limit % 15);
int32_t new_butthurt = ((int32_t)dolphin_state->data.butthurt) -
(butthurt_icounter_level_old != butthurt_icounter_level_new);
new_butthurt = CLAMP(new_butthurt, BUTTHURT_MAX, BUTTHURT_MIN);
if(!!dolphin_state->data.butthurt != !!new_butthurt) {
mood_changed = true;
}
dolphin_state->data.butthurt = new_butthurt;
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
return level_up || mood_changed;
FURI_LOG_D(
TAG,
"icounter %d, butthurt %d",
dolphin_state->data.icounter,
dolphin_state->data.butthurt);
}
void dolphin_state_butthurted(DolphinState* dolphin_state) {
if(dolphin_state->data.butthurt < BUTTHURT_MAX) {
dolphin_state->data.butthurt++;
FURI_LOG_I("DolphinState", "Increasing butthurt");
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
}
}
void dolphin_state_increase_level(DolphinState* dolphin_state) {
furi_assert(dolphin_state_is_levelup(dolphin_state->data.icounter));
++dolphin_state->data.icounter;
dolphin_state->dirty = true;
}
void dolphin_state_clear_limits(DolphinState* dolphin_state) {
furi_assert(dolphin_state);
for(int i = 0; i < DolphinAppMAX; ++i) {
dolphin_state->data.icounter_daily_limit[i] = 0;
}
dolphin_state->data.butthurt_daily_limit = 0;
dolphin_state->dirty = true;
}

View File

@@ -7,10 +7,8 @@
typedef struct DolphinState DolphinState;
typedef struct {
uint32_t limit_ibutton;
uint32_t limit_nfc;
uint32_t limit_ir;
uint32_t limit_rfid;
uint8_t icounter_daily_limit[DolphinAppMAX];
uint8_t butthurt_daily_limit;
uint32_t flags;
uint32_t icounter;
@@ -31,11 +29,11 @@ bool dolphin_state_save(DolphinState* dolphin_state);
bool dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
void dolphin_state_clear_limits(DolphinState* dolphin_state);
uint64_t dolphin_state_timestamp();
bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
void dolphin_state_butthurted(DolphinState* dolphin_state);

17
applications/gui/canvas.c Executable file → Normal file
View File

@@ -4,6 +4,7 @@
#include <furi.h>
#include <furi_hal.h>
#include <stdint.h>
#include <u8g2_glue.h>
const CanvasFontParameters canvas_font_params[FontTotalNumber] = {
@@ -202,6 +203,22 @@ uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
return u8g2_GetGlyphWidth(&canvas->fb, symbol);
}
void canvas_draw_bitmap(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const uint8_t* compressed_bitmap_data) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
uint8_t* bitmap_data = NULL;
furi_hal_compress_icon_decode(compressed_bitmap_data, &bitmap_data);
u8g2_DrawXBM(&canvas->fb, x, y, width, height, bitmap_data);
}
void canvas_draw_icon_animation(
Canvas* canvas,
uint8_t x,

View File

@@ -178,6 +178,23 @@ uint16_t canvas_string_width(Canvas* canvas, const char* str);
*/
uint8_t canvas_glyph_width(Canvas* canvas, char symbol);
/** Draw bitmap picture at position defined by x,y.
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width width of bitmap
* @param height height of bitmap
* @param compressed_bitmap_data compressed bitmap data
*/
void canvas_draw_bitmap(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const uint8_t* compressed_bitmap_data);
/** Draw animation at position defined by x,y.
*
* @param canvas Canvas instance

View File

@@ -3,6 +3,7 @@
* GUI: internal Icon API
*/
#pragma once
#include "icon.h"
struct Icon {

View File

@@ -1,166 +0,0 @@
#include "gui/view.h"
#include "furi/memmgr.h"
#include "view_composed.h"
#include "view_i.h"
typedef struct {
View* bottom;
View* top;
bool top_enabled;
} ViewComposedModel;
struct ViewComposed {
View* view;
};
static void view_composed_draw(Canvas* canvas, void* model);
static bool view_composed_input(InputEvent* event, void* context);
static void view_composed_update_callback(View* view_top_or_bottom, void* context) {
furi_assert(view_top_or_bottom);
furi_assert(context);
View* view_composed_view = context;
view_composed_view->update_callback(
view_composed_view, view_composed_view->update_callback_context);
}
static void view_composed_enter(void* context) {
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* model = view_get_model(view_composed->view);
/* if more than 1 composed views hold same view it has to reassign update_callback_context */
if(model->bottom) {
view_set_update_callback_context(model->bottom, view_composed->view);
if(model->bottom->enter_callback) {
model->bottom->enter_callback(model->bottom->context);
}
}
if(model->top) {
view_set_update_callback_context(model->top, view_composed->view);
if(model->top->enter_callback) {
model->top->enter_callback(model->top->context);
}
}
view_commit_model(view_composed->view, false);
}
static void view_composed_exit(void* context) {
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* model = view_get_model(view_composed->view);
if(model->bottom) {
if(model->bottom->exit_callback) {
model->bottom->exit_callback(model->bottom->context);
}
}
if(model->top) {
if(model->top->exit_callback) {
model->top->exit_callback(model->top->context);
}
}
view_commit_model(view_composed->view, false);
}
ViewComposed* view_composed_alloc(void) {
ViewComposed* view_composed = furi_alloc(sizeof(ViewComposed));
view_composed->view = view_alloc();
view_allocate_model(view_composed->view, ViewModelTypeLocking, sizeof(ViewComposedModel));
view_set_draw_callback(view_composed->view, view_composed_draw);
view_set_input_callback(view_composed->view, view_composed_input);
view_set_context(view_composed->view, view_composed);
view_set_enter_callback(view_composed->view, view_composed_enter);
view_set_exit_callback(view_composed->view, view_composed_exit);
return view_composed;
}
void view_composed_free(ViewComposed* view_composed) {
furi_assert(view_composed);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
view_set_update_callback(view_composed_model->bottom, NULL);
view_set_update_callback_context(view_composed_model->bottom, NULL);
view_set_update_callback(view_composed_model->top, NULL);
view_set_update_callback_context(view_composed_model->top, NULL);
view_commit_model(view_composed->view, true);
view_free(view_composed->view);
free(view_composed);
}
static void view_composed_draw(Canvas* canvas, void* model) {
furi_assert(model);
ViewComposedModel* view_composed_model = model;
view_draw(view_composed_model->bottom, canvas);
if(view_composed_model->top_enabled && view_composed_model->top) {
view_draw(view_composed_model->top, canvas);
}
}
static bool view_composed_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
ViewComposed* view_composed = context;
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
bool consumed = false;
if(view_composed_model->top_enabled && view_composed_model->top) {
consumed = view_input(view_composed_model->top, event);
}
if(!consumed) {
consumed = view_input(view_composed_model->bottom, event);
}
view_commit_model(view_composed->view, false);
return consumed;
}
void view_composed_top_enable(ViewComposed* view_composed, bool enable) {
furi_assert(view_composed);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
bool update = (view_composed_model->top_enabled != enable);
view_composed_model->top_enabled = enable;
view_commit_model(view_composed->view, update);
}
void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top) {
furi_assert(view_composed);
furi_assert(view_bottom);
ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
if(view_composed_model->bottom) {
view_set_update_callback(view_composed_model->bottom, NULL);
view_set_update_callback_context(view_composed_model->bottom, NULL);
}
if(view_composed_model->top) {
view_set_update_callback(view_composed_model->top, NULL);
view_set_update_callback_context(view_composed_model->top, NULL);
}
view_composed_model->bottom = view_bottom;
view_set_update_callback(view_bottom, view_composed_update_callback);
view_set_update_callback_context(view_bottom, view_composed->view);
view_composed_model->top = view_top;
view_set_update_callback(view_top, view_composed_update_callback);
view_set_update_callback_context(view_top, view_composed->view);
view_commit_model(view_composed->view, true);
}
View* view_composed_get_view(ViewComposed* view_composed) {
furi_assert(view_composed);
return view_composed->view;
}

View File

@@ -1,12 +0,0 @@
#pragma once
#include <stdbool.h>
#include "view.h"
typedef struct ViewComposed ViewComposed;
ViewComposed* view_composed_alloc(void);
void view_composed_free(ViewComposed* view_composed);
void view_composed_top_enable(ViewComposed* view_composed, bool enable);
void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top);
View* view_composed_get_view(ViewComposed* view_composed);

View File

@@ -0,0 +1,165 @@
#include "gui/view.h"
#include "furi/memmgr.h"
#include "view_stack.h"
#include "view_i.h"
#define MAX_VIEWS 3
typedef struct {
View* views[MAX_VIEWS];
} ViewStackModel;
struct ViewStack {
View* view;
};
static void view_stack_draw(Canvas* canvas, void* model);
static bool view_stack_input(InputEvent* event, void* context);
static void view_stack_update_callback(View* view_top_or_bottom, void* context) {
furi_assert(view_top_or_bottom);
furi_assert(context);
View* view_stack_view = context;
if(view_stack_view->update_callback) {
view_stack_view->update_callback(
view_stack_view, view_stack_view->update_callback_context);
}
}
static void view_stack_enter(void* context) {
furi_assert(context);
ViewStack* view_stack = context;
ViewStackModel* model = view_get_model(view_stack->view);
/* if more than 1 composite views hold same view they have to reassign update_callback_context */
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_set_update_callback_context(model->views[i], view_stack->view);
if(model->views[i]->enter_callback) {
model->views[i]->enter_callback(model->views[i]->context);
}
}
}
view_commit_model(view_stack->view, false);
}
static void view_stack_exit(void* context) {
furi_assert(context);
ViewStack* view_stack = context;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i] && model->views[i]->exit_callback) {
model->views[i]->exit_callback(model->views[i]->context);
}
}
view_commit_model(view_stack->view, false);
}
ViewStack* view_stack_alloc(void) {
ViewStack* view_stack = furi_alloc(sizeof(ViewStack));
view_stack->view = view_alloc();
view_allocate_model(view_stack->view, ViewModelTypeLocking, sizeof(ViewStackModel));
view_set_draw_callback(view_stack->view, view_stack_draw);
view_set_input_callback(view_stack->view, view_stack_input);
view_set_context(view_stack->view, view_stack);
view_set_enter_callback(view_stack->view, view_stack_enter);
view_set_exit_callback(view_stack->view, view_stack_exit);
return view_stack;
}
void view_stack_free(ViewStack* view_stack) {
furi_assert(view_stack);
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_set_update_callback(model->views[i], NULL);
view_set_update_callback_context(model->views[i], NULL);
}
}
view_commit_model(view_stack->view, false);
view_free(view_stack->view);
free(view_stack);
}
static void view_stack_draw(Canvas* canvas, void* _model) {
furi_assert(_model);
ViewStackModel* model = _model;
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i]) {
view_draw(model->views[i], canvas);
}
}
}
static bool view_stack_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
bool consumed = false;
ViewStack* view_stack = context;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = MAX_VIEWS - 1; !consumed && (i >= 0); --i) {
if(model->views[i]) {
consumed = view_input(model->views[i], event);
}
}
view_commit_model(view_stack->view, false);
return consumed;
}
void view_stack_add_view(ViewStack* view_stack, View* view) {
furi_assert(view_stack);
furi_assert(view);
bool result = false;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(!model->views[i]) {
model->views[i] = view;
view_set_update_callback(model->views[i], view_stack_update_callback);
view_set_update_callback_context(model->views[i], view_stack->view);
result = true;
break;
}
}
view_commit_model(view_stack->view, result);
furi_assert(result);
}
void view_stack_remove_view(ViewStack* view_stack, View* view) {
furi_assert(view_stack);
furi_assert(view);
/* Removing view on-the-go is dangerous, but it is protected with
* Locking model, so system is consistent at any time. */
bool result = false;
ViewStackModel* model = view_get_model(view_stack->view);
for(int i = 0; i < MAX_VIEWS; ++i) {
if(model->views[i] == view) {
view_set_update_callback(model->views[i], NULL);
view_set_update_callback_context(model->views[i], NULL);
model->views[i] = NULL;
result = true;
break;
}
}
view_commit_model(view_stack->view, result);
furi_assert(result);
}
View* view_stack_get_view(ViewStack* view_stack) {
furi_assert(view_stack);
return view_stack->view;
}

View File

@@ -0,0 +1,53 @@
/**
* @file view_stack.h
* GUI: ViewStack API
*
* ViewStack accumulates several Views in one stack.
* Draw callbacks are called sequenctially starting from
* first added. Input callbacks are called in reverse order.
* Consumed input is not passed on underlying layers.
*/
#pragma once
#include <stdbool.h>
#include "view.h"
/** ViewStack, anonymous type. */
typedef struct ViewStack ViewStack;
/** Allocate and init ViewStack
*
* @return ViewStack instance
*/
ViewStack* view_stack_alloc(void);
/** Free ViewStack instance
*
* @param view_stack instance
*/
void view_stack_free(ViewStack* view_stack);
/** Get View of ViewStack.
* Should this View to any view manager such as
* ViewDispatcher or ViewHolder.
*
* @param view_stack instance
*/
View* view_stack_get_view(ViewStack* view_stack);
/** Add View to ViewStack.
* Adds View on top of ViewStack.
*
* @param view_stack instance
* @view view view to add
*/
void view_stack_add_view(ViewStack* view_stack, View* view);
/** Remove any View in ViewStack.
* If no View to remove found - ignore.
*
* @param view_stack instance
* @view view view to remove
*/
void view_stack_remove_view(ViewStack* view_stack, View* view);

View File

@@ -3,6 +3,7 @@
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
#include <dolphin/dolphin.h>
void iButtonSceneAddValue::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
@@ -20,6 +21,7 @@ bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
DOLPHIN_DEED(DolphinDeedIbuttonAdd);
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
consumed = true;
}
@@ -42,4 +44,4 @@ void iButtonSceneAddValue::byte_input_callback(void* context) {
event.type = iButtonEvent::Type::EventTypeByteEditResult;
memcpy(app->get_key()->get_data(), this->new_key_data, app->get_key()->get_type_data_size());
app->get_view_manager()->send_event(&event);
}
}

View File

@@ -3,6 +3,7 @@
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneEmulate::on_enter(iButtonApp* app) {
@@ -12,6 +13,7 @@ void iButtonSceneEmulate::on_enter(iButtonApp* app) {
uint8_t* key_data = key->get_data();
const char* key_name = key->get_name();
uint8_t line_count = 2;
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
// check that stored key has name
if(strcmp(key_name, "") != 0) {
@@ -90,4 +92,4 @@ void iButtonSceneEmulate::on_exit(iButtonApp* app) {
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}
}

View File

@@ -2,10 +2,12 @@
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <dolphin/dolphin.h>
void iButtonSceneRead::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
DOLPHIN_DEED(DolphinDeedIbuttonRead);
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
@@ -50,4 +52,4 @@ void iButtonSceneRead::on_exit(iButtonApp* app) {
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}
}

View File

@@ -2,12 +2,14 @@
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
@@ -87,4 +89,4 @@ void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* co
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}
}

View File

@@ -3,12 +3,14 @@
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback);
DOLPHIN_DEED(DolphinDeedIbuttonSave);
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
@@ -51,4 +53,4 @@ void iButtonSceneSaveSuccess::popup_callback(void* context) {
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
}
}

View File

@@ -1,10 +1,12 @@
#include "../irda_app.h"
#include <dolphin/dolphin.h>
void IrdaAppSceneLearnDone::on_enter(IrdaApp* app) {
IrdaAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
DOLPHIN_DEED(DolphinDeedIrSave);
if(app->get_learn_new_remote()) {
popup_set_text(popup, "New remote\ncreated!", 5, 7, AlignLeft, AlignTop);

View File

@@ -2,6 +2,7 @@
#include <file_worker_cpp.h>
#include "irda.h"
#include <memory>
#include <dolphin/dolphin.h>
static void dialog_result_callback(DialogExResult result, void* context) {
auto app = static_cast<IrdaApp*>(context);
@@ -17,6 +18,7 @@ void IrdaAppSceneLearnSuccess::on_enter(IrdaApp* app) {
IrdaAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
app->notify_green_on();
auto signal = app->get_received_signal();

View File

@@ -2,6 +2,7 @@
#include "gui/modules/button_menu.h"
#include "input/input.h"
#include "irda_worker.h"
#include <dolphin/dolphin.h>
typedef enum {
ButtonIndexPlus = -2,
@@ -106,6 +107,7 @@ bool IrdaAppSceneRemote::on_event(IrdaApp* app, IrdaAppEvent* event) {
app->get_irda_worker(), &button_signal.get_message());
}
DOLPHIN_DEED(DolphinDeedIrSend);
irda_worker_tx_start(app->get_irda_worker());
} else if(!pressed && button_pressed) {
button_pressed = false;

View File

@@ -1,5 +1,6 @@
#include "../irda_app.h"
#include "assets_icons.h"
#include <dolphin/dolphin.h>
#include "gui/modules/button_menu.h"
#include "gui/modules/button_panel.h"
#include "../view/irda_app_brut_view.h"
@@ -84,6 +85,7 @@ bool IrdaAppSceneUniversalCommon::on_event(IrdaApp* app, IrdaAppEvent* event) {
if(event->type == IrdaAppEvent::Type::ButtonPanelPressed) {
int record_amount = 0;
if(brute_force.start_bruteforce(event->payload.menu_index, record_amount)) {
DOLPHIN_DEED(DolphinDeedIrBruteForce);
brute_force_started = true;
show_popup(app, record_amount);
} else {

View File

@@ -1,8 +1,10 @@
#include "lfrfid_app_scene_emulate.h"
#include <dolphin/dolphin.h>
void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool need_restore) {
string_init(data_string);
DOLPHIN_DEED(DolphinDeedRfidEmulate);
const uint8_t* data = app->worker.key.get_data();
for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {

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@@ -1,8 +1,10 @@
#include "lfrfid_app_scene_read.h"
#include <dolphin/dolphin.h>
void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool need_restore) {
auto popup = app->view_controller.get<PopupVM>();
DOLPHIN_DEED(DolphinDeedRfidRead);
popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
@@ -15,6 +17,7 @@ bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
if(event->type == LfRfidApp::EventType::Tick) {
if(app->worker.read()) {
DOLPHIN_DEED(DolphinDeedRfidReadSuccess);
notification_message(app->notification, &sequence_success);
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
} else {

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@@ -1,4 +1,5 @@
#include "lfrfid_app_scene_save_data.h"
#include <dolphin/dolphin.h>
static void print_buffer(const uint8_t* buffer) {
for(uint8_t i = 0; i < LFRFID_KEY_SIZE; i++) {
@@ -40,6 +41,7 @@ bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
if(event->type == LfRfidApp::EventType::Next) {
key.set_data(new_key_data, key.get_type_data_count());
DOLPHIN_DEED(DolphinDeedRfidAdd);
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
}

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@@ -1,8 +1,12 @@
#include "lfrfid_app_scene_save_success.h"
#include <gui/scene_manager.h>
#include <dolphin/dolphin.h>
#include <stdint.h>
void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
auto popup = app->view_controller.get<PopupVM>();
DOLPHIN_DEED(DolphinDeedRfidSave);
popup->set_icon(32, 5, &I_DolphinNice_96x59);
popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
popup->set_context(app);
@@ -43,4 +47,4 @@ void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Back;
app->view_controller.send_event(&event);
}
}

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@@ -1,4 +1,4 @@
#include <furi/pubsub.h>
#include <furi.h>
#include "loader/loader.h"
#include "loader_i.h"
@@ -464,11 +464,12 @@ int32_t loader_srv(void* p) {
}
}
furi_record_destroy("loader");
loader_free(loader_instance);
return 0;
}
FuriPubSub* loader_get_pubsub() {
return loader_instance->pubsub;
FuriPubSub* loader_get_pubsub(Loader* instance) {
return instance->pubsub;
}

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@@ -46,4 +46,4 @@ void loader_show_menu();
void loader_update_menu();
/** Show primary loader */
FuriPubSub* loader_get_pubsub();
FuriPubSub* loader_get_pubsub(Loader* instance);

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_MF_UL_DATA_NOT_CHANGED (0UL)
#define NFC_MF_UL_DATA_CHANGED (1UL)
@@ -11,6 +12,7 @@ void nfc_emulate_mifare_ul_worker_callback(void* context) {
void nfc_scene_emulate_mifare_ul_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcEmulate);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,7 +1,9 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_emulate_uid_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcEmulate);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_READ_CARD_CUSTOM_EVENT (10UL)
@@ -9,6 +10,7 @@ void nfc_read_card_worker_callback(void* context) {
void nfc_scene_read_card_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcRead);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_read_card_success_widget_callback(
GuiButtonType result,
@@ -17,6 +18,7 @@ void nfc_scene_read_card_success_on_enter(void* context) {
string_t uid_str;
string_init(data_str);
string_init(uid_str);
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
// Send notification
notification_message(nfc->notifications, &sequence_success);

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_READ_EMV_APP_CUSTOM_EVENT (10UL)
@@ -9,6 +10,7 @@ void nfc_read_emv_app_worker_callback(void* context) {
void nfc_scene_read_emv_app_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcRead);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,5 +1,6 @@
#include "../nfc_i.h"
#include "../helpers/nfc_emv_parser.h"
#include <dolphin/dolphin.h>
#define NFC_SCENE_READ_SUCCESS_SHIFT " "
@@ -11,6 +12,7 @@ void nfc_scene_read_emv_app_success_dialog_callback(DialogExResult result, void*
void nfc_scene_read_emv_app_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
// Setup view
NfcDeviceCommonData* nfc_data = &nfc->dev->dev_data.nfc_data;

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_READ_EMV_DATA_CUSTOM_EVENT (10UL)
@@ -9,6 +10,7 @@ void nfc_read_emv_data_worker_callback(void* context) {
void nfc_scene_read_emv_data_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcRead);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,5 +1,6 @@
#include "../nfc_i.h"
#include "../helpers/nfc_emv_parser.h"
#include <dolphin/dolphin.h>
void nfc_scene_read_emv_data_success_widget_callback(
GuiButtonType result,
@@ -15,6 +16,7 @@ void nfc_scene_read_emv_data_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
NfcEmvData* emv_data = &nfc->dev->dev_data.emv_data;
NfcDeviceCommonData* nfc_data = &nfc->dev->dev_data.nfc_data;
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
// Setup Custom Widget view
// Add frame

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_READ_MIFARE_UL_CUSTOM_EVENT (10UL)
@@ -9,6 +10,7 @@ void nfc_read_mifare_ul_worker_callback(void* context) {
void nfc_scene_read_mifare_ul_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcRead);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define NFC_SCENE_READ_SUCCESS_SHIFT " "
#define NFC_SCENE_READ_MF_UL_CUSTOM_EVENT (0UL)
@@ -22,6 +23,7 @@ void nfc_scene_read_mifare_ul_success_text_box_callback(void* context) {
void nfc_scene_read_mifare_ul_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcReadSuccess);
// Send notification
notification_message(nfc->notifications, &sequence_success);

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
@@ -9,6 +10,7 @@ void nfc_scene_save_success_popup_callback(void* context) {
void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = nfc->popup;

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@@ -1,4 +1,5 @@
#include "../nfc_i.h"
#include <dolphin/dolphin.h>
#define SCENE_SET_UID_CUSTOM_EVENT (0UL)
@@ -30,6 +31,7 @@ bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SET_UID_CUSTOM_EVENT) {
DOLPHIN_DEED(DolphinDeedNfcAdd);
scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName);
return true;
}

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@@ -1,5 +1,6 @@
#include "../subghz_i.h"
#include "../views/subghz_frequency_analyzer.h"
#include <dolphin/dolphin.h>
void subghz_scene_frequency_analyzer_callback(SubghzCustomEvent event, void* context) {
furi_assert(context);
@@ -9,6 +10,7 @@ void subghz_scene_frequency_analyzer_callback(SubghzCustomEvent event, void* con
void subghz_scene_frequency_analyzer_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer);
subghz_frequency_analyzer_set_callback(
subghz->subghz_frequency_analyzer, subghz_scene_frequency_analyzer_callback, subghz);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewFrequencyAnalyzer);

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@@ -1,5 +1,6 @@
#include "../subghz_i.h"
#include "../views/subghz_read_raw.h"
#include <dolphin/dolphin.h>
#include <lib/subghz/protocols/subghz_protocol_raw.h>
#include <lib/subghz/subghz_parser.h>
#include <lib/toolbox/path.h>
@@ -199,6 +200,7 @@ bool subghz_scene_read_raw_on_event(void* context, SceneManagerEvent event) {
if(!subghz_tx_start(subghz)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneShowOnlyRx);
} else {
DOLPHIN_DEED(DolphinDeedSubGhzSend);
subghz->state_notifications = SubGhzNotificationStateTX;
}
}
@@ -240,6 +242,7 @@ bool subghz_scene_read_raw_on_event(void* context, SceneManagerEvent event) {
RAW_FILE_NAME,
subghz->txrx->frequency,
string_get_cstr(subghz->error_str))) {
DOLPHIN_DEED(DolphinDeedSubGhzRawRec);
if((subghz->txrx->txrx_state == SubGhzTxRxStateIDLE) ||
(subghz->txrx->txrx_state == SubGhzTxRxStateSleep)) {
subghz_begin(subghz, subghz->txrx->preset);

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@@ -1,5 +1,6 @@
#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
#include <dolphin/dolphin.h>
void subghz_scene_receiver_info_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
@@ -39,6 +40,7 @@ static bool subghz_scene_receiver_info_update_parser(void* context) {
void subghz_scene_receiver_info_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzReceiverInfo);
if(subghz_scene_receiver_info_update_parser(subghz)) {
string_t frequency_str;
string_t modulation_str;

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@@ -1,5 +1,7 @@
#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
#include "dolphin/helpers/dolphin_deed.h"
#include <dolphin/dolphin.h>
void subghz_scene_save_success_popup_callback(void* context) {
SubGhz* subghz = context;
@@ -8,6 +10,7 @@ void subghz_scene_save_success_popup_callback(void* context) {
void subghz_scene_save_success_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzSave);
// Setup view
Popup* popup = subghz->popup;

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@@ -1,5 +1,6 @@
#include "../subghz_i.h"
#include "../lib/subghz/protocols/subghz_protocol_keeloq.h"
#include <dolphin/dolphin.h>
enum SubmenuIndex {
SubmenuIndexPricenton,
@@ -192,6 +193,7 @@ bool subghz_scene_set_type_on_event(void* context, SceneManagerEvent event) {
subghz->txrx->frequency = subghz_frequencies[subghz_frequencies_433_92];
subghz->txrx->preset = FuriHalSubGhzPresetOok650Async;
subghz_file_name_clear(subghz);
DOLPHIN_DEED(DolphinDeedSubGhzAddManually);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
return true;
}

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@@ -1,6 +1,7 @@
#include "../subghz_i.h"
#include "../views/subghz_transmitter.h"
#include <lib/subghz/protocols/subghz_protocol_keeloq.h>
#include <dolphin/dolphin.h>
void subghz_scene_transmitter_callback(SubghzCustomEvent event, void* context) {
furi_assert(context);
@@ -50,6 +51,7 @@ bool subghz_scene_transmitter_update_data_show(void* context) {
void subghz_scene_transmitter_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzSend);
if(!subghz_scene_transmitter_update_data_show(subghz)) {
view_dispatcher_send_custom_event(
subghz->view_dispatcher, SubghzCustomEventViewTransmitterError);

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@@ -1,5 +1,6 @@
#include "../u2f_app_i.h"
#include "../views/u2f_view.h"
#include <dolphin/dolphin.h>
#include "furi_hal.h"
#include "../u2f.h"
@@ -63,6 +64,7 @@ bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) {
} else if(event.event == U2fCustomEventWink) {
notification_message(app->notifications, &sequence_blink_green_10);
} else if(event.event == U2fCustomEventAuthSuccess) {
DOLPHIN_DEED(DolphinDeedU2fAuthorized);
osTimerStart(app->timer, U2F_SUCCESS_TIMEOUT);
app->event_cur = U2fCustomEventNone;
u2f_view_set_state(app->u2f_view, U2fMsgSuccess);