[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -1,23 +1,30 @@
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#include "animation_manager.h"
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#include "furi_hal_delay.h"
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#include "portmacro.h"
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#include "views/bubble_animation_view.h"
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#include "animation_storage.h"
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#include <cmsis_os2.h>
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#include <dolphin/dolphin.h>
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#include <furi/check.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include <m-string.h>
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#include <power/power_service/power.h>
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#include <gui/view_stack.h>
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#include <stdint.h>
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#include <furi.h>
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#include <m-string.h>
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#include <portmacro.h>
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#include <dolphin/dolphin.h>
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#include <power/power_service/power.h>
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#include <storage/storage.h>
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#include <dolphin/dolphin_i.h>
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#include <storage/filesystem_api_defines.h>
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#include <assets_icons.h>
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#include "views/bubble_animation_view.h"
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#include "views/one_shot_animation_view.h"
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#include "animation_storage.h"
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#include "animation_manager.h"
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#define TAG "AnimationManager"
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#define HARDCODED_ANIMATION_NAME "L1_Tv_128x47"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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#define SD_OK_ANIMATION_NAME "L0_SdOk_128x51"
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#define URL_ANIMATION_NAME "L0_Url_128x51"
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#define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51"
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typedef enum {
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AnimationManagerStateIdle,
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AnimationManagerStateBlocked,
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@@ -29,10 +36,13 @@ struct AnimationManager {
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bool sd_show_url;
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bool sd_shown_no_db;
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bool sd_shown_sd_ok;
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bool levelup_pending;
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bool levelup_active;
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AnimationManagerState state;
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FuriPubSubSubscription* pubsub_subscription_storage;
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FuriPubSubSubscription* pubsub_subscription_dolphin;
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BubbleAnimationView* animation_view;
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OneShotView* one_shot_view;
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osTimerId_t idle_animation_timer;
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StorageAnimation* current_animation;
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AnimationManagerInteractCallback interact_callback;
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@@ -41,6 +51,7 @@ struct AnimationManager {
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void* context;
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string_t freezed_animation_name;
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int32_t freezed_animation_time_left;
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ViewStack* view_stack;
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};
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static StorageAnimation*
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@@ -50,6 +61,11 @@ static void animation_manager_replace_current_animation(
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StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats);
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager);
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static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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furi_assert(animation_manager);
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@@ -101,12 +117,26 @@ static void animation_manager_interact_callback(void* context) {
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}
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}
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/* reaction to animation_manager->interact_callback() */
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_check_blocking(animation_manager);
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(animation_manager->current_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(!valid) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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}
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}
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@@ -119,13 +149,24 @@ void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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}
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}
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/* reaction to animation_manager->check_blocking_callback() */
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/* reaction to animation_manager->interact_callback() */
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void animation_manager_interact_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateBlocked) {
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/* check if new blocking animation has to be displayed */
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if(animation_manager->levelup_pending) {
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animation_manager->levelup_pending = false;
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animation_manager->levelup_active = true;
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animation_manager_switch_to_one_shot_view(animation_manager);
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Dolphin* dolphin = furi_record_open("dolphin");
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dolphin_upgrade_level(dolphin);
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furi_record_close("dolphin");
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} else if(animation_manager->levelup_active) {
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animation_manager->levelup_active = false;
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animation_manager_start_new_idle(animation_manager);
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animation_manager_switch_to_animation_view(animation_manager);
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} else if(animation_manager->state == AnimationManagerStateBlocked) {
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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animation_manager_start_new_idle(animation_manager);
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}
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@@ -152,22 +193,26 @@ static bool animation_manager_check_blocking(AnimationManager* animation_manager
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if(sd_status == FSE_INTERNAL) {
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blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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furi_assert(blocking_animation);
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} else if(sd_status == FSE_NOT_READY) {
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animation_manager->sd_shown_sd_ok = false;
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animation_manager->sd_shown_no_db = false;
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} else if(sd_status == FSE_OK) {
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if(!animation_manager->sd_shown_sd_ok) {
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blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_sd_ok = true;
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} else if(!animation_manager->sd_shown_no_db) {
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bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
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if(!db_exists) {
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blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_no_db = true;
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animation_manager->sd_show_url = true;
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}
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} else if(animation_manager->sd_show_url) {
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blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_show_url = false;
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}
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}
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@@ -176,13 +221,17 @@ static bool animation_manager_check_blocking(AnimationManager* animation_manager
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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if(!blocking_animation && stats.level_up_is_pending) {
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blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
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blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME);
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furi_assert(blocking_animation);
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if(blocking_animation) {
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animation_manager->levelup_pending = true;
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}
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}
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if(blocking_animation) {
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osTimerStop(animation_manager->idle_animation_timer);
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animation_manager_replace_current_animation(animation_manager, blocking_animation);
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/* no starting timer because its blocking animation */
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/* no timer starting because this is blocking animation */
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animation_manager->state = AnimationManagerStateBlocked;
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}
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@@ -199,7 +248,7 @@ static void animation_manager_replace_current_animation(
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
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const char* new_name = animation_storage_get_meta(storage_animation)->name;
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FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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animation_manager->current_animation = storage_animation;
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@@ -209,9 +258,11 @@ static void animation_manager_replace_current_animation(
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}
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AnimationManager* animation_manager_alloc(void) {
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animation_storage_initialize_internal_animations();
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AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
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animation_manager->animation_view = bubble_animation_view_alloc();
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animation_manager->view_stack = view_stack_alloc();
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_add_view(animation_manager->view_stack, animation_view);
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string_init(animation_manager->freezed_animation_name);
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animation_manager->idle_animation_timer =
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@@ -251,6 +302,8 @@ void animation_manager_free(AnimationManager* animation_manager) {
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furi_record_close("storage");
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string_clear(animation_manager->freezed_animation_name);
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_remove_view(animation_manager->view_stack, animation_view);
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bubble_animation_view_free(animation_manager->animation_view);
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osTimerDelete(animation_manager->idle_animation_timer);
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}
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@@ -258,7 +311,39 @@ void animation_manager_free(AnimationManager* animation_manager) {
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return bubble_animation_get_view(animation_manager->animation_view);
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return view_stack_get_view(animation_manager->view_stack);
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}
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats) {
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furi_assert(info);
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furi_assert(info->name);
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bool result = true;
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if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) {
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Power* power = furi_record_open("power");
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bool battery_is_well = power_is_battery_healthy(power);
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furi_record_close("power");
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result = !battery_is_well;
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}
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if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) {
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close("storage");
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result = (sd_status == FSE_NOT_READY);
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}
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if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) {
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result = false;
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}
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if((stats->level < info->min_level) || (stats->level > info->max_level)) {
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result = false;
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}
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return result;
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}
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static StorageAnimation*
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@@ -267,40 +352,25 @@ static StorageAnimation*
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StorageAnimationList_init(animation_list);
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animation_storage_fill_animation_list(&animation_list);
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Power* power = furi_record_open("power");
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bool battery_is_well = power_is_battery_healthy(power);
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furi_record_close("power");
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close("storage");
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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uint32_t whole_weight = 0;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
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bool skip_animation = false;
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if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
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skip_animation = true;
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} else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
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skip_animation = true;
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}
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(storage_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(skip_animation) {
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if(valid) {
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whole_weight += manifest_info->weight;
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StorageAnimationList_next(it);
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} else {
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animation_storage_free_storage_animation(&storage_animation);
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/* remove and increase iterator */
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StorageAnimationList_remove(animation_list, it);
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} else {
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whole_weight += meta->weight;
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StorageAnimationList_next(it);
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}
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}
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@@ -325,11 +395,10 @@ static StorageAnimation*
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}
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StorageAnimationList_clear(animation_list);
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furi_record_close("dolphin");
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/* cache animation, if failed - choose reliable animation */
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if(!animation_storage_get_bubble_animation(selected)) {
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const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
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const char* name = animation_storage_get_meta(selected)->name;
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FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
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animation_storage_free_storage_animation(&selected);
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selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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@@ -362,9 +431,15 @@ void animation_manager_unload_and_stall_animation(AnimationManager* animation_ma
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furi_assert(0);
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}
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StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
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FURI_LOG_I(
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TAG,
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"Unload animation \'%s\'",
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animation_storage_get_meta(animation_manager->current_animation)->name);
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StorageAnimationManifestInfo* meta =
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animation_storage_get_meta(animation_manager->current_animation);
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/* copy str, not move, because it can be internal animation */
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string_set(animation_manager->freezed_animation_name, meta->name);
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string_set_str(animation_manager->freezed_animation_name, meta->name);
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bubble_animation_freeze(animation_manager->animation_view);
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animation_storage_free_storage_animation(&animation_manager->current_animation);
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@@ -394,18 +469,27 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
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StorageAnimation* restore_animation = animation_storage_find_animation(
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string_get_cstr(animation_manager->freezed_animation_name));
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if(restore_animation) {
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animation_manager_replace_current_animation(animation_manager, restore_animation);
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animation_manager->state = AnimationManagerStateIdle;
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(restore_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(valid) {
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animation_manager_replace_current_animation(
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animation_manager, restore_animation);
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animation_manager->state = AnimationManagerStateIdle;
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if(animation_manager->freezed_animation_time_left) {
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osTimerStart(
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animation_manager->idle_animation_timer,
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animation_manager->freezed_animation_time_left);
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} else {
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(
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animation_manager->current_animation);
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osTimerStart(
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animation_manager->idle_animation_timer, animation->duration * 1000);
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if(animation_manager->freezed_animation_time_left) {
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osTimerStart(
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animation_manager->idle_animation_timer,
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animation_manager->freezed_animation_time_left);
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} else {
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(
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animation_manager->current_animation);
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osTimerStart(
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animation_manager->idle_animation_timer, animation->duration * 1000);
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}
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}
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} else {
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FURI_LOG_E(
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@@ -423,12 +507,47 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
|
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if(!animation_manager->current_animation) {
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animation_manager_start_new_idle(animation_manager);
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}
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FURI_LOG_D(
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FURI_LOG_I(
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TAG,
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"Load & Continue with \'%s\'",
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string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
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"Load animation \'%s\'",
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animation_storage_get_meta(animation_manager->current_animation)->name);
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bubble_animation_unfreeze(animation_manager->animation_view);
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string_reset(animation_manager->freezed_animation_name);
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furi_assert(animation_manager->current_animation);
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}
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(!animation_manager->one_shot_view);
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close("dolphin");
|
||||
|
||||
animation_manager->one_shot_view = one_shot_view_alloc();
|
||||
one_shot_view_set_interact_callback(
|
||||
animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager);
|
||||
View* prev_view = bubble_animation_get_view(animation_manager->animation_view);
|
||||
View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
||||
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
||||
view_stack_add_view(animation_manager->view_stack, next_view);
|
||||
if(stats.level == 1) {
|
||||
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
|
||||
} else if(stats.level == 2) {
|
||||
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64);
|
||||
} else {
|
||||
furi_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
|
||||
furi_assert(animation_manager);
|
||||
furi_assert(animation_manager->one_shot_view);
|
||||
|
||||
View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
||||
View* next_view = bubble_animation_get_view(animation_manager->animation_view);
|
||||
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
||||
view_stack_add_view(animation_manager->view_stack, next_view);
|
||||
one_shot_view_free(animation_manager->one_shot_view);
|
||||
animation_manager->one_shot_view = NULL;
|
||||
}
|
||||
|
||||
@@ -1,34 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "dolphin/dolphin.h"
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <stdint.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
typedef struct AnimationManager AnimationManager;
|
||||
|
||||
typedef struct {
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
const char* str;
|
||||
Align horizontal;
|
||||
Align vertical;
|
||||
const char* text;
|
||||
Align align_h;
|
||||
Align align_v;
|
||||
} Bubble;
|
||||
|
||||
typedef struct FrameBubble {
|
||||
Bubble bubble;
|
||||
uint8_t starts_at_frame;
|
||||
uint8_t ends_at_frame;
|
||||
struct FrameBubble* next_bubble;
|
||||
uint8_t start_frame;
|
||||
uint8_t end_frame;
|
||||
const struct FrameBubble* next_bubble;
|
||||
} FrameBubble;
|
||||
|
||||
typedef struct {
|
||||
FrameBubble** frame_bubbles;
|
||||
uint8_t frame_bubbles_count;
|
||||
const Icon** icons;
|
||||
const FrameBubble* const* frame_bubble_sequences;
|
||||
uint8_t frame_bubble_sequences_count;
|
||||
const Icon icon_animation;
|
||||
uint8_t frame_order[20];
|
||||
uint8_t passive_frames;
|
||||
uint8_t active_frames;
|
||||
uint8_t active_cycles;
|
||||
uint8_t frame_rate;
|
||||
uint16_t duration;
|
||||
uint16_t active_cooldown;
|
||||
} BubbleAnimation;
|
||||
|
||||
@@ -1,34 +1,86 @@
|
||||
#include "animation_manager.h"
|
||||
#include "file_worker.h"
|
||||
#include "flipper_file.h"
|
||||
#include "furi/common_defines.h"
|
||||
#include "furi/memmgr.h"
|
||||
#include "furi/record.h"
|
||||
#include "animation_storage.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "m-string.h"
|
||||
#include "pb.h"
|
||||
#include "pb_decode.h"
|
||||
#include "storage/filesystem_api_defines.h"
|
||||
#include "storage/storage.h"
|
||||
#include "animation_storage_i.h"
|
||||
#include <stdint.h>
|
||||
#include <gui/icon_i.h>
|
||||
|
||||
// Read documentation before using it
|
||||
#include <stdint.h>
|
||||
#include <flipper_file.h>
|
||||
#include <furi.h>
|
||||
#include <furi/dangerous_defines.h>
|
||||
#include <storage/storage.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <m-string.h>
|
||||
|
||||
#include "animation_manager.h"
|
||||
#include "animation_storage.h"
|
||||
#include "animation_storage_i.h"
|
||||
#include <assets_dolphin_internal.h>
|
||||
#include <assets_dolphin_blocking.h>
|
||||
|
||||
#define ANIMATION_META_FILE "meta.txt"
|
||||
#define ANIMATION_DIR "/ext/dolphin/animations"
|
||||
#define ANIMATION_DIR "/ext/dolphin"
|
||||
#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
|
||||
#define TAG "AnimationStorage"
|
||||
#define DEBUG_PB 0
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation);
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation);
|
||||
static void animation_storage_free_animation(BubbleAnimation** storage_animation);
|
||||
static BubbleAnimation* animation_storage_load_animation(const char* name);
|
||||
|
||||
static bool animation_storage_load_single_manifest_info(
|
||||
StorageAnimationManifestInfo* manifest_info,
|
||||
const char* name) {
|
||||
furi_assert(manifest_info);
|
||||
|
||||
bool result = false;
|
||||
Storage* storage = furi_record_open("storage");
|
||||
FlipperFile* file = flipper_file_alloc(storage);
|
||||
flipper_file_set_strict_mode(file, true);
|
||||
string_t read_string;
|
||||
string_init(read_string);
|
||||
|
||||
do {
|
||||
uint32_t u32value;
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
|
||||
|
||||
if(!flipper_file_read_header(file, read_string, &u32value)) break;
|
||||
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
|
||||
|
||||
manifest_info->name = NULL;
|
||||
|
||||
/* skip other animation names */
|
||||
flipper_file_set_strict_mode(file, false);
|
||||
while(flipper_file_read_string(file, "Name", read_string) &&
|
||||
string_cmp_str(read_string, name))
|
||||
;
|
||||
if(string_cmp_str(read_string, name)) break;
|
||||
flipper_file_set_strict_mode(file, true);
|
||||
|
||||
manifest_info->name = furi_alloc(string_size(read_string) + 1);
|
||||
strcpy((char*)manifest_info->name, string_get_cstr(read_string));
|
||||
|
||||
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
|
||||
manifest_info->min_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
|
||||
manifest_info->max_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
|
||||
manifest_info->min_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
|
||||
manifest_info->max_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
|
||||
manifest_info->weight = u32value;
|
||||
result = true;
|
||||
} while(0);
|
||||
|
||||
if(!result && manifest_info->name) {
|
||||
free((void*)manifest_info->name);
|
||||
}
|
||||
string_clear(read_string);
|
||||
flipper_file_close(file);
|
||||
flipper_file_free(file);
|
||||
|
||||
furi_record_close("storage");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
|
||||
furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
|
||||
furi_assert(!StorageAnimationList_size(*animation_list));
|
||||
@@ -37,8 +89,8 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
|
||||
FlipperFile* file = flipper_file_alloc(storage);
|
||||
/* Forbid skipping fields */
|
||||
flipper_file_set_strict_mode(file, true);
|
||||
string_t header;
|
||||
string_init(header);
|
||||
string_t read_string;
|
||||
string_init(read_string);
|
||||
|
||||
do {
|
||||
uint32_t u32value;
|
||||
@@ -46,24 +98,28 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
|
||||
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
|
||||
if(!flipper_file_read_header(file, header, &u32value)) break;
|
||||
if(string_cmp_str(header, "Flipper Animation Manifest")) break;
|
||||
if(!flipper_file_read_header(file, read_string, &u32value)) break;
|
||||
if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
|
||||
do {
|
||||
storage_animation = furi_alloc(sizeof(StorageAnimation));
|
||||
storage_animation->external = true;
|
||||
storage_animation->animation = NULL;
|
||||
storage_animation->manifest_info.name = NULL;
|
||||
|
||||
if(!flipper_file_read_string(file, "Name", read_string)) break;
|
||||
storage_animation->manifest_info.name = furi_alloc(string_size(read_string) + 1);
|
||||
strcpy((char*)storage_animation->manifest_info.name, string_get_cstr(read_string));
|
||||
|
||||
if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
|
||||
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
|
||||
storage_animation->meta.min_butthurt = u32value;
|
||||
storage_animation->manifest_info.min_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
|
||||
storage_animation->meta.max_butthurt = u32value;
|
||||
storage_animation->manifest_info.max_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
|
||||
storage_animation->meta.min_level = u32value;
|
||||
storage_animation->manifest_info.min_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
|
||||
storage_animation->meta.max_level = u32value;
|
||||
storage_animation->manifest_info.max_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
|
||||
storage_animation->meta.weight = u32value;
|
||||
storage_animation->manifest_info.weight = u32value;
|
||||
|
||||
StorageAnimationList_push_back(*animation_list, storage_animation);
|
||||
} while(1);
|
||||
@@ -71,13 +127,13 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
|
||||
animation_storage_free_storage_animation(&storage_animation);
|
||||
} while(0);
|
||||
|
||||
string_clear(header);
|
||||
string_clear(read_string);
|
||||
flipper_file_close(file);
|
||||
flipper_file_free(file);
|
||||
|
||||
// add hard-coded animations
|
||||
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
|
||||
StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
|
||||
for(int i = 0; i < dolphin_internal_size; ++i) {
|
||||
StorageAnimationList_push_back(*animation_list, (StorageAnimation*)&dolphin_internal[i]);
|
||||
}
|
||||
|
||||
furi_record_close("storage");
|
||||
@@ -88,41 +144,45 @@ StorageAnimation* animation_storage_find_animation(const char* name) {
|
||||
furi_assert(strlen(name));
|
||||
StorageAnimation* storage_animation = NULL;
|
||||
|
||||
/* look through internal animations */
|
||||
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
|
||||
if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
|
||||
storage_animation = &StorageAnimationInternal[i];
|
||||
for(int i = 0; i < dolphin_blocking_size; ++i) {
|
||||
if(!strcmp(dolphin_blocking[i].manifest_info.name, name)) {
|
||||
storage_animation = (StorageAnimation*)&dolphin_blocking[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!storage_animation) {
|
||||
for(int i = 0; i < dolphin_internal_size; ++i) {
|
||||
if(!strcmp(dolphin_internal[i].manifest_info.name, name)) {
|
||||
storage_animation = (StorageAnimation*)&dolphin_internal[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* look through external animations */
|
||||
if(!storage_animation) {
|
||||
BubbleAnimation* animation = animation_storage_load_animation(name);
|
||||
storage_animation = furi_alloc(sizeof(StorageAnimation));
|
||||
storage_animation->external = true;
|
||||
|
||||
if(animation != NULL) {
|
||||
storage_animation = furi_alloc(sizeof(StorageAnimation));
|
||||
storage_animation->animation = animation;
|
||||
storage_animation->external = true;
|
||||
/* meta data takes part in random animation selection, so it
|
||||
* doesn't need here as we exactly know which animation we need,
|
||||
* that's why we can ignore reading manifest.txt file
|
||||
* filling meta data by zeroes */
|
||||
storage_animation->meta.min_butthurt = 0;
|
||||
storage_animation->meta.max_butthurt = 0;
|
||||
storage_animation->meta.min_level = 0;
|
||||
storage_animation->meta.max_level = 0;
|
||||
storage_animation->meta.weight = 0;
|
||||
string_init_set_str(storage_animation->meta.name, name);
|
||||
bool result = false;
|
||||
result =
|
||||
animation_storage_load_single_manifest_info(&storage_animation->manifest_info, name);
|
||||
if(result) {
|
||||
storage_animation->animation = animation_storage_load_animation(name);
|
||||
result = !!storage_animation->animation;
|
||||
}
|
||||
if(!result) {
|
||||
animation_storage_free_storage_animation(&storage_animation);
|
||||
}
|
||||
}
|
||||
|
||||
return storage_animation;
|
||||
}
|
||||
|
||||
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
|
||||
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
return &storage_animation->meta;
|
||||
return &storage_animation->manifest_info;
|
||||
}
|
||||
|
||||
const BubbleAnimation*
|
||||
@@ -138,7 +198,7 @@ void animation_storage_cache_animation(StorageAnimation* storage_animation) {
|
||||
if(storage_animation->external) {
|
||||
if(!storage_animation->animation) {
|
||||
storage_animation->animation =
|
||||
animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
|
||||
animation_storage_load_animation(storage_animation->manifest_info.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -161,7 +221,9 @@ void animation_storage_free_storage_animation(StorageAnimation** storage_animati
|
||||
if((*storage_animation)->external) {
|
||||
animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
|
||||
|
||||
string_clear((*storage_animation)->meta.name);
|
||||
if((*storage_animation)->manifest_info.name) {
|
||||
free((void*)(*storage_animation)->manifest_info.name);
|
||||
}
|
||||
free(*storage_animation);
|
||||
}
|
||||
|
||||
@@ -188,41 +250,15 @@ static bool animation_storage_cast_align(string_t align_str, Align* align) {
|
||||
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
furi_assert(animation->icons);
|
||||
|
||||
const Icon** icons = animation->icons;
|
||||
uint16_t frames = animation->active_frames + animation->passive_frames;
|
||||
furi_assert(frames > 0);
|
||||
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
if(!icons[i]) continue;
|
||||
|
||||
const Icon* icon = icons[i];
|
||||
free((void*)icon->frames[0]);
|
||||
free(icon->frames);
|
||||
free((void*)icon);
|
||||
for(int j = i; j < frames; ++j) {
|
||||
if(icons[j] == icon) {
|
||||
icons[j] = NULL;
|
||||
}
|
||||
const Icon* icon = &animation->icon_animation;
|
||||
for(int i = 0; i < icon->frame_count; ++i) {
|
||||
if(icon->frames[i]) {
|
||||
free((void*)icon->frames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
free(animation->icons);
|
||||
animation->icons = NULL;
|
||||
}
|
||||
|
||||
static Icon* animation_storage_alloc_icon(size_t frame_size) {
|
||||
Icon* icon = furi_alloc(sizeof(Icon));
|
||||
icon->frames = furi_alloc(sizeof(const uint8_t*));
|
||||
icon->frames[0] = furi_alloc(frame_size);
|
||||
return icon;
|
||||
}
|
||||
|
||||
static void animation_storage_free_icon(Icon* icon) {
|
||||
free((void*)icon->frames[0]);
|
||||
free(icon->frames);
|
||||
free(icon);
|
||||
}
|
||||
|
||||
static bool animation_storage_load_frames(
|
||||
@@ -230,22 +266,25 @@ static bool animation_storage_load_frames(
|
||||
const char* name,
|
||||
BubbleAnimation* animation,
|
||||
uint32_t* frame_order,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
furi_assert(!animation->icons);
|
||||
uint8_t width,
|
||||
uint8_t height) {
|
||||
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
|
||||
|
||||
bool frames_ok = false;
|
||||
animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
|
||||
File* file = storage_file_alloc(storage);
|
||||
FileInfo file_info;
|
||||
string_t filename;
|
||||
string_init(filename);
|
||||
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
|
||||
Icon* icon = (Icon*)&animation->icon_animation;
|
||||
FURI_CONST_ASSIGN(icon->frame_count, frame_order_size);
|
||||
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
||||
FURI_CONST_ASSIGN(icon->height, height);
|
||||
FURI_CONST_ASSIGN(icon->width, width);
|
||||
|
||||
icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size);
|
||||
|
||||
for(int i = 0; i < frame_order_size; ++i) {
|
||||
if(animation->icons[i]) continue;
|
||||
|
||||
frames_ok = false;
|
||||
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
|
||||
|
||||
@@ -265,24 +304,12 @@ static bool animation_storage_load_frames(
|
||||
break;
|
||||
}
|
||||
|
||||
Icon* icon = animation_storage_alloc_icon(file_info.size);
|
||||
if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
|
||||
icon->frames[i] = furi_alloc(file_info.size);
|
||||
if(storage_file_read(file, (void*)icon->frames[i], file_info.size) != file_info.size) {
|
||||
FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
|
||||
animation_storage_free_icon(icon);
|
||||
break;
|
||||
}
|
||||
storage_file_close(file);
|
||||
FURI_CONST_ASSIGN(icon->frame_count, 1);
|
||||
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
||||
FURI_CONST_ASSIGN(icon->height, height);
|
||||
FURI_CONST_ASSIGN(icon->width, width);
|
||||
|
||||
/* Claim 1 allocation for 1 files blob and several links to it */
|
||||
for(int j = i; j < frame_order_size; ++j) {
|
||||
if(frame_order[i] == frame_order[j]) {
|
||||
animation->icons[j] = icon;
|
||||
}
|
||||
}
|
||||
frames_ok = true;
|
||||
}
|
||||
|
||||
@@ -295,11 +322,10 @@ static bool animation_storage_load_frames(
|
||||
height,
|
||||
file_info.size);
|
||||
animation_storage_free_frames(animation);
|
||||
animation->icons = NULL;
|
||||
} else {
|
||||
for(int i = 0; i < frame_order_size; ++i) {
|
||||
furi_check(animation->icons[i]);
|
||||
furi_check(animation->icons[i]->frames[0]);
|
||||
furi_check(animation->icon_animation.frames);
|
||||
for(int i = 0; i < animation->icon_animation.frame_count; ++i) {
|
||||
furi_check(animation->icon_animation.frames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -314,72 +340,73 @@ static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFi
|
||||
string_t str;
|
||||
string_init(str);
|
||||
bool success = false;
|
||||
furi_assert(!animation->frame_bubbles);
|
||||
furi_assert(!animation->frame_bubble_sequences);
|
||||
|
||||
do {
|
||||
if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
|
||||
if(u32value > 20) break;
|
||||
animation->frame_bubbles_count = u32value;
|
||||
if(animation->frame_bubbles_count == 0) {
|
||||
animation->frame_bubbles = NULL;
|
||||
animation->frame_bubble_sequences_count = u32value;
|
||||
if(animation->frame_bubble_sequences_count == 0) {
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
animation->frame_bubbles =
|
||||
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
|
||||
animation->frame_bubble_sequences =
|
||||
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubble_sequences_count);
|
||||
|
||||
uint32_t current_slot = 0;
|
||||
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
|
||||
animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
||||
FURI_CONST_ASSIGN_PTR(
|
||||
animation->frame_bubble_sequences[i], furi_alloc(sizeof(FrameBubble)));
|
||||
}
|
||||
|
||||
FrameBubble* bubble = animation->frame_bubbles[0];
|
||||
const FrameBubble* bubble = animation->frame_bubble_sequences[0];
|
||||
int8_t index = -1;
|
||||
for(;;) {
|
||||
if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
|
||||
if((current_slot != 0) && (index == -1)) break;
|
||||
|
||||
if(current_slot == index) {
|
||||
bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
|
||||
FURI_CONST_ASSIGN_PTR(bubble->next_bubble, furi_alloc(sizeof(FrameBubble)));
|
||||
bubble = bubble->next_bubble;
|
||||
} else if(current_slot == index + 1) {
|
||||
++index;
|
||||
bubble = animation->frame_bubbles[index];
|
||||
bubble = animation->frame_bubble_sequences[index];
|
||||
} else {
|
||||
/* slots have to start from 0, be ascending sorted, and
|
||||
* have exact number of slots as specified in "Bubble slots" */
|
||||
break;
|
||||
}
|
||||
if(index >= animation->frame_bubbles_count) break;
|
||||
if(index >= animation->frame_bubble_sequences_count) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
|
||||
bubble->bubble.x = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.x, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
|
||||
bubble->bubble.y = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.y, u32value);
|
||||
|
||||
if(!flipper_file_read_string(ff, "Text", str)) break;
|
||||
if(string_size(str) > 100) break;
|
||||
|
||||
string_replace_all_str(str, "\\n", "\n");
|
||||
|
||||
bubble->bubble.str = furi_alloc(string_size(str) + 1);
|
||||
strcpy((char*)bubble->bubble.str, string_get_cstr(str));
|
||||
FURI_CONST_ASSIGN_PTR(bubble->bubble.text, furi_alloc(string_size(str) + 1));
|
||||
strcpy((char*)bubble->bubble.text, string_get_cstr(str));
|
||||
|
||||
if(!flipper_file_read_string(ff, "AlignH", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_h)) break;
|
||||
if(!flipper_file_read_string(ff, "AlignV", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_v)) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
|
||||
bubble->starts_at_frame = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->start_frame, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
|
||||
bubble->ends_at_frame = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->end_frame, u32value);
|
||||
}
|
||||
success = (index + 1) == animation->frame_bubbles_count;
|
||||
success = (index + 1) == animation->frame_bubble_sequences_count;
|
||||
} while(0);
|
||||
|
||||
if(!success) {
|
||||
if(animation->frame_bubbles) {
|
||||
if(animation->frame_bubble_sequences) {
|
||||
FURI_LOG_E(TAG, "Failed to load animation bubbles");
|
||||
animation_storage_free_bubbles(animation);
|
||||
}
|
||||
@@ -402,7 +429,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
flipper_file_set_strict_mode(ff, true);
|
||||
string_t str;
|
||||
string_init(str);
|
||||
animation->frame_bubbles = NULL;
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
|
||||
bool success = false;
|
||||
do {
|
||||
@@ -424,8 +451,17 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
animation->active_frames = u32value;
|
||||
|
||||
uint8_t frames = animation->passive_frames + animation->active_frames;
|
||||
uint32_t count = 0;
|
||||
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
|
||||
if((count != frames) || (frames > COUNT_OF(animation->frame_order))) {
|
||||
FURI_LOG_E(TAG, "Error loading animation: frames order");
|
||||
break;
|
||||
}
|
||||
u32array = furi_alloc(sizeof(uint32_t) * frames);
|
||||
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
animation->frame_order[i] = u32array[i];
|
||||
}
|
||||
|
||||
/* passive and active frames must be loaded up to this point */
|
||||
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
|
||||
@@ -434,7 +470,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
|
||||
animation->active_cycles = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
|
||||
animation->frame_rate = u32value;
|
||||
FURI_CONST_ASSIGN(animation->icon_animation.frame_rate, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
|
||||
animation->duration = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
|
||||
@@ -460,10 +496,10 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
}
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
if(!animation->frame_bubbles) return;
|
||||
if(!animation->frame_bubble_sequences) return;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubbles_count;) {
|
||||
FrameBubble** bubble = &animation->frame_bubbles[i];
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count;) {
|
||||
const FrameBubble* const* bubble = &animation->frame_bubble_sequences[i];
|
||||
|
||||
if((*bubble) == NULL) break;
|
||||
|
||||
@@ -471,15 +507,15 @@ static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
bubble = &(*bubble)->next_bubble;
|
||||
}
|
||||
|
||||
if((*bubble)->bubble.str) {
|
||||
free((void*)(*bubble)->bubble.str);
|
||||
if((*bubble)->bubble.text) {
|
||||
free((void*)(*bubble)->bubble.text);
|
||||
}
|
||||
if((*bubble) == animation->frame_bubbles[i]) {
|
||||
if((*bubble) == animation->frame_bubble_sequences[i]) {
|
||||
++i;
|
||||
}
|
||||
free(*bubble);
|
||||
*bubble = NULL;
|
||||
free((void*)*bubble);
|
||||
FURI_CONST_ASSIGN_PTR(*bubble, NULL);
|
||||
}
|
||||
free(animation->frame_bubbles);
|
||||
animation->frame_bubbles = NULL;
|
||||
free((void*)animation->frame_bubble_sequences);
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
}
|
||||
|
||||
@@ -4,15 +4,6 @@
|
||||
#include "views/bubble_animation_view.h"
|
||||
#include <m-string.h>
|
||||
|
||||
#define HARDCODED_ANIMATION_NAME "tv"
|
||||
#define NO_SD_ANIMATION_NAME "no_sd"
|
||||
#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
|
||||
#define NO_DB_ANIMATION_NAME "no_db"
|
||||
#define BAD_SD_ANIMATION_NAME "bad_sd"
|
||||
#define SD_OK_ANIMATION_NAME "sd_ok"
|
||||
#define URL_ANIMATION_NAME "url"
|
||||
#define LEVELUP_ANIMATION_NAME "level"
|
||||
|
||||
/** Main structure to handle animation data.
|
||||
* Contains all, including animation playing data (BubbleAnimation),
|
||||
* data for random animation selection (StorageAnimationMeta) and
|
||||
@@ -20,13 +11,13 @@
|
||||
typedef struct StorageAnimation StorageAnimation;
|
||||
|
||||
typedef struct {
|
||||
string_t name;
|
||||
const char* name;
|
||||
uint8_t min_butthurt;
|
||||
uint8_t max_butthurt;
|
||||
uint8_t min_level;
|
||||
uint8_t max_level;
|
||||
uint8_t weight;
|
||||
} StorageAnimationMeta;
|
||||
} StorageAnimationManifestInfo;
|
||||
|
||||
/** Container to return available animations list */
|
||||
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
|
||||
@@ -81,7 +72,7 @@ StorageAnimation* animation_storage_find_animation(const char* name);
|
||||
* @storage_animation item of whom we have to extract meta.
|
||||
* @return meta itself
|
||||
*/
|
||||
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
|
||||
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Free storage_animation, which previously acquired
|
||||
|
||||
@@ -1,195 +1,9 @@
|
||||
#pragma once
|
||||
#include "animation_storage.h"
|
||||
#include "assets_icons.h"
|
||||
#include "animation_manager.h"
|
||||
#include "gui/canvas.h"
|
||||
|
||||
struct StorageAnimation {
|
||||
const BubbleAnimation* animation;
|
||||
bool external;
|
||||
StorageAnimationMeta meta;
|
||||
StorageAnimationManifestInfo manifest_info;
|
||||
};
|
||||
|
||||
// Hard-coded, always available idle animation
|
||||
FrameBubble tv_bubble1 = {
|
||||
.bubble =
|
||||
{.x = 1,
|
||||
.y = 23,
|
||||
.str = "Take the red pill",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 7,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble tv_bubble2 = {
|
||||
.bubble =
|
||||
{.x = 1,
|
||||
.y = 23,
|
||||
.str = "I can joke better",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 7,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
|
||||
const Icon* tv_icons[] = {
|
||||
&I_tv1,
|
||||
&I_tv2,
|
||||
&I_tv3,
|
||||
&I_tv4,
|
||||
&I_tv5,
|
||||
&I_tv6,
|
||||
&I_tv7,
|
||||
&I_tv8,
|
||||
};
|
||||
const BubbleAnimation tv_bubble_animation = {
|
||||
.icons = tv_icons,
|
||||
.frame_bubbles = tv_bubbles,
|
||||
.frame_bubbles_count = COUNT_OF(tv_bubbles),
|
||||
.passive_frames = 6,
|
||||
.active_frames = 2,
|
||||
.active_cycles = 2,
|
||||
.frame_rate = 2,
|
||||
.duration = 3600,
|
||||
.active_cooldown = 5,
|
||||
};
|
||||
|
||||
// System animation - no SD card
|
||||
const Icon* no_sd_icons[] = {
|
||||
&I_no_sd1,
|
||||
&I_no_sd2,
|
||||
&I_no_sd1,
|
||||
&I_no_sd2,
|
||||
&I_no_sd1,
|
||||
&I_no_sd3,
|
||||
&I_no_sd4,
|
||||
&I_no_sd5,
|
||||
&I_no_sd4,
|
||||
&I_no_sd6,
|
||||
};
|
||||
FrameBubble no_sd_bubble = {
|
||||
.bubble =
|
||||
{.x = 40,
|
||||
.y = 18,
|
||||
.str = "Need an\nSD card",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 0,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
|
||||
const BubbleAnimation no_sd_bubble_animation = {
|
||||
.icons = no_sd_icons,
|
||||
.frame_bubbles = no_sd_bubbles,
|
||||
.frame_bubbles_count = COUNT_OF(no_sd_bubbles),
|
||||
.passive_frames = 10,
|
||||
.active_frames = 0,
|
||||
.frame_rate = 2,
|
||||
.duration = 3600,
|
||||
.active_cooldown = 0,
|
||||
.active_cycles = 0,
|
||||
};
|
||||
|
||||
// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
|
||||
const Icon* no_db_icons[] = {
|
||||
&I_no_databases1,
|
||||
&I_no_databases2,
|
||||
&I_no_databases3,
|
||||
&I_no_databases4,
|
||||
};
|
||||
const BubbleAnimation no_db_bubble_animation = {
|
||||
.icons = no_db_icons,
|
||||
.passive_frames = COUNT_OF(no_db_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* bad_sd_icons[] = {
|
||||
&I_card_bad1,
|
||||
&I_card_bad2,
|
||||
};
|
||||
const BubbleAnimation bad_sd_bubble_animation = {
|
||||
.icons = bad_sd_icons,
|
||||
.passive_frames = COUNT_OF(bad_sd_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* url_icons[] = {
|
||||
&I_url1,
|
||||
&I_url2,
|
||||
&I_url3,
|
||||
&I_url4,
|
||||
};
|
||||
const BubbleAnimation url_bubble_animation = {
|
||||
.icons = url_icons,
|
||||
.passive_frames = COUNT_OF(url_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* sd_ok_icons[] = {
|
||||
&I_card_ok1,
|
||||
&I_card_ok2,
|
||||
&I_card_ok3,
|
||||
&I_card_ok4,
|
||||
};
|
||||
const BubbleAnimation sd_ok_bubble_animation = {
|
||||
.icons = sd_ok_icons,
|
||||
.passive_frames = COUNT_OF(sd_ok_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
static StorageAnimation StorageAnimationInternal[] = {
|
||||
{.animation = &tv_bubble_animation,
|
||||
.external = false,
|
||||
.meta =
|
||||
{
|
||||
.min_butthurt = 0,
|
||||
.max_butthurt = 11,
|
||||
.min_level = 1,
|
||||
.max_level = 3,
|
||||
.weight = 3,
|
||||
}},
|
||||
{.animation = &no_sd_bubble_animation,
|
||||
.external = false,
|
||||
.meta =
|
||||
{
|
||||
.min_butthurt = 0,
|
||||
.max_butthurt = 14,
|
||||
.min_level = 1,
|
||||
.max_level = 3,
|
||||
.weight = 6,
|
||||
}},
|
||||
{
|
||||
.animation = &no_db_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &bad_sd_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &sd_ok_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &url_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
};
|
||||
|
||||
void animation_storage_initialize_internal_animations(void) {
|
||||
/* not in constructor - no memory pool yet */
|
||||
/* called in 1 thread - no need in double check */
|
||||
static bool initialized = false;
|
||||
if(!initialized) {
|
||||
initialized = true;
|
||||
string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
|
||||
#include "cmsis_os2.h"
|
||||
#include "../animation_manager.h"
|
||||
#include "../animation_storage.h"
|
||||
#include "furi_hal_delay.h"
|
||||
#include "furi_hal_resources.h"
|
||||
#include "furi/check.h"
|
||||
#include "furi/memmgr.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "gui/elements.h"
|
||||
#include "gui/view.h"
|
||||
#include "input/input.h"
|
||||
#include "bubble_animation_view.h"
|
||||
|
||||
#include <furi_hal.h>
|
||||
#include <furi.h>
|
||||
#include "portmacro.h"
|
||||
#include <gui/icon.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <input/input.h>
|
||||
#include <stdint.h>
|
||||
#include <FreeRTOS.h>
|
||||
#include <timers.h>
|
||||
#include "bubble_animation_view.h"
|
||||
#include <gui/icon_i.h>
|
||||
#include <furi/dangerous_defines.h>
|
||||
|
||||
#define ACTIVE_SHIFT 2
|
||||
|
||||
@@ -43,7 +39,7 @@ struct BubbleAnimationView {
|
||||
static void bubble_animation_activate(BubbleAnimationView* view, bool force);
|
||||
static void bubble_animation_activate_right_now(BubbleAnimationView* view);
|
||||
|
||||
static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model) {
|
||||
static uint8_t bubble_animation_get_frame_index(BubbleAnimationViewModel* model) {
|
||||
furi_assert(model);
|
||||
uint8_t icon_index = 0;
|
||||
const BubbleAnimation* animation = model->current;
|
||||
@@ -57,7 +53,7 @@ static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model)
|
||||
}
|
||||
furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
|
||||
|
||||
return icon_index;
|
||||
return animation->frame_order[icon_index];
|
||||
}
|
||||
|
||||
static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
|
||||
@@ -79,23 +75,26 @@ static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
|
||||
|
||||
furi_assert(model->current_frame < 255);
|
||||
|
||||
const Icon* icon = animation->icons[bubble_animation_get_icon_index(model)];
|
||||
furi_assert(icon);
|
||||
uint8_t y_offset = canvas_height(canvas) - icon_get_height(icon);
|
||||
canvas_draw_icon(canvas, 0, y_offset, icon);
|
||||
uint8_t index = bubble_animation_get_frame_index(model);
|
||||
uint8_t width = icon_get_width(&animation->icon_animation);
|
||||
uint8_t height = icon_get_height(&animation->icon_animation);
|
||||
uint8_t y_offset = canvas_height(canvas) - height;
|
||||
canvas_draw_bitmap(
|
||||
canvas, 0, y_offset, width, height, animation->icon_animation.frames[index]);
|
||||
|
||||
const FrameBubble* bubble = model->current_bubble;
|
||||
if(bubble) {
|
||||
if((model->current_frame >= bubble->starts_at_frame) &&
|
||||
(model->current_frame <= bubble->ends_at_frame)) {
|
||||
if((model->current_frame >= bubble->start_frame) &&
|
||||
(model->current_frame <= bubble->end_frame)) {
|
||||
const Bubble* b = &bubble->bubble;
|
||||
elements_bubble_str(canvas, b->x, b->y, b->str, b->horizontal, b->vertical);
|
||||
elements_bubble_str(canvas, b->x, b->y, b->text, b->align_h, b->align_v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
|
||||
FrameBubble* bubble = NULL;
|
||||
static const FrameBubble*
|
||||
bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
|
||||
const FrameBubble* bubble = NULL;
|
||||
|
||||
if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
|
||||
return NULL;
|
||||
@@ -104,10 +103,11 @@ static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model
|
||||
uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
|
||||
if((animation->frame_bubbles[i]->starts_at_frame < animation->passive_frames) ^ active) {
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
||||
if((animation->frame_bubble_sequences[i]->start_frame < animation->passive_frames) ^
|
||||
active) {
|
||||
if(!index) {
|
||||
bubble = animation->frame_bubbles[i];
|
||||
bubble = animation->frame_bubble_sequences[i];
|
||||
}
|
||||
--index;
|
||||
}
|
||||
@@ -135,10 +135,6 @@ static bool bubble_animation_input_callback(InputEvent* event, void* context) {
|
||||
animation_view->interact_callback(animation_view->interact_callback_context);
|
||||
}
|
||||
}
|
||||
} else if(event->key == InputKeyBack) {
|
||||
/* Prevent back button to fall down to common handler - leaving
|
||||
* application, so consume */
|
||||
consumed = true;
|
||||
}
|
||||
|
||||
return consumed;
|
||||
@@ -190,7 +186,7 @@ static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
|
||||
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
|
||||
model->current_frame = model->current->passive_frames;
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, true);
|
||||
frame_rate = model->current->frame_rate;
|
||||
frame_rate = model->current->icon_animation.frame_rate;
|
||||
}
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
@@ -222,7 +218,7 @@ static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
|
||||
}
|
||||
|
||||
if(model->current_bubble) {
|
||||
if(model->current_frame > model->current_bubble->ends_at_frame) {
|
||||
if(model->current_frame > model->current_bubble->end_frame) {
|
||||
model->current_bubble = model->current_bubble->next_bubble;
|
||||
}
|
||||
}
|
||||
@@ -251,7 +247,11 @@ static void bubble_animation_timer_callback(void* context) {
|
||||
}
|
||||
}
|
||||
|
||||
static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
|
||||
/* always freeze first passive frame, because
|
||||
* animation is always activated at unfreezing and played
|
||||
* passive frame first, and 2 frames after - active
|
||||
*/
|
||||
static Icon* bubble_animation_clone_first_frame(const Icon* icon_orig) {
|
||||
furi_assert(icon_orig);
|
||||
furi_assert(icon_orig->frames);
|
||||
furi_assert(icon_orig->frames[0]);
|
||||
@@ -268,6 +268,7 @@ static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
|
||||
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
|
||||
icon_clone->frames[0] = furi_alloc(max_bitmap_size);
|
||||
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
|
||||
FURI_CONST_ASSIGN(icon_clone->frame_count, 1);
|
||||
|
||||
return icon_clone;
|
||||
}
|
||||
@@ -288,7 +289,7 @@ static void bubble_animation_enter(void* context) {
|
||||
bubble_animation_activate(view, false);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
uint8_t frame_rate = model->current->frame_rate;
|
||||
uint8_t frame_rate = model->current->icon_animation.frame_rate;
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(frame_rate) {
|
||||
@@ -353,8 +354,8 @@ void bubble_animation_view_set_animation(
|
||||
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
|
||||
model->active_bubbles = 0;
|
||||
model->passive_bubbles = 0;
|
||||
for(int i = 0; i < new_animation->frame_bubbles_count; ++i) {
|
||||
if(new_animation->frame_bubbles[i]->starts_at_frame < new_animation->passive_frames) {
|
||||
for(int i = 0; i < new_animation->frame_bubble_sequences_count; ++i) {
|
||||
if(new_animation->frame_bubble_sequences[i]->start_frame < new_animation->passive_frames) {
|
||||
++model->passive_bubbles;
|
||||
} else {
|
||||
++model->active_bubbles;
|
||||
@@ -367,7 +368,7 @@ void bubble_animation_view_set_animation(
|
||||
model->active_cycle = 0;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
osTimerStart(view->timer, 1000 / new_animation->frame_rate);
|
||||
osTimerStart(view->timer, 1000 / new_animation->icon_animation.frame_rate);
|
||||
}
|
||||
|
||||
void bubble_animation_freeze(BubbleAnimationView* view) {
|
||||
@@ -376,12 +377,7 @@ void bubble_animation_freeze(BubbleAnimationView* view) {
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model->current);
|
||||
furi_assert(!model->freeze_frame);
|
||||
/* always freeze first passive frame, because
|
||||
* animation is always activated at unfreezing and played
|
||||
* passive frame first, and 2 frames after - active
|
||||
*/
|
||||
uint8_t icon_index = 0;
|
||||
model->freeze_frame = bubble_animation_clone_frame(model->current->icons[icon_index]);
|
||||
model->freeze_frame = bubble_animation_clone_first_frame(&model->current->icon_animation);
|
||||
model->current = NULL;
|
||||
view_commit_model(view->view, false);
|
||||
osTimerStop(view->timer);
|
||||
@@ -395,8 +391,7 @@ void bubble_animation_unfreeze(BubbleAnimationView* view) {
|
||||
furi_assert(model->freeze_frame);
|
||||
bubble_animation_release_frame(&model->freeze_frame);
|
||||
furi_assert(model->current);
|
||||
furi_assert(model->current->icons);
|
||||
frame_rate = model->current->frame_rate;
|
||||
frame_rate = model->current->icon_animation.frame_rate;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
osTimerStart(view->timer, 1000 / frame_rate);
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
|
||||
#include "one_shot_animation_view.h"
|
||||
#include <furi.h>
|
||||
#include <portmacro.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef void (*OneShotInteractCallback)(void*);
|
||||
|
||||
struct OneShotView {
|
||||
View* view;
|
||||
TimerHandle_t update_timer;
|
||||
OneShotInteractCallback interact_callback;
|
||||
void* interact_callback_context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const Icon* icon;
|
||||
uint32_t index;
|
||||
bool block_input;
|
||||
} OneShotViewModel;
|
||||
|
||||
static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
|
||||
OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
if((model->index + 1) < model->icon->frame_count) {
|
||||
++model->index;
|
||||
} else {
|
||||
model->block_input = false;
|
||||
model->index = model->icon->frame_count - 2;
|
||||
}
|
||||
view_commit_model(view->view, true);
|
||||
}
|
||||
|
||||
static void one_shot_view_draw(Canvas* canvas, void* model_) {
|
||||
furi_assert(canvas);
|
||||
furi_assert(model_);
|
||||
|
||||
OneShotViewModel* model = model_;
|
||||
furi_check(model->index < model->icon->frame_count);
|
||||
uint8_t y_offset = canvas_height(canvas) - model->icon->height;
|
||||
canvas_draw_bitmap(
|
||||
canvas,
|
||||
0,
|
||||
y_offset,
|
||||
model->icon->width,
|
||||
model->icon->height,
|
||||
model->icon->frames[model->index]);
|
||||
}
|
||||
|
||||
static bool one_shot_view_input(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
furi_assert(event);
|
||||
|
||||
OneShotView* view = context;
|
||||
bool consumed = false;
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
consumed = model->block_input;
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(!consumed) {
|
||||
if(event->key == InputKeyRight) {
|
||||
/* Right button reserved for animation activation, so consume */
|
||||
consumed = true;
|
||||
if(event->type == InputTypeShort) {
|
||||
if(view->interact_callback) {
|
||||
view->interact_callback(view->interact_callback_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
OneShotView* one_shot_view_alloc(void) {
|
||||
OneShotView* view = furi_alloc(sizeof(OneShotView));
|
||||
view->view = view_alloc();
|
||||
view->update_timer =
|
||||
xTimerCreate("Update timer", 1000, pdTRUE, view, one_shot_view_update_timer_callback);
|
||||
|
||||
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
|
||||
view_set_context(view->view, view);
|
||||
view_set_draw_callback(view->view, one_shot_view_draw);
|
||||
view_set_input_callback(view->view, one_shot_view_input);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
void one_shot_view_free(OneShotView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
xTimerDelete(view->update_timer, portMAX_DELAY);
|
||||
view_free(view->view);
|
||||
view->view = NULL;
|
||||
free(view);
|
||||
}
|
||||
|
||||
void one_shot_view_set_interact_callback(
|
||||
OneShotView* view,
|
||||
OneShotInteractCallback callback,
|
||||
void* context) {
|
||||
furi_assert(view);
|
||||
|
||||
view->interact_callback_context = context;
|
||||
view->interact_callback = callback;
|
||||
}
|
||||
|
||||
void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
|
||||
furi_assert(view);
|
||||
furi_assert(icon);
|
||||
furi_check(icon->frame_count >= 2);
|
||||
|
||||
OneShotViewModel* model = view_get_model(view->view);
|
||||
model->index = 0;
|
||||
model->icon = icon;
|
||||
model->block_input = true;
|
||||
view_commit_model(view->view, true);
|
||||
xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
|
||||
}
|
||||
|
||||
View* one_shot_view_get_view(OneShotView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
return view->view;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/view.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef void (*OneShotInteractCallback)(void*);
|
||||
typedef struct OneShotView OneShotView;
|
||||
|
||||
OneShotView* one_shot_view_alloc(void);
|
||||
void one_shot_view_free(OneShotView* view);
|
||||
void one_shot_view_set_interact_callback(
|
||||
OneShotView* view,
|
||||
OneShotInteractCallback callback,
|
||||
void* context);
|
||||
void one_shot_view_start_animation(OneShotView* view, const Icon* icon);
|
||||
View* one_shot_view_get_view(OneShotView* view);
|
||||
@@ -1,17 +1,16 @@
|
||||
#include "assets_icons.h"
|
||||
#include "cmsis_os2.h"
|
||||
#include "desktop/desktop.h"
|
||||
#include "desktop_i.h"
|
||||
#include "gui/view_composed.h"
|
||||
#include <dolphin/dolphin.h>
|
||||
#include <furi/pubsub.h>
|
||||
#include <furi/record.h>
|
||||
#include "portmacro.h"
|
||||
#include "storage/filesystem_api_defines.h"
|
||||
#include "storage/storage.h"
|
||||
#include <stdint.h>
|
||||
#include <power/power_service/power.h>
|
||||
#include "animations/animation_manager.h"
|
||||
#include "desktop/scenes/desktop_scene.h"
|
||||
#include "desktop/scenes/desktop_scene_i.h"
|
||||
#include "desktop/views/desktop_locked.h"
|
||||
#include "desktop_i.h"
|
||||
|
||||
#include <storage/storage.h>
|
||||
#include <assets_icons.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <portmacro.h>
|
||||
#include <stdint.h>
|
||||
|
||||
static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
|
||||
furi_assert(canvas);
|
||||
@@ -50,44 +49,27 @@ Desktop* desktop_alloc() {
|
||||
view_dispatcher_set_navigation_event_callback(
|
||||
desktop->view_dispatcher, desktop_back_event_callback);
|
||||
|
||||
desktop->dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
|
||||
|
||||
desktop->main_view_composed = view_composed_alloc();
|
||||
desktop->main_view = desktop_main_alloc();
|
||||
view_composed_tie_views(
|
||||
desktop->main_view_composed,
|
||||
desktop->dolphin_view,
|
||||
desktop_main_get_view(desktop->main_view));
|
||||
view_composed_top_enable(desktop->main_view_composed, true);
|
||||
|
||||
desktop->locked_view_composed = view_composed_alloc();
|
||||
desktop->locked_view = desktop_locked_alloc();
|
||||
view_composed_tie_views(
|
||||
desktop->locked_view_composed,
|
||||
desktop->dolphin_view,
|
||||
desktop_locked_get_view(desktop->locked_view));
|
||||
view_composed_top_enable(desktop->locked_view_composed, true);
|
||||
|
||||
desktop->lock_menu = desktop_lock_menu_alloc();
|
||||
desktop->debug_view = desktop_debug_alloc();
|
||||
desktop->first_start_view = desktop_first_start_alloc();
|
||||
desktop->hw_mismatch_popup = popup_alloc();
|
||||
desktop->code_input = code_input_alloc();
|
||||
desktop->main_view_stack = view_stack_alloc();
|
||||
desktop->main_view = desktop_main_alloc();
|
||||
View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
|
||||
view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
|
||||
view_stack_add_view(desktop->main_view_stack, dolphin_view);
|
||||
view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
|
||||
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewMain,
|
||||
view_composed_get_view(desktop->main_view_composed));
|
||||
desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewLockMenu,
|
||||
desktop_lock_menu_get_view(desktop->lock_menu));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewLocked,
|
||||
view_composed_get_view(desktop->locked_view_composed));
|
||||
view_dispatcher_add_view(
|
||||
desktop->view_dispatcher,
|
||||
DesktopViewFirstStart,
|
||||
@@ -123,8 +105,8 @@ void desktop_free(Desktop* desktop) {
|
||||
scene_manager_free(desktop->scene_manager);
|
||||
|
||||
animation_manager_free(desktop->animation_manager);
|
||||
view_composed_free(desktop->main_view_composed);
|
||||
view_composed_free(desktop->locked_view_composed);
|
||||
view_stack_free(desktop->main_view_stack);
|
||||
view_stack_free(desktop->locked_view_stack);
|
||||
desktop_main_free(desktop->main_view);
|
||||
desktop_lock_menu_free(desktop->lock_menu);
|
||||
desktop_locked_free(desktop->locked_view);
|
||||
@@ -163,15 +145,14 @@ int32_t desktop_srv(void* p) {
|
||||
SAVE_DESKTOP_SETTINGS(&desktop->settings);
|
||||
}
|
||||
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
|
||||
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
|
||||
furi_hal_usb_disable();
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
|
||||
}
|
||||
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
|
||||
if(desktop_is_first_start()) {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
|
||||
}
|
||||
|
||||
@@ -1,31 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "cmsis_os2.h"
|
||||
#include "desktop.h"
|
||||
|
||||
#include "animations/animation_manager.h"
|
||||
#include "gui/view_composed.h"
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/modules/popup.h>
|
||||
#include <gui/modules/code_input.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <assets_icons.h>
|
||||
#include <storage/storage.h>
|
||||
#include <power/power_service/power.h>
|
||||
|
||||
#include "views/desktop_main.h"
|
||||
#include "views/desktop_first_start.h"
|
||||
#include "views/desktop_lock_menu.h"
|
||||
#include "views/desktop_locked.h"
|
||||
#include "views/desktop_debug.h"
|
||||
|
||||
#include "scenes/desktop_scene.h"
|
||||
#include "desktop/desktop_settings/desktop_settings.h"
|
||||
#include <gui/icon.h>
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view_stack.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/modules/popup.h>
|
||||
#include <gui/modules/code_input.h>
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
#define STATUS_BAR_Y_SHIFT 13
|
||||
|
||||
@@ -54,12 +44,11 @@ struct Desktop {
|
||||
DesktopDebugView* debug_view;
|
||||
CodeInput* code_input;
|
||||
|
||||
View* dolphin_view;
|
||||
DesktopMainView* main_view;
|
||||
DesktopLockedView* locked_view;
|
||||
|
||||
ViewComposed* main_view_composed;
|
||||
ViewComposed* locked_view_composed;
|
||||
ViewStack* main_view_stack;
|
||||
ViewStack* locked_view_stack;
|
||||
|
||||
DesktopSettings settings;
|
||||
PinCode pincode_buffer;
|
||||
@@ -69,8 +58,6 @@ struct Desktop {
|
||||
AnimationManager* animation_manager;
|
||||
osSemaphoreId_t unload_animation_semaphore;
|
||||
FuriPubSubSubscription* app_start_stop_subscription;
|
||||
|
||||
char* text_buffer;
|
||||
};
|
||||
|
||||
Desktop* desktop_alloc();
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "desktop_settings_app.h"
|
||||
#include <furi.h>
|
||||
#include "scenes/desktop_settings_scene.h"
|
||||
|
||||
static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
|
||||
furi_assert(context);
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <gui/modules/submenu.h>
|
||||
@@ -10,8 +8,6 @@
|
||||
|
||||
#include "desktop_settings.h"
|
||||
|
||||
#include "scenes/desktop_settings_scene.h"
|
||||
|
||||
typedef enum {
|
||||
CodeEventsSetPin,
|
||||
CodeEventsChangePin,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "../desktop_settings_app.h"
|
||||
#include "applications.h"
|
||||
#include "desktop/desktop_settings/desktop_settings.h"
|
||||
#include "desktop_settings_scene.h"
|
||||
|
||||
static void desktop_settings_scene_favorite_submenu_callback(void* context, uint32_t index) {
|
||||
DesktopSettingsApp* app = context;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../desktop_settings_app.h"
|
||||
#include "desktop/desktop_settings/desktop_settings.h"
|
||||
#include "desktop_settings_scene.h"
|
||||
|
||||
#define SCENE_EXIT_EVENT (0U)
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "../desktop_settings_app.h"
|
||||
#include "applications.h"
|
||||
#include "desktop_settings_scene.h"
|
||||
|
||||
static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
|
||||
DesktopSettingsApp* app = context;
|
||||
|
||||
Executable → Regular
+1
@@ -1,5 +1,6 @@
|
||||
#include "../desktop_settings_app.h"
|
||||
#include "applications.h"
|
||||
#include "desktop_settings_scene.h"
|
||||
|
||||
enum DesktopSettingsStartSubmenuIndex {
|
||||
DesktopSettingsStartSubmenuIndexFavorite,
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
ADD_SCENE(desktop, main, Main)
|
||||
ADD_SCENE(desktop, lock_menu, LockMenu)
|
||||
ADD_SCENE(desktop, locked, Locked)
|
||||
ADD_SCENE(desktop, debug, Debug)
|
||||
ADD_SCENE(desktop, first_start, FirstStart)
|
||||
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_debug.h"
|
||||
|
||||
#include <dolphin/dolphin.h>
|
||||
#include <dolphin/helpers/dolphin_deed.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_debug.h"
|
||||
#include "desktop_scene.h"
|
||||
|
||||
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
@@ -31,13 +34,13 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
|
||||
break;
|
||||
|
||||
case DesktopDebugEventDeed:
|
||||
dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
|
||||
dolphin_deed(dolphin, DolphinDeedIbuttonEmulate);
|
||||
desktop_debug_get_dolphin_data(desktop->debug_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopDebugEventWrongDeed:
|
||||
dolphin_deed(dolphin, DolphinDeedWrong);
|
||||
dolphin_deed(dolphin, DolphinDeedIbuttonRead);
|
||||
desktop_debug_get_dolphin_data(desktop->debug_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
|
||||
#define DesktopFaultEventExit 0x00FF00FF
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#include <power/power_service/power.h>
|
||||
#include <storage/storage.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_first_start.h"
|
||||
#include "../views/desktop_events.h"
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#include "../desktop_i.h"
|
||||
#include <gui/scene_manager.h>
|
||||
#include <furi_hal_version.h>
|
||||
|
||||
#include "desktop_scene.h"
|
||||
#include "../desktop_i.h"
|
||||
|
||||
#define HW_MISMATCH_BACK_EVENT (0UL)
|
||||
|
||||
void desktop_scene_hw_mismatch_callback(void* context) {
|
||||
@@ -11,11 +14,14 @@ void desktop_scene_hw_mismatch_callback(void* context) {
|
||||
void desktop_scene_hw_mismatch_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
furi_assert(desktop);
|
||||
furi_assert(!desktop->text_buffer);
|
||||
Popup* popup = desktop->hw_mismatch_popup;
|
||||
desktop->text_buffer = furi_alloc(256);
|
||||
|
||||
char* text_buffer = furi_alloc(256);
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
|
||||
|
||||
snprintf(
|
||||
desktop->text_buffer,
|
||||
text_buffer,
|
||||
256,
|
||||
"HW target: %d\nFW target: %d",
|
||||
furi_hal_version_get_hw_target(),
|
||||
@@ -23,8 +29,7 @@ void desktop_scene_hw_mismatch_on_enter(void* context) {
|
||||
popup_set_context(popup, desktop);
|
||||
popup_set_header(
|
||||
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_text(
|
||||
popup, desktop->text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
|
||||
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
|
||||
}
|
||||
@@ -50,12 +55,13 @@ bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event)
|
||||
void desktop_scene_hw_mismatch_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
furi_assert(desktop);
|
||||
furi_assert(desktop->text_buffer);
|
||||
Popup* popup = desktop->hw_mismatch_popup;
|
||||
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
|
||||
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
||||
popup_set_callback(popup, NULL);
|
||||
popup_set_context(popup, NULL);
|
||||
free(desktop->text_buffer);
|
||||
desktop->text_buffer = NULL;
|
||||
char* text_buffer =
|
||||
(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
|
||||
free(text_buffer);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
typedef enum {
|
||||
DesktopMainSceneStateUnlocked,
|
||||
DesktopMainSceneStateLockedWithPin,
|
||||
DesktopMainSceneStateLockedNoPin,
|
||||
} DesktopMainSceneState;
|
||||
@@ -1,8 +1,11 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_lock_menu.h"
|
||||
#include <toolbox/saved_struct.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_lock_menu.h"
|
||||
#include "desktop_scene_i.h"
|
||||
#include "desktop_scene.h"
|
||||
|
||||
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
@@ -26,17 +29,15 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
|
||||
switch(event.event) {
|
||||
case DesktopLockMenuEventLock:
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockMenuEventPinLock:
|
||||
if(desktop->settings.pincode.length > 0) {
|
||||
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
|
||||
furi_hal_usb_disable();
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
} else {
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
|
||||
}
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_locked.h"
|
||||
#include "desktop/views/desktop_main.h"
|
||||
|
||||
void desktop_scene_locked_callback(DesktopEvent event, void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
||||
}
|
||||
|
||||
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
|
||||
furi_assert(context);
|
||||
Desktop* desktop = context;
|
||||
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_enter(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
DesktopLockedView* locked_view = desktop->locked_view;
|
||||
|
||||
animation_manager_set_new_idle_callback(
|
||||
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
|
||||
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
|
||||
desktop_locked_reset_door_pos(locked_view);
|
||||
desktop_locked_update_hint_timeout(locked_view);
|
||||
|
||||
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
|
||||
|
||||
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
|
||||
|
||||
view_port_enabled_set(desktop->lock_viewport, true);
|
||||
osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
|
||||
}
|
||||
|
||||
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
|
||||
bool match = false;
|
||||
|
||||
size_t length = desktop->pincode_buffer.length;
|
||||
length = code_input_push(desktop->pincode_buffer.data, length, event);
|
||||
desktop->pincode_buffer.length = length;
|
||||
|
||||
match = code_input_compare(
|
||||
desktop->pincode_buffer.data,
|
||||
length,
|
||||
desktop->settings.pincode.data,
|
||||
desktop->settings.pincode.length);
|
||||
|
||||
if(match) {
|
||||
desktop->pincode_buffer.length = 0;
|
||||
furi_hal_usb_enable();
|
||||
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
|
||||
desktop_main_unlocked(desktop->main_view);
|
||||
}
|
||||
|
||||
return match;
|
||||
}
|
||||
|
||||
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
|
||||
bool consumed = false;
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case DesktopLockedEventUnlock:
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventUpdate:
|
||||
desktop_locked_manage_redraw(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopLockedEventInputReset:
|
||||
desktop->pincode_buffer.length = 0;
|
||||
break;
|
||||
case DesktopLockedEventCheckAnimation:
|
||||
animation_manager_check_blocking_process(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
default:
|
||||
if(desktop_scene_locked_check_pin(desktop, event.event)) {
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
|
||||
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
||||
consumed = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_scene_locked_on_exit(void* context) {
|
||||
Desktop* desktop = (Desktop*)context;
|
||||
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
||||
desktop_locked_reset_counter(desktop->locked_view);
|
||||
osTimerStop(desktop->locked_view->timer);
|
||||
}
|
||||
@@ -1,17 +1,14 @@
|
||||
#include "../desktop_i.h"
|
||||
#include "../views/desktop_main.h"
|
||||
#include "applications.h"
|
||||
#include "assets_icons.h"
|
||||
#include "cmsis_os2.h"
|
||||
#include "desktop/desktop.h"
|
||||
#include "desktop/views/desktop_events.h"
|
||||
#include "dolphin/dolphin.h"
|
||||
#include "furi/pubsub.h"
|
||||
#include "furi/record.h"
|
||||
#include "furi/thread.h"
|
||||
#include "storage/storage_glue.h"
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <applications.h>
|
||||
#include <assets_icons.h>
|
||||
#include <loader/loader.h>
|
||||
#include <m-list.h>
|
||||
|
||||
#include "desktop/desktop_i.h"
|
||||
#include "desktop/views/desktop_main.h"
|
||||
#include "desktop_scene.h"
|
||||
#include "desktop_scene_i.h"
|
||||
|
||||
#define MAIN_VIEW_DEFAULT (0UL)
|
||||
|
||||
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
|
||||
@@ -81,17 +78,31 @@ void desktop_scene_main_on_enter(void* context) {
|
||||
desktop->animation_manager, desktop_scene_main_check_animation_callback);
|
||||
animation_manager_set_interact_callback(
|
||||
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
|
||||
desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
|
||||
|
||||
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
|
||||
Loader* loader = furi_record_open("loader");
|
||||
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
|
||||
loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
|
||||
loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
|
||||
furi_record_close("loader");
|
||||
|
||||
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
|
||||
view_port_enabled_set(desktop->lock_viewport, false);
|
||||
|
||||
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
|
||||
DesktopMainEventUnlocked) {
|
||||
desktop_main_unlocked(desktop->main_view);
|
||||
DesktopMainSceneState state =
|
||||
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
|
||||
if(state == DesktopMainSceneStateLockedNoPin) {
|
||||
desktop_locked_lock(desktop->locked_view);
|
||||
view_port_enabled_set(desktop->lock_viewport, true);
|
||||
} else if(state == DesktopMainSceneStateLockedWithPin) {
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
furi_assert(desktop->settings.pincode.length > 0);
|
||||
desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
|
||||
view_port_enabled_set(desktop->lock_viewport, true);
|
||||
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
|
||||
furi_hal_usb_disable();
|
||||
} else {
|
||||
furi_assert(state == DesktopMainSceneStateUnlocked);
|
||||
view_port_enabled_set(desktop->lock_viewport, false);
|
||||
}
|
||||
|
||||
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
|
||||
@@ -120,22 +131,22 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
|
||||
case DesktopMainEventOpenArchive:
|
||||
#ifdef APP_ARCHIVE
|
||||
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
||||
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
||||
animation_manager_load_and_continue_animation(desktop->animation_manager);
|
||||
#endif
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
case DesktopMainEventOpenFavorite:
|
||||
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
||||
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
||||
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
|
||||
desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
|
||||
Loader* loader = furi_record_open("loader");
|
||||
LoaderStatus status =
|
||||
loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
|
||||
furi_check(status == LoaderStatusOk);
|
||||
furi_record_close("loader");
|
||||
} else {
|
||||
FURI_LOG_E("DesktopSrv", "Can't find favorite application");
|
||||
}
|
||||
animation_manager_load_and_continue_animation(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
@@ -160,6 +171,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
||||
animation_manager_load_and_continue_animation(desktop->animation_manager);
|
||||
consumed = true;
|
||||
break;
|
||||
case DesktopMainEventUnlocked:
|
||||
consumed = true;
|
||||
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
|
||||
furi_hal_usb_enable();
|
||||
view_port_enabled_set(desktop->lock_viewport, false);
|
||||
scene_manager_set_scene_state(
|
||||
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
|
||||
break;
|
||||
case DesktopMainEventUpdate:
|
||||
desktop_locked_update(desktop->locked_view);
|
||||
consumed = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
@@ -177,7 +200,9 @@ void desktop_scene_main_on_exit(void* context) {
|
||||
* is finished, that's why we can be sure there is no task waiting
|
||||
* for start/stop semaphore
|
||||
*/
|
||||
furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
|
||||
Loader* loader = furi_record_open("loader");
|
||||
furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
|
||||
furi_record_close("loader");
|
||||
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
|
||||
|
||||
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
||||
@@ -185,5 +210,4 @@ void desktop_scene_main_on_exit(void* context) {
|
||||
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
||||
animation_manager_set_context(desktop->animation_manager, desktop);
|
||||
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
|
||||
desktop_main_reset_hint(desktop->main_view);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include <toolbox/version.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_debug.h"
|
||||
|
||||
#include "dolphin/helpers/dolphin_state.h"
|
||||
#include "dolphin/dolphin.h"
|
||||
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui_i.h>
|
||||
#include <stdint.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
#include <storage/storage.h>
|
||||
#include <time.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
typedef struct DesktopDebugView DesktopDebugView;
|
||||
|
||||
@@ -6,6 +6,7 @@ typedef enum {
|
||||
DesktopMainEventOpenFavorite,
|
||||
DesktopMainEventOpenMenu,
|
||||
DesktopMainEventOpenDebug,
|
||||
DesktopMainEventUpdate,
|
||||
DesktopMainEventUnlocked,
|
||||
DesktopMainEventRightShort,
|
||||
DesktopMainEventCheckAnimation,
|
||||
@@ -14,8 +15,6 @@ typedef enum {
|
||||
DesktopMainEventBeforeAppStarted,
|
||||
DesktopMainEventAfterAppFinished,
|
||||
DesktopLockedEventUnlock,
|
||||
DesktopLockedEventUpdate,
|
||||
DesktopLockedEventInputReset,
|
||||
DesktopLockedEventCheckAnimation,
|
||||
DesktopLockedEventMax,
|
||||
DesktopDebugEventDeed,
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <gui/elements.h>
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_first_start.h"
|
||||
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
|
||||
#include "desktop_events.h"
|
||||
|
||||
typedef struct DesktopFirstStartView DesktopFirstStartView;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include <furi.h>
|
||||
#include <gui/elements.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_lock_menu.h"
|
||||
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
#define HINT_TIMEOUT 2
|
||||
|
||||
@@ -1,6 +1,42 @@
|
||||
#include "desktop/desktop_settings/desktop_settings.h"
|
||||
#include "furi/check.h"
|
||||
#include "gui/view.h"
|
||||
#include "portmacro.h"
|
||||
#include <furi.h>
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/elements.h>
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_locked.h"
|
||||
#include <stdint.h>
|
||||
|
||||
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
|
||||
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
|
||||
|
||||
struct DesktopLockedView {
|
||||
View* view;
|
||||
DesktopLockedViewCallback callback;
|
||||
void* context;
|
||||
|
||||
TimerHandle_t timer;
|
||||
uint8_t lock_count;
|
||||
uint32_t lock_lastpress;
|
||||
|
||||
PinCode pincode;
|
||||
PinCode pincode_input;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint32_t hint_icon_expire_at;
|
||||
bool unlocked_hint;
|
||||
bool locked;
|
||||
bool pin_locked;
|
||||
|
||||
int8_t door_left_x;
|
||||
int8_t door_right_x;
|
||||
bool animation_seq_end;
|
||||
} DesktopLockedViewModel;
|
||||
|
||||
static void desktop_locked_unlock(DesktopLockedView* locked_view);
|
||||
|
||||
void desktop_locked_set_callback(
|
||||
DesktopLockedView* locked_view,
|
||||
@@ -12,98 +48,69 @@ void desktop_locked_set_callback(
|
||||
locked_view->context = context;
|
||||
}
|
||||
|
||||
void locked_view_timer_callback(void* context) {
|
||||
DesktopLockedView* locked_view = context;
|
||||
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
|
||||
void locked_view_timer_callback(TimerHandle_t timer) {
|
||||
DesktopLockedView* locked_view = pvTimerGetTimerID(timer);
|
||||
locked_view->callback(DesktopMainEventUpdate, locked_view->context);
|
||||
}
|
||||
|
||||
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
|
||||
return true;
|
||||
});
|
||||
static void desktop_locked_update_hint_icon_timeout(DesktopLockedView* locked_view) {
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
|
||||
view_commit_model(locked_view->view, true);
|
||||
}
|
||||
|
||||
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->animation_seq_end = false;
|
||||
model->door_left_x = DOOR_L_POS;
|
||||
model->door_right_x = DOOR_R_POS;
|
||||
return true;
|
||||
});
|
||||
static void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
model->animation_seq_end = false;
|
||||
model->door_left_x = DOOR_L_POS;
|
||||
model->door_right_x = DOOR_R_POS;
|
||||
view_commit_model(locked_view->view, true);
|
||||
}
|
||||
|
||||
void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
|
||||
bool animation_seq_end;
|
||||
void desktop_locked_update(DesktopLockedView* locked_view) {
|
||||
bool stop_timer = false;
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->animation_seq_end = !model->door_left_x;
|
||||
animation_seq_end = model->animation_seq_end;
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
if(model->locked) {
|
||||
if(model->door_left_x != DOOR_L_POS_MAX) {
|
||||
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
|
||||
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
|
||||
} else {
|
||||
model->animation_seq_end = true;
|
||||
}
|
||||
stop_timer = model->animation_seq_end;
|
||||
} else {
|
||||
model->unlocked_hint = false;
|
||||
stop_timer = true;
|
||||
}
|
||||
view_commit_model(locked_view->view, true);
|
||||
|
||||
if(!model->animation_seq_end) {
|
||||
model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
|
||||
model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
|
||||
} else {
|
||||
model->hint_expire_at = !model->hint_expire_at;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
if(animation_seq_end) {
|
||||
osTimerStop(locked_view->timer);
|
||||
if(stop_timer) {
|
||||
xTimerStop(locked_view->timer, portMAX_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
|
||||
locked_view->lock_count = 0;
|
||||
locked_view->lock_lastpress = 0;
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->hint_expire_at = 0;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
model->pin_lock = locked;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_locked_render(Canvas* canvas, void* model) {
|
||||
void desktop_locked_draw(Canvas* canvas, void* model) {
|
||||
DesktopLockedViewModel* m = model;
|
||||
uint32_t now = osKernelGetTickCount();
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if(!m->animation_seq_end) {
|
||||
canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
|
||||
canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
|
||||
}
|
||||
|
||||
if(m->animation && m->animation_seq_end) {
|
||||
if(m->status_bar_background_black) {
|
||||
canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
|
||||
}
|
||||
canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
|
||||
}
|
||||
|
||||
if(now < m->hint_expire_at) {
|
||||
if(m->locked) {
|
||||
if(!m->animation_seq_end) {
|
||||
canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
|
||||
canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
|
||||
|
||||
} else if(!m->pin_lock) {
|
||||
} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
|
||||
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
|
||||
}
|
||||
} else {
|
||||
if(m->unlocked_hint) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,85 +123,72 @@ bool desktop_locked_input(InputEvent* event, void* context) {
|
||||
furi_assert(event);
|
||||
furi_assert(context);
|
||||
DesktopLockedView* locked_view = context;
|
||||
|
||||
uint32_t press_time = 0;
|
||||
bool locked = false;
|
||||
bool locked_with_pin = false;
|
||||
uint32_t press_time = xTaskGetTickCount();
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
locked_with_pin = model->pin_lock;
|
||||
return false;
|
||||
});
|
||||
|
||||
if(event->type == InputTypeShort) {
|
||||
if(locked_with_pin) {
|
||||
press_time = osKernelGetTickCount();
|
||||
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
|
||||
}
|
||||
|
||||
locked_view->callback(event->key, locked_view->context);
|
||||
} else {
|
||||
desktop_locked_update_hint_timeout(locked_view);
|
||||
|
||||
if(event->key == InputKeyBack) {
|
||||
press_time = osKernelGetTickCount();
|
||||
// check if pressed sequentially
|
||||
if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count++;
|
||||
}
|
||||
|
||||
if(locked_view->lock_count == UNLOCK_CNT) {
|
||||
locked_view->lock_count = 0;
|
||||
locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
|
||||
}
|
||||
}
|
||||
{
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
bool changed = false;
|
||||
locked = model->locked;
|
||||
locked_with_pin = model->pin_locked;
|
||||
if(!locked && model->unlocked_hint && event->type == InputTypePress) {
|
||||
model->unlocked_hint = false;
|
||||
changed = true;
|
||||
}
|
||||
view_commit_model(locked_view->view, changed);
|
||||
}
|
||||
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
|
||||
if(!locked || (event->type != InputTypeShort)) {
|
||||
return locked;
|
||||
}
|
||||
|
||||
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count = 0;
|
||||
locked_view->pincode_input.length = 0;
|
||||
}
|
||||
|
||||
if(locked_with_pin) {
|
||||
locked_view->pincode_input.length = code_input_push(
|
||||
locked_view->pincode_input.data, locked_view->pincode_input.length, event->key);
|
||||
bool match = code_input_compare(
|
||||
locked_view->pincode_input.data,
|
||||
locked_view->pincode_input.length,
|
||||
locked_view->pincode.data,
|
||||
locked_view->pincode.length);
|
||||
|
||||
if(match) {
|
||||
desktop_locked_unlock(locked_view);
|
||||
}
|
||||
} else {
|
||||
if(event->key == InputKeyBack) {
|
||||
locked_view->lock_lastpress = press_time;
|
||||
locked_view->lock_count++;
|
||||
if(locked_view->lock_count == UNLOCK_CNT) {
|
||||
desktop_locked_unlock(locked_view);
|
||||
}
|
||||
} else {
|
||||
desktop_locked_update_hint_icon_timeout(locked_view);
|
||||
locked_view->lock_count = 0;
|
||||
}
|
||||
}
|
||||
// All events consumed
|
||||
return true;
|
||||
}
|
||||
|
||||
void desktop_locked_enter(void* context) {
|
||||
DesktopLockedView* locked_view = context;
|
||||
locked_view->lock_lastpress = press_time;
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
if(model->animation) icon_animation_start(model->animation);
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_locked_exit(void* context) {
|
||||
DesktopLockedView* locked_view = context;
|
||||
|
||||
with_view_model(
|
||||
locked_view->view, (DesktopLockedViewModel * model) {
|
||||
if(model->animation) icon_animation_stop(model->animation);
|
||||
return false;
|
||||
});
|
||||
return locked;
|
||||
}
|
||||
|
||||
DesktopLockedView* desktop_locked_alloc() {
|
||||
DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
|
||||
locked_view->view = view_alloc();
|
||||
locked_view->timer =
|
||||
osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
|
||||
xTimerCreate("Locked view", 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
|
||||
|
||||
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
|
||||
view_set_context(locked_view->view, locked_view);
|
||||
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
|
||||
view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_draw);
|
||||
view_set_input_callback(locked_view->view, desktop_locked_input);
|
||||
view_set_enter_callback(locked_view->view, desktop_locked_enter);
|
||||
view_set_exit_callback(locked_view->view, desktop_locked_exit);
|
||||
|
||||
return locked_view;
|
||||
}
|
||||
@@ -205,3 +199,37 @@ void desktop_locked_free(DesktopLockedView* locked_view) {
|
||||
view_free(locked_view->view);
|
||||
free(locked_view);
|
||||
}
|
||||
|
||||
void desktop_locked_lock(DesktopLockedView* locked_view) {
|
||||
locked_view->pincode.length = 0;
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
model->locked = true;
|
||||
model->pin_locked = false;
|
||||
view_commit_model(locked_view->view, true);
|
||||
desktop_locked_reset_door_pos(locked_view);
|
||||
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
|
||||
}
|
||||
|
||||
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode) {
|
||||
locked_view->pincode = pincode;
|
||||
locked_view->pincode_input.length = 0;
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
model->locked = true;
|
||||
model->pin_locked = true;
|
||||
view_commit_model(locked_view->view, true);
|
||||
desktop_locked_reset_door_pos(locked_view);
|
||||
xTimerChangePeriod(locked_view->timer, DOOR_MOVING_INTERVAL_MS, portMAX_DELAY);
|
||||
}
|
||||
|
||||
static void desktop_locked_unlock(DesktopLockedView* locked_view) {
|
||||
furi_assert(locked_view);
|
||||
|
||||
locked_view->lock_count = 0;
|
||||
DesktopLockedViewModel* model = view_get_model(locked_view->view);
|
||||
model->locked = false;
|
||||
model->pin_locked = false;
|
||||
model->unlocked_hint = true;
|
||||
view_commit_model(locked_view->view, true);
|
||||
locked_view->callback(DesktopMainEventUnlocked, locked_view->context);
|
||||
xTimerChangePeriod(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS, portMAX_DELAY);
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui_i.h>
|
||||
#include <desktop/desktop_settings/desktop_settings.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
#define UNLOCK_RST_TIMEOUT 300
|
||||
#define UNLOCK_CNT 2 // 3 actually
|
||||
#define UNLOCK_CNT 3
|
||||
|
||||
#define DOOR_L_POS -57
|
||||
#define DOOR_L_POS_MAX 0
|
||||
@@ -24,40 +21,16 @@ typedef struct DesktopLockedView DesktopLockedView;
|
||||
|
||||
typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
struct DesktopLockedView {
|
||||
View* view;
|
||||
DesktopLockedViewCallback callback;
|
||||
void* context;
|
||||
|
||||
osTimerId_t timer;
|
||||
uint8_t lock_count;
|
||||
uint32_t lock_lastpress;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
IconAnimation* animation;
|
||||
uint32_t hint_expire_at;
|
||||
|
||||
bool status_bar_background_black;
|
||||
uint8_t scene_num;
|
||||
int8_t door_left_x;
|
||||
int8_t door_right_x;
|
||||
bool animation_seq_end;
|
||||
|
||||
bool pin_lock;
|
||||
} DesktopLockedViewModel;
|
||||
|
||||
void desktop_locked_set_callback(
|
||||
DesktopLockedView* locked_view,
|
||||
DesktopLockedViewCallback callback,
|
||||
void* context);
|
||||
|
||||
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
|
||||
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
|
||||
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
|
||||
void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
|
||||
void desktop_locked_update(DesktopLockedView* locked_view);
|
||||
|
||||
View* desktop_locked_get_view(DesktopLockedView* locked_view);
|
||||
DesktopLockedView* desktop_locked_alloc();
|
||||
void desktop_locked_free(DesktopLockedView* locked_view);
|
||||
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);
|
||||
|
||||
void desktop_locked_lock_pincode(DesktopLockedView* locked_view, PinCode pincode);
|
||||
void desktop_locked_lock(DesktopLockedView* locked_view);
|
||||
|
||||
@@ -1,13 +1,19 @@
|
||||
#include "dolphin/dolphin.h"
|
||||
#include "furi/record.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "gui/view.h"
|
||||
#include "gui/view_composed.h"
|
||||
#include "input/input.h"
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <furi.h>
|
||||
#include <input/input.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
#include "../desktop_i.h"
|
||||
#include "desktop_main.h"
|
||||
//#include "../animations/views/bubble_animation_view.h"
|
||||
|
||||
struct DesktopMainView {
|
||||
View* view;
|
||||
DesktopMainViewCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
void desktop_main_set_callback(
|
||||
DesktopMainView* main_view,
|
||||
@@ -19,59 +25,6 @@ void desktop_main_set_callback(
|
||||
main_view->context = context;
|
||||
}
|
||||
|
||||
void desktop_main_reset_hint(DesktopMainView* main_view) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
model->hint_expire_at = 0;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_switch_dolphin_animation(
|
||||
DesktopMainView* main_view,
|
||||
const Icon* icon,
|
||||
bool status_bar_background_black) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_free(model->animation);
|
||||
model->animation = icon_animation_alloc(icon);
|
||||
view_tie_icon_animation(main_view->view, model->animation);
|
||||
icon_animation_start(model->animation);
|
||||
model->icon = NULL;
|
||||
model->status_bar_background_black = status_bar_background_black;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_free(model->animation);
|
||||
model->animation = NULL;
|
||||
model->icon = icon;
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_render(Canvas* canvas, void* model) {
|
||||
DesktopMainViewModel* m = model;
|
||||
uint32_t now = osKernelGetTickCount();
|
||||
|
||||
if(m->status_bar_background_black) {
|
||||
canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
|
||||
}
|
||||
if(m->icon) {
|
||||
canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
|
||||
} else if(m->animation) {
|
||||
canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
|
||||
}
|
||||
|
||||
if(now < m->hint_expire_at) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
|
||||
}
|
||||
}
|
||||
|
||||
View* desktop_main_get_view(DesktopMainView* main_view) {
|
||||
furi_assert(main_view);
|
||||
return main_view->view;
|
||||
@@ -100,40 +53,16 @@ bool desktop_main_input(InputEvent* event, void* context) {
|
||||
consumed = true;
|
||||
}
|
||||
|
||||
desktop_main_reset_hint(main_view);
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void desktop_main_enter(void* context) {
|
||||
DesktopMainView* main_view = context;
|
||||
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_start(model->animation);
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
void desktop_main_exit(void* context) {
|
||||
DesktopMainView* main_view = context;
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
if(model->animation) icon_animation_stop(model->animation);
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
DesktopMainView* desktop_main_alloc() {
|
||||
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
|
||||
|
||||
main_view->view = view_alloc();
|
||||
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
|
||||
view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
|
||||
view_set_context(main_view->view, main_view);
|
||||
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
|
||||
view_set_input_callback(main_view->view, desktop_main_input);
|
||||
view_set_enter_callback(main_view->view, desktop_main_enter);
|
||||
view_set_exit_callback(main_view->view, desktop_main_exit);
|
||||
|
||||
return main_view;
|
||||
}
|
||||
@@ -143,11 +72,3 @@ void desktop_main_free(DesktopMainView* main_view) {
|
||||
view_free(main_view->view);
|
||||
free(main_view);
|
||||
}
|
||||
|
||||
void desktop_main_unlocked(DesktopMainView* main_view) {
|
||||
with_view_model(
|
||||
main_view->view, (DesktopMainViewModel * model) {
|
||||
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,31 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/view_composed.h"
|
||||
#include <gui/gui_i.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/canvas.h>
|
||||
#include <gui/elements.h>
|
||||
#include <furi.h>
|
||||
#include "desktop_events.h"
|
||||
|
||||
typedef struct DesktopMainView DesktopMainView;
|
||||
|
||||
typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
|
||||
|
||||
struct DesktopMainView {
|
||||
View* view;
|
||||
DesktopMainViewCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
IconAnimation* animation;
|
||||
const Icon* icon;
|
||||
uint8_t scene_num;
|
||||
bool status_bar_background_black;
|
||||
uint32_t hint_expire_at;
|
||||
} DesktopMainViewModel;
|
||||
|
||||
void desktop_main_set_callback(
|
||||
DesktopMainView* main_view,
|
||||
DesktopMainViewCallback callback,
|
||||
@@ -34,10 +15,3 @@ void desktop_main_set_callback(
|
||||
View* desktop_main_get_view(DesktopMainView* main_view);
|
||||
DesktopMainView* desktop_main_alloc();
|
||||
void desktop_main_free(DesktopMainView* main_view);
|
||||
void desktop_main_switch_dolphin_animation(
|
||||
DesktopMainView* main_view,
|
||||
const Icon* icon,
|
||||
bool status_bar_background_black);
|
||||
void desktop_main_unlocked(DesktopMainView* main_view);
|
||||
void desktop_main_reset_hint(DesktopMainView* main_view);
|
||||
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon);
|
||||
|
||||
Reference in New Issue
Block a user