Albert Kharisov
84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring ( #965 )
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* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
Albert Kharisov
a39002ce22
[FL-2150] Dolphin animation refactoring ( #938 )
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* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
Add multi-line bubbles
Add support for passive bubbles (frame_order values starts from passive now)
Add hard-coded delay (active_shift) for active state enabling
Fix active state handling
Fix leaks
Fix parsing uncorrect bubble_animation meta file
Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
View correct activation
Refactoring + blocking animation
Freeze first passive/active frames
Many insert/eject SD tests fixes
Add system animations
Add Loader events app started/finished
Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00
Albert Kharisov
9b8a139e2b
[FL-1995] New dolphin animations (part 1) ( #835 )
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* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.
Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00
its your bedtime
5dbfe3d90a
Dolphin_srv timestamp and butthurt; Desktop_srv refactoring ( #750 )
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* dolphin_srv: save timestamp on deed; desktop_srv minor refactoring
* dolphin_srv timegated butthurt increse, desktop refactoring
* desktop app: update debug screen
* remove debug logging
* increasing icounter affects butthurt value
* Dolphin: correct error message on DolphinStore load
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-10-07 16:32:37 +03:00
its your bedtime
7a89791b2b
Dolphin_srv: fix state load on startup ( #731 )
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* Dolphin_srv: fix dolphin state load on startup
* Dolphin: new sync and async API, state autosave. Makefile: properly escaped asterisks.
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-30 22:50:58 +03:00
its your bedtime
1c4e6ec74d
[FL-1824] Dolphin refactoring ( #701 )
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* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix
Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00
あく
1b78418f9f
FL-528 GUI: View, ViewDispather. Dolphin: first start. ( #276 )
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* GUI: view. Flooper-blooper fix compilation error.
* GUI: view and viewdispatcher bones
* GUI: view implementation, view models, view dispatcher
* GUI: view navigation, model refinement. Power: use view, view dispatcher.
* HAL Flash: proper page write. Dolphin: views. Power: views
* Dolphin: transition idle scree to Views
* Dolphin: input events on stats view. Format sources.
* HAL: flash erase. Dolphin: permanent state storage.
* Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
2021-01-08 10:42:48 +06:00
あく
73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. ( #268 )
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* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter
Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00