flipperzero-firmware/applications/gui/gui_i.h
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

60 lines
1.4 KiB
C

#pragma once
#include "gui.h"
#include <furi.h>
#include <m-array.h>
#include <stdio.h>
#include "canvas.h"
#include "canvas_i.h"
#include "view_port.h"
#include "view_port_i.h"
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
#define GUI_STATUS_BAR_HEIGHT 8
#define GUI_MAIN_X 0
#define GUI_MAIN_Y 9
#define GUI_MAIN_WIDTH GUI_DISPLAY_WIDTH
#define GUI_MAIN_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_MAIN_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
struct Gui {
// Thread and lock
osThreadId_t thread;
osMutexAttr_t mutex_attr;
osMutexId_t mutex;
// Layers and Canvas
ViewPortArray_t layers[GuiLayerMAX];
Canvas* canvas;
// Input
osMessageQueueId_t input_queue;
PubSub* input_events;
};
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/* Update GUI, request redraw
* Real redraw event will be issued only if view_port is currently visible
* Setting view_port to NULL forces redraw, but must be avoided
* @param gui, Gui instance
* @param view_port, ViewPort instance or NULL
*/
void gui_update(Gui* gui, ViewPort* view_port);
void gui_input_events_callback(const void* value, void* ctx);
void gui_lock(Gui* gui);
void gui_unlock(Gui* gui);