942bbfaefe
* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add LED API * add closing brakets * add sound api * fix led api * basic api * rename API pages * change pubsub implementation * move FURI AC -> flapp, add valuemutex example, add valuemanager implementation * pubsub usage example * user led example * update example * simplify input * add composed display * add SPI/GPIO and CC1101 bus * change cc1101 api * spi api and devices * spi api and devices * move SPI to page, add GPIO * not block pin open * backlight API and more * add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * Deprecate furi_open and furi_close (#167) Rename existing furi_open and furi_close to deprecated version * add exitcode * migrate to printf * indicate test by leds * add testing description * rename furi.h * wip basic api * add valuemutex, pubsub, split files * add value expanders * value mutex realization and tests * valuemutex test added to makefile * do not build unimplemented files * fix build furmware target f2 * redesigned minunit tests to allow testing in separate files * test file for valuemutex minunit testing * minunit partial test valuemutex * local cmsis_os2 mutex bindings * implement furi open/create, tests * migrate concurrent_access to ValueMutex * add spi header * Lib: add mlib submodule. Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
#pragma once
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#include "flipper.h"
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/*
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== Value composer ==
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*/
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typedef void(ValueComposerCallback)(void* ctx, void* state);
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void COPY_COMPOSE(void* ctx, void* state) {
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read_mutex((ValueMutex*)ctx, state, 0);
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}
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typedef enum {
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UiLayerBelowNotify
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UiLayerNotify,
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UiLayerAboveNotify
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} UiLayer;
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ValueComposerHandle* add_compose_layer(
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ValueComposer* composer, ValueComposerCallback cb, void* ctx, uint32_t layer
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);
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bool remove_compose_layer(ValueComposerHandle* handle);
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void request_compose(ValueComposerHandle* handle);
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// See [LED](LED-API) or [Display](Display-API) API for examples.
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/*
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== ValueManager ==
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More complicated concept is ValueManager.
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It is like ValueMutex, but user can subscribe to value updates.
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First of all you can use value and pubsub part as showing above:
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aquire/release mutex, read value, subscribe/unsubscribe pubsub.
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There are two specific methods for ValueManager: write_managed, commit_managed
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*/
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typedef struct {
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ValueMutex value;
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PubSub pubsub;
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} ValueManager;
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/*
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acquire value, changes it and send notify with current value.
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*/
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bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
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/*
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commit_managed works as `release_mutex` but send notify with current value.
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*/
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bool commit_managed(ValueManager* managed, void* value);
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