d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
123 lines
3.5 KiB
C
123 lines
3.5 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <api-hal-version.h>
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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union {
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InputEvent input;
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} value;
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EventType type;
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} AppEvent;
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typedef struct {
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} State;
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static void input_callback(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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AppEvent event;
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event.type = EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(event_queue, &event, 0, osWaitForever);
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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/*
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char level[20];
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uint32_t current_level = dolphin_state_get_level(dolphin->state);
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uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false);
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uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) /
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(dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap);
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*/
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canvas_clear(canvas);
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// multipass
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canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47);
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canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17);
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canvas_draw_line(canvas, 6, 0, 125, 0);
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canvas_draw_line(canvas, 127, 2, 127, 47);
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canvas_draw_dot(canvas, 126, 1);
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//portrait frame
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canvas_draw_line(canvas, 9, 6, 9, 53);
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canvas_draw_line(canvas, 10, 5, 52, 5);
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canvas_draw_line(canvas, 55, 8, 55, 53);
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canvas_draw_line(canvas, 10, 54, 54, 54);
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canvas_draw_line(canvas, 53, 5, 55, 7);
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// portrait
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canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43);
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canvas_draw_line(canvas, 59, 18, 124, 18);
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canvas_draw_line(canvas, 59, 31, 124, 31);
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canvas_draw_line(canvas, 59, 44, 124, 44);
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canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr());
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canvas_draw_str(canvas, 59, 28, "Mood: OK");
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/*
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snprintf(level, 20, "Level: %ld", current_level);
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canvas_draw_str(canvas, 59, 41, level);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54);
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*/
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release_mutex((ValueMutex*)ctx, state);
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}
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int32_t passport(void* p) {
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State _state;
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ValueMutex state_mutex;
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osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(AppEvent), NULL);
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furi_check(event_queue);
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if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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printf("cannot create mutex\r\n");
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return 0;
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}
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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AppEvent event;
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while(1) {
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State* state = (State*)acquire_mutex_block(&state_mutex);
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osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 25);
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if(event_status == osOK) {
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if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
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release_mutex(&state_mutex, state);
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break;
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}
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, state);
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}
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close("gui");
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delete_mutex(&state_mutex);
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osMessageQueueDelete(event_queue);
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return 0;
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}
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