2021-09-28 09:40:39 +00:00
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#include <furi.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <gui/elements.h>
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2021-09-28 09:40:39 +00:00
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#include "../desktop_i.h"
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2022-02-10 18:17:41 +00:00
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#include "desktop_view_lock_menu.h"
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2021-09-28 09:40:39 +00:00
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2022-01-29 09:39:10 +00:00
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#define LOCK_MENU_ITEMS_NB 3
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2021-09-28 09:40:39 +00:00
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void desktop_lock_menu_set_callback(
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DesktopLockMenuView* lock_menu,
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DesktopLockMenuViewCallback callback,
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void* context) {
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furi_assert(lock_menu);
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furi_assert(callback);
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lock_menu->callback = callback;
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lock_menu->context = context;
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}
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2021-10-26 18:34:31 +00:00
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void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->pin_set = pin_is_set;
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return true;
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});
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}
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2022-01-29 09:39:10 +00:00
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void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
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furi_assert(idx < LOCK_MENU_ITEMS_NB);
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2021-09-28 09:40:39 +00:00
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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2022-01-29 09:39:10 +00:00
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model->idx = idx;
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2021-09-28 09:40:39 +00:00
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return true;
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});
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}
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static void lock_menu_callback(void* context, uint8_t index) {
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furi_assert(context);
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DesktopLockMenuView* lock_menu = context;
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switch(index) {
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case 0: // lock
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lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
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2021-10-26 18:34:31 +00:00
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break;
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case 1: // lock
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lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
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break;
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2021-09-28 09:40:39 +00:00
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default: // wip message
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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2021-10-04 09:33:31 +00:00
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model->hint_timeout = HINT_TIMEOUT;
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2021-09-28 09:40:39 +00:00
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return true;
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});
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break;
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}
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}
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void desktop_lock_menu_render(Canvas* canvas, void* model) {
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2022-01-29 09:39:10 +00:00
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const char* Lockmenu_Items[LOCK_MENU_ITEMS_NB] = {"Lock", "Lock with PIN", "DUMB mode"};
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2021-09-28 09:40:39 +00:00
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DesktopLockMenuViewModel* m = model;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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2021-11-26 12:19:30 +00:00
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canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
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2021-09-28 09:40:39 +00:00
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canvas_set_font(canvas, FontSecondary);
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2022-01-29 09:39:10 +00:00
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for(uint8_t i = 0; i < LOCK_MENU_ITEMS_NB; ++i) {
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2021-10-26 18:34:31 +00:00
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const char* str = Lockmenu_Items[i];
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if(i == 1 && !m->pin_set) str = "Set PIN";
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if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
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2022-01-29 09:39:10 +00:00
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if(str != NULL)
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canvas_draw_str_aligned(
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canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
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2021-10-26 18:34:31 +00:00
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2021-11-26 12:19:30 +00:00
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if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 17) + STATUS_BAR_Y_SHIFT, 98, 15);
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2021-09-28 09:40:39 +00:00
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}
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}
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
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furi_assert(lock_menu);
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return lock_menu->view;
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}
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bool desktop_lock_menu_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopLockMenuView* lock_menu = context;
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uint8_t idx;
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if(event->type != InputTypeShort) return false;
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->hint_timeout = 0; // clear hint timeout
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if(event->key == InputKeyUp) {
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2022-01-29 09:39:10 +00:00
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model->idx = CLAMP(model->idx - 1, LOCK_MENU_ITEMS_NB - 1, 0);
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2021-09-28 09:40:39 +00:00
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} else if(event->key == InputKeyDown) {
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2022-01-29 09:39:10 +00:00
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model->idx = CLAMP(model->idx + 1, LOCK_MENU_ITEMS_NB - 1, 0);
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2021-09-28 09:40:39 +00:00
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}
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idx = model->idx;
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return true;
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});
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if(event->key == InputKeyBack) {
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lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
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} else if(event->key == InputKeyOk) {
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lock_menu_callback(lock_menu, idx);
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}
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return true;
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}
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DesktopLockMenuView* desktop_lock_menu_alloc() {
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2022-02-18 19:53:46 +00:00
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DesktopLockMenuView* lock_menu = malloc(sizeof(DesktopLockMenuView));
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2021-09-28 09:40:39 +00:00
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lock_menu->view = view_alloc();
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view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
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view_set_context(lock_menu->view, lock_menu);
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view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
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view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
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return lock_menu;
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}
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
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furi_assert(lock_menu_view);
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view_free(lock_menu_view->view);
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free(lock_menu_view);
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}
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