Commit Graph

21 Commits

Author SHA1 Message Date
SG
22e1ecb642
New LF-RFID app (#534)
* Hal lfrfid: add read timer pulse and period config fns
* New debug application for lfrfid subsystem
* New lfrfid: app, fix naming
* App lfrfid: assets
* Container view module
* App ibutton: remove unused header
* App lfrfid scenes
* App notification, add yield to blocking operations, add speaker volume control
* App lfrfid: reading key scene
* Assets: placeholder icon
* App lfrfid: reworked container view module
* App lfrfid: new scenes
* App lfrfid: write scene
* App lfrfid: write hid
* App lfrfid: emulate scene
* App lfrfid: save name scene
* App lfrfid: add missing file
2021-06-28 17:42:30 +03:00
Albert Kharisov
c583cce5bd
[FL-1401] Add Universal TV remote (#539)
* Remove excess headers
* Add ButtonPanel
* Add Popup
* Move FileReader to standalone object
* Universal remote (part 1)
* Universal remote (part 2)
* Global rename tranciever/file_parser
* Compile assets
* syntax fix
* English: rename tranceiver to transceiver.

Co-authored-by: あく <alleteam@gmail.com>
2021-06-25 16:52:27 +03:00
Albert Kharisov
31c31db479
[FL-1250, FL-1252, FL-1323, FL-1324] New IRDA Application (part 1) (#497)
* Add new IrdaApp (half ready), add ButtonMenu

* Fix NEC's extension

* clang-format

* Fix leak

* Add submenu optional header

* IRDA: add Edit button

* clang-format

* IrdaApp: Fix scene flow

* Add IRDA NEC extended protocol

* IRDA: Add address/command length

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2021-06-02 18:16:05 +03:00
its your bedtime
7f16c9fe5a
[FL-1388] Passport portraits (#506)
* new passport pics, 3 stages with 3 moods each
* removed magic const
2021-06-02 14:47:05 +03:00
its your bedtime
c97d766e5b
[FL-1181] Archive app (#458)
* fix stack size, file listing works
* fix scrollbar, update docs
* cut long filenames
* Dolphin: overhaul unlocking logic, unlocked message added
* furi - added common_defines.h, minor macro cleanup; fix scrollbar type conversion
* remove door opening animation
* adaptive long file name shortening, item icons, invert selection
* archive: browser tab, file types (beta);  scenes: fix sleep emote
* dont trim unknown extensions
* fix string_size usage
* array container for file list, fixes
* better path handling
* archive: renaming, adding to favorites worksl scrollbar fix: limit min bar height to 1px to prevent disappearance on large lists

Co-authored-by: あく <alleteam@gmail.com>
2021-05-18 21:54:56 +03:00
its your bedtime
920b3c3dee
[FL-1178] Idle screen improvements (#444)
* Dolphin idle screen: Cleanup of debug views; Hold [down] to open debug view; Sequential input for unlocking;
* Lock screen popup, WIP
* Fix reverse modulus
* Lock popup added
* Dolphin: timer for handling UI animation sequences
* Allow tick events to be discarded on queue overflow and prevent timer service from crash

Co-authored-by: あく <alleteam@gmail.com>
2021-05-05 12:50:03 +03:00
its your bedtime
dfcf0ea0eb
[FL-1179] Debug menu & main menu cleanup (#426)
* Debug apps moved into its own menu category, APP_DEBUG flag added
* Menu power icon added
* Added APP_DEBUG flag to flash_core1 bash script
* Removed commented section in app-loader

Co-authored-by: あく <alleteam@gmail.com>
2021-04-28 13:43:21 +03:00
its your bedtime
d1f523687e
[FL-1090] Dolphin scenes (#402)
* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-04-13 21:06:25 +03:00
its your bedtime
372710c31a
[FL-1019] New main screen and graphics (#389)
* new status bar, lock menu and dolphin activities screen

* lock icon indication 

* main screen animation, basic scene switching

* level progression calculations based on icounter value 

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-25 20:48:58 +03:00
SG
cc263d743b
[FL-935] Queue-based SD app cycle. File select widget. (#388)
* SD App: more specific sd api
* Gui: view dispatcher fix api documentation
* Gui: view holder thingy
* SD App: do not sleep when working with sd card bus
* SD App: queue-based lifecycle
* Assets: sd-card assets
* SD App: init file select api

Co-authored-by: あく <alleteam@gmail.com>
2021-03-24 12:30:29 +03:00
its your bedtime
b85cc7f788
[FL-904] Power info UI (#382)
* New power screen UI
* API HAL Power: add VBUS voltage to API

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-19 22:37:52 +03:00
SG
1daef3d025
new iButton app (#328)
* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 15:45:18 +03:00
DrZlo13
4341da90dc
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner

Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00
あく
cb4fb8e4ae
FL-819 new first start screen, add multiline text (#318)
* GUI Canvas: get current font height routine
* Dolphin: new start screen. GUI: new multiline element.
* Dolphin: up state version to reset it for everyone
* Dolphin: take maximum of idle screen height
* Dolphin: frames on first start screen.
2021-02-03 12:52:54 +03:00
あく
1b78418f9f
FL-528 GUI: View, ViewDispather. Dolphin: first start. (#276)
* GUI: view. Flooper-blooper fix compilation error.
* GUI: view and viewdispatcher bones
* GUI: view implementation, view models, view dispatcher
* GUI: view navigation, model refinement. Power: use view, view dispatcher.
* HAL Flash: proper page write. Dolphin: views. Power: views
* Dolphin: transition idle scree to Views
* Dolphin: input events on stats view. Format sources.
* HAL: flash erase. Dolphin: permanent state storage.
* Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
2021-01-08 10:42:48 +06:00
あく
73ecc7cde6
Rename Irukagotchi to Dolphin. Add basic game state structures. (#268)
* Rename Irukagotchi to Dolphin. Add basic game state structures.
* Dolphin: state, counters, api. BT: shared access to flash. Flash: write api.
* add fake -1 deeds, example of changing icounter

Co-authored-by: coreglitch <mail@s3f.ru>
2020-12-19 02:15:29 +06:00
あく
459b61720c
Assets: add more menu icons, add stubs to menu. (#241)
* Assets: add more menu icons, add stubs to menu.

* Format sources
2020-11-17 19:21:54 +03:00
coreglitch
bce6f867f1
show target version, date, commit hash and branch (#221) 2020-11-06 12:31:06 +03:00
coreglitch
eb2679b982
Refactor F2/local before F3 merge (#220)
* add files from f3
* rollback lfs
* Move assets from LFS
* remove lfs from build

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2020-11-06 11:31:59 +03:00
あく
0af239ebc0
GUI: status bar rendering. Power: battery indicator. (#207)
* Menu: animation. Irukagotchi: idle image.
* Power: battery, usb activity widget
* Power: tune battery max voltage and clamp overshoot
* get initial charge state

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-29 10:11:16 +03:00
あく
665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00