* Gui module byte-input: changed api
* Gui: changed font height in multiline text according to guideline
* Apps lrfid, nfc: changed send and receive icon
* App lfrfid: fix text, fix scene switсh
* Elements: multiline text framed, fix paddings
* Gui: remove duplicate definition of elements_multiline_text_framed
* App NFC: update byte_input callback signature
* App subghz: fix text lines in capture scene
* App subghz: position of the text is aligned with the guidelines and other scenes
* App subghz: removed mockup
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets.
* Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter.
* Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout
* Rename ob_check script to ob.
* Dolphin idle screen: Cleanup of debug views; Hold [down] to open debug view; Sequential input for unlocking;
* Lock screen popup, WIP
* Fix reverse modulus
* Lock popup added
* Dolphin: timer for handling UI animation sequences
* Allow tick events to be discarded on queue overflow and prevent timer service from crash
Co-authored-by: あく <alleteam@gmail.com>
* Debug apps moved into its own menu category, APP_DEBUG flag added
* Menu power icon added
* Added APP_DEBUG flag to flash_core1 bash script
* Removed commented section in app-loader
Co-authored-by: あく <alleteam@gmail.com>
* new status bar, lock menu and dolphin activities screen
* lock icon indication
* main screen animation, basic scene switching
* level progression calculations based on icounter value
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
* SD App: more specific sd api
* Gui: view dispatcher fix api documentation
* Gui: view holder thingy
* SD App: do not sleep when working with sd card bus
* SD App: queue-based lifecycle
* Assets: sd-card assets
* SD App: init file select api
Co-authored-by: あく <alleteam@gmail.com>
* rename old ibutton app to ibutton-test
* more renames
* updated onewire library compilation condition
* add submenu_clean subroutine
* add index for submenu callback
* c++ guard for gui modules
* add released ibutton app
* fix the position of the submenu window if there are too few items
* iButton app basis
* negative icon position info
* fix submenu_clean subroutine
* add ibutton app to applications makefile
* add onewire key read routine to read mode
* rename mode to scene
* rename files and folder (mode to scene)
* rename ibutton view to view manager
* rename get_view to get_view_manager
* cpp guards
* key read, store and notify features
* syntax fix
* make iButtonScene functions pure virtual
* fix syntax
* add text store, add new scene (crc error)
* not a key scene
* syntax fix
* read success scene
* app, switching to the previous scene with the number of scenes to be skipped
* scene whith menu when key is readed
* fix font height calculation, fix offsets
* add key write scene
* view_dispatcher_remove_view subroutine
* generic pause/resume os methods
* fix furi_assert usage
* key store, worker
* fix pointer comparsion
* saved keys, saved key action scenes
* key delete/confirm delete scenes and routines
* use last input subsystem changes
* fix syntax
* fix new model usage in submenu
* fix includes
* use vibro pin
* use stored key name if valid
* emulate scene
* random name generator
* name and save readed key scenes, new icon
* fix icon position
* fix text scene exit
* fix naming, fix text placement, new info scene
* state-driven cyfral decoder
* better cyfral decoder
* better cyfral decoder
* one wire: search command set
* metakom decoder
* more key types
* add next scene to error scenes
* universal key reader
* use new key reader
* syntax fix
* warning fix
* byte input module template
* new thread and insomnia api usage
* New element: slightly rounded frame
* Use elements_slightly_rounded_frame in text input
* Gui test app: byte input usage
* Byte input module: data drawing and selection
* Byte input: comment currently unused fns
* remove volatile qualifier
* base byte input realisation
* App gui test: remove internal fns visibility
* Byne input, final version
* test install gcc-arm-none-eabi-10-2020-q4-major
* test install gcc-arm-none-eabi-10-2020-q4-major
* App iButton: byte input view managment
* App iButton: add key manually scenes
* App iButton: rename scenes, add popup timeout
* App iButton: use new scenes, new fn for rollback to specific prevous scene.
* App iButton: remove byte input view on app exit
* App iButton: edit key scene
* Module byte input: reduce swintch value to uint8_t
* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch
* Icons: new small arrows
* Module byte input: new arrangement of elements
* OneWire slave lib: fix deattach sequence
* App iButton: pulse sequencer
* App iButton: add more keys to store
* App iButton: split key worker to separate read/write/emulate entitys
* App iButton: use new read/emulate entities
* fix callback pointer saving
* App iButton: use KeyReader error enum instead of KeyWorker error list handling
* App iButton: do not use insomnia fns in pulse sequencer
* App iButton: use KeyReader error enum in read scene
* OneWire slave lib: more READ ROM command variants, call callback only if positive result
* GPIO resources: add external gpio
* App SD/NFC: removed application
* App iButton-test: update to new light api
* App iButton: update to new light-api
* Outdated apps: add api-light-usage
* Gpio: update SD card CS pin settings
* API-power: added fns to disable/enable external 3v3 dc-dc
* API-gpio: separated SD card detect routines
* Resources: removed sd cs pin
* SD card: low level init now resets card power supply
* App SD-filesystem: use new card detect fns
* SD card: fix low level init headers
* SD card: more realilable low level init, power reset, exit from command read cycle conditionally
* App SD-filesystem: led notifiers, init cycling
* SD card: backport to F4
* Api PWM: add c++ guards
* App iButton: yellow blink in emulate scene, vibro on
* App iButton: one wire keys command set
* App iButton: successful write scene
* App iButton: key writer
* App iButton: syntax fix
* App iButton: notify write success
* App iButton: fix double scene change
* SD card: handle eject in init sequence
* SD card: api to set level on detect gpio
* SPI: api to set state on bus pins
* SD card: set low state on bus pins while power reset
* File select: init
* File select: fix input consuming
* SD Card: fixed dir open api error
* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.
* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.
* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)
* GUI: File select module.
* App iButton-test: remove obsolete app
Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* update usb descriptor to display unique flipper name
* added flip_ prefix for usb descriptor, updated manufacturer string
* include name in ApiHalVersionOTP struct, update assets.py
Co-authored-by: あく <alleteam@gmail.com>
* Add F5 target, lp5562 driver and api-hal-light. Update api-usage, switch to F5 by default.
* API HAL: add i2c and hardware version api. Dolphin: show hardware version.
* OTP version generator and flashing utility.
* Assets script: fix code formatting
* Backport F5 changes to F4
* F4: disable insomnia, prevent damage to BLE RX path
* F5 HAL API Light: remove magic delay to fix magic BLE
* Dolphin: HW target validation on start
* invert RSSI indication in sub-1
* API HAL: rename board to body in version api
* Gpio tester: detach and release viewport on exit
Co-authored-by: aanper <mail@s3f.ru>
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner
Co-authored-by: aanper <mail@s3f.ru>
* GUI Canvas: get current font height routine
* Dolphin: new start screen. GUI: new multiline element.
* Dolphin: up state version to reset it for everyone
* Dolphin: take maximum of idle screen height
* Dolphin: frames on first start screen.
* Menu: animation. Irukagotchi: idle image.
* Power: battery, usb activity widget
* Power: tune battery max voltage and clamp overshoot
* get initial charge state
Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu
Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>