2020-12-18 20:15:29 +00:00
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|
|
#include "dolphin_state.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "dolphin/helpers/dolphin_deed.h"
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2022-07-26 12:21:51 +00:00
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#include "dolphin_state_filename.h"
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2021-11-24 16:21:12 +00:00
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#include <stdint.h>
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[FL-1191][FL-1524] Filesystem rework (#568)
* FS-Api: removed datetime manipulation functions and most of the file flags
* Filesystem: common proxy api
* Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance.
* Storage: sd mount and sd file open
* Storage: sd file close
* Storage: temporary test app
* Storage: free filedata on close
* Storage: sd file read and write
* Storage: added internal storage (LittleFS)
* Storage: renamed internal commands
* Storage: seek, tell, truncate, size, sync, eof
* Storage: error descriptions
* Storage: directory management api (open, close, read, rewind)
* Storage: common management api (stat, fs_stat, remove, rename, mkdir)
* Dolphin app and Notifications app now use raw storage.
* Storage: storage statuses renamed. Implemented sd card icon.
* Storage: added raw sd-card api.
* Storage settings: work started
* Assets: use new icons approach
* Storage settings: working storage settings
* Storage: completely redesigned api, no longer sticking out FS_Api
* Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file
* Storage: cli info and format commands
* Storage-cli: file list
* Storage: a simpler and more reliable api
* FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service.
* Storage-cli: accommodate to the new cli api.
* Storage: filesystem api is separated into internal and common api.
* Cli: added the ability to print the list of free heap blocks
* Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags.
* Storage settings: added the ability to benchmark the SD card.
* Gui module file select: uses new storage api
* Apps: removed deprecated sd_card_test application
* Args lib: support for enquoted arguments
* Dialogs: a new gui app for simple non-asynchronous apps
* Dialogs: view holder for easy single view work
* File worker: use new storage api
* IButton and lfrrfid apps: save keys to any storage
* Apps: fix ibutton and lfrfid stack, remove sd_card_test.
* SD filesystem: app removed
* File worker: fixed api pointer type
* Subghz: loading assets using the new storage api
* NFC: use the new storage api
* Dialogs: the better api for the message element
* Archive: use new storage api
* Irda: changed assest path, changed app path
* FileWorker: removed unused file_buf_cnt
* Storage: copying and renaming files now works between storages
* Storage cli: read, copy, remove, rename commands
* Archive: removed commented code
* Storage cli: write command
* Applications: add SRV_STORAGE and SRV_DIALOGS
* Internal-storage: removed
* Storage: improved api
* Storage app: changed api pointer from StorageApp to Storage
* Storage: better file_id handling
* Storage: more consistent errors
* Loader: support for NULL icons
* Storage: do nothing with the lfs file or directory if it is not open
* Storage: fix typo
* Storage: minor float usage cleanup, rename some symbols.
* Storage: compact doxygen comments.
Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 12:20:19 +00:00
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#include <storage/storage.h>
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[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 16:09:26 +00:00
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#include <furi.h>
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2022-01-05 16:10:18 +00:00
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#include <furi_hal.h>
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2021-03-25 17:48:58 +00:00
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#include <math.h>
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2021-11-03 17:22:49 +00:00
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#include <toolbox/saved_struct.h>
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2020-12-18 20:15:29 +00:00
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2021-11-12 13:04:35 +00:00
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#define TAG "DolphinState"
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2022-07-26 12:21:51 +00:00
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#define DOLPHIN_STATE_PATH INT_PATH(DOLPHIN_STATE_FILE_NAME)
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2021-11-04 17:26:41 +00:00
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#define DOLPHIN_STATE_HEADER_MAGIC 0xD0
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#define DOLPHIN_STATE_HEADER_VERSION 0x01
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2022-08-22 16:53:51 +00:00
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#define LEVEL2_THRESHOLD 300
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#define LEVEL3_THRESHOLD 1800
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2021-11-29 12:51:15 +00:00
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#define BUTTHURT_MAX 14
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#define BUTTHURT_MIN 0
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2021-05-11 08:29:44 +00:00
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2020-12-18 20:15:29 +00:00
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DolphinState* dolphin_state_alloc() {
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2022-02-18 19:53:46 +00:00
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return malloc(sizeof(DolphinState));
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2020-12-18 20:15:29 +00:00
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}
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2021-04-13 18:06:25 +00:00
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void dolphin_state_free(DolphinState* dolphin_state) {
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2020-12-18 20:15:29 +00:00
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free(dolphin_state);
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}
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2021-01-08 04:42:48 +00:00
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bool dolphin_state_save(DolphinState* dolphin_state) {
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2021-11-04 17:26:41 +00:00
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if(!dolphin_state->dirty) {
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return true;
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}
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bool result = saved_struct_save(
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DOLPHIN_STATE_PATH,
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2021-11-03 17:22:49 +00:00
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&dolphin_state->data,
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sizeof(DolphinStoreData),
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2021-11-04 17:26:41 +00:00
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DOLPHIN_STATE_HEADER_MAGIC,
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DOLPHIN_STATE_HEADER_VERSION);
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if(result) {
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2021-11-12 13:04:35 +00:00
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FURI_LOG_I(TAG, "State saved");
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2021-11-04 17:26:41 +00:00
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dolphin_state->dirty = false;
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} else {
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2021-11-12 13:04:35 +00:00
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FURI_LOG_E(TAG, "Failed to save state");
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2021-11-04 17:26:41 +00:00
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}
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return result;
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2020-12-18 20:15:29 +00:00
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}
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2021-01-08 04:42:48 +00:00
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bool dolphin_state_load(DolphinState* dolphin_state) {
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2021-11-29 12:51:15 +00:00
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bool success = saved_struct_load(
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2021-11-04 17:26:41 +00:00
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DOLPHIN_STATE_PATH,
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2021-11-03 17:22:49 +00:00
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&dolphin_state->data,
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sizeof(DolphinStoreData),
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2021-11-04 17:26:41 +00:00
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DOLPHIN_STATE_HEADER_MAGIC,
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DOLPHIN_STATE_HEADER_VERSION);
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2021-11-29 12:51:15 +00:00
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if(success) {
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if((dolphin_state->data.butthurt > BUTTHURT_MAX) ||
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(dolphin_state->data.butthurt < BUTTHURT_MIN)) {
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success = false;
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}
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}
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if(!success) {
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2021-11-12 13:04:35 +00:00
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FURI_LOG_W(TAG, "Reset dolphin-state");
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2021-11-03 17:22:49 +00:00
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memset(dolphin_state, 0, sizeof(*dolphin_state));
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2021-11-04 17:26:41 +00:00
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dolphin_state->dirty = true;
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2021-01-08 04:42:48 +00:00
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}
|
[FL-1191][FL-1524] Filesystem rework (#568)
* FS-Api: removed datetime manipulation functions and most of the file flags
* Filesystem: common proxy api
* Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance.
* Storage: sd mount and sd file open
* Storage: sd file close
* Storage: temporary test app
* Storage: free filedata on close
* Storage: sd file read and write
* Storage: added internal storage (LittleFS)
* Storage: renamed internal commands
* Storage: seek, tell, truncate, size, sync, eof
* Storage: error descriptions
* Storage: directory management api (open, close, read, rewind)
* Storage: common management api (stat, fs_stat, remove, rename, mkdir)
* Dolphin app and Notifications app now use raw storage.
* Storage: storage statuses renamed. Implemented sd card icon.
* Storage: added raw sd-card api.
* Storage settings: work started
* Assets: use new icons approach
* Storage settings: working storage settings
* Storage: completely redesigned api, no longer sticking out FS_Api
* Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file
* Storage: cli info and format commands
* Storage-cli: file list
* Storage: a simpler and more reliable api
* FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service.
* Storage-cli: accommodate to the new cli api.
* Storage: filesystem api is separated into internal and common api.
* Cli: added the ability to print the list of free heap blocks
* Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags.
* Storage settings: added the ability to benchmark the SD card.
* Gui module file select: uses new storage api
* Apps: removed deprecated sd_card_test application
* Args lib: support for enquoted arguments
* Dialogs: a new gui app for simple non-asynchronous apps
* Dialogs: view holder for easy single view work
* File worker: use new storage api
* IButton and lfrrfid apps: save keys to any storage
* Apps: fix ibutton and lfrfid stack, remove sd_card_test.
* SD filesystem: app removed
* File worker: fixed api pointer type
* Subghz: loading assets using the new storage api
* NFC: use the new storage api
* Dialogs: the better api for the message element
* Archive: use new storage api
* Irda: changed assest path, changed app path
* FileWorker: removed unused file_buf_cnt
* Storage: copying and renaming files now works between storages
* Storage cli: read, copy, remove, rename commands
* Archive: removed commented code
* Storage cli: write command
* Applications: add SRV_STORAGE and SRV_DIALOGS
* Internal-storage: removed
* Storage: improved api
* Storage app: changed api pointer from StorageApp to Storage
* Storage: better file_id handling
* Storage: more consistent errors
* Loader: support for NULL icons
* Storage: do nothing with the lfs file or directory if it is not open
* Storage: fix typo
* Storage: minor float usage cleanup, rename some symbols.
* Storage: compact doxygen comments.
Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 12:20:19 +00:00
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|
|
|
2021-11-29 12:51:15 +00:00
|
|
|
return success;
|
2020-12-18 20:15:29 +00:00
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}
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2021-10-07 13:32:37 +00:00
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uint64_t dolphin_state_timestamp() {
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2021-12-14 22:39:59 +00:00
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FuriHalRtcDateTime datetime;
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furi_hal_rtc_get_datetime(&datetime);
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2022-05-19 19:53:33 +00:00
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return furi_hal_rtc_datetime_to_timestamp(&datetime);
|
2021-10-07 13:32:37 +00:00
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}
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2021-11-24 16:21:12 +00:00
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bool dolphin_state_is_levelup(uint32_t icounter) {
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return (icounter == LEVEL2_THRESHOLD) || (icounter == LEVEL3_THRESHOLD);
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}
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uint8_t dolphin_get_level(uint32_t icounter) {
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if(icounter <= LEVEL2_THRESHOLD) {
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return 1;
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} else if(icounter <= LEVEL3_THRESHOLD) {
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return 2;
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} else {
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return 3;
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|
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}
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}
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2021-12-07 13:13:07 +00:00
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uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter) {
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uint32_t threshold = 0;
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if(icounter <= LEVEL2_THRESHOLD) {
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threshold = 0;
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} else if(icounter <= LEVEL3_THRESHOLD) {
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threshold = LEVEL2_THRESHOLD + 1;
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} else {
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threshold = LEVEL3_THRESHOLD + 1;
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}
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return icounter - threshold;
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|
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}
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2021-11-24 16:21:12 +00:00
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uint32_t dolphin_state_xp_to_levelup(uint32_t icounter) {
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uint32_t threshold = 0;
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if(icounter <= LEVEL2_THRESHOLD) {
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threshold = LEVEL2_THRESHOLD;
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} else if(icounter <= LEVEL3_THRESHOLD) {
|
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threshold = LEVEL3_THRESHOLD;
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|
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} else {
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|
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threshold = (uint32_t)-1;
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}
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return threshold - icounter;
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}
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|
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|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
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2022-04-15 16:31:25 +00:00
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// Special case for testing
|
|
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if(deed > DolphinDeedMAX) {
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|
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if(deed == DolphinDeedTestLeft) {
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|
dolphin_state->data.butthurt =
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|
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CLAMP(dolphin_state->data.butthurt + 1, BUTTHURT_MAX, BUTTHURT_MIN);
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|
|
|
if(dolphin_state->data.icounter > 0) dolphin_state->data.icounter--;
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dolphin_state->data.timestamp = dolphin_state_timestamp();
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|
|
dolphin_state->dirty = true;
|
|
|
|
} else if(deed == DolphinDeedTestRight) {
|
|
|
|
dolphin_state->data.butthurt = BUTTHURT_MIN;
|
|
|
|
if(dolphin_state->data.icounter < UINT32_MAX) dolphin_state->data.icounter++;
|
|
|
|
dolphin_state->data.timestamp = dolphin_state_timestamp();
|
|
|
|
dolphin_state->dirty = true;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
DolphinApp app = dolphin_deed_get_app(deed);
|
|
|
|
int8_t weight_limit =
|
|
|
|
dolphin_deed_get_app_limit(app) - dolphin_state->data.icounter_daily_limit[app];
|
|
|
|
uint8_t deed_weight = CLAMP(dolphin_deed_get_weight(deed), weight_limit, 0);
|
2020-12-18 20:15:29 +00:00
|
|
|
|
2022-04-29 12:02:17 +00:00
|
|
|
uint32_t xp_to_levelup = dolphin_state_xp_to_levelup(dolphin_state->data.icounter);
|
2021-11-24 16:21:12 +00:00
|
|
|
if(xp_to_levelup) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
deed_weight = MIN(xp_to_levelup, deed_weight);
|
|
|
|
dolphin_state->data.icounter += deed_weight;
|
|
|
|
dolphin_state->data.icounter_daily_limit[app] += deed_weight;
|
2020-12-18 20:15:29 +00:00
|
|
|
}
|
2021-09-30 19:50:58 +00:00
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
/* decrease butthurt:
|
|
|
|
* 0 deeds accumulating --> 0 butthurt
|
|
|
|
* +1....+15 deeds accumulating --> -1 butthurt
|
|
|
|
* +16...+30 deeds accumulating --> -1 butthurt
|
|
|
|
* +31...+45 deeds accumulating --> -1 butthurt
|
|
|
|
* +46...... deeds accumulating --> -1 butthurt
|
|
|
|
* -4 butthurt per day is maximum
|
|
|
|
* */
|
|
|
|
uint8_t butthurt_icounter_level_old = dolphin_state->data.butthurt_daily_limit / 15 +
|
|
|
|
!!(dolphin_state->data.butthurt_daily_limit % 15);
|
|
|
|
dolphin_state->data.butthurt_daily_limit =
|
|
|
|
CLAMP(dolphin_state->data.butthurt_daily_limit + deed_weight, 46, 0);
|
|
|
|
uint8_t butthurt_icounter_level_new = dolphin_state->data.butthurt_daily_limit / 15 +
|
|
|
|
!!(dolphin_state->data.butthurt_daily_limit % 15);
|
|
|
|
int32_t new_butthurt = ((int32_t)dolphin_state->data.butthurt) -
|
|
|
|
(butthurt_icounter_level_old != butthurt_icounter_level_new);
|
|
|
|
new_butthurt = CLAMP(new_butthurt, BUTTHURT_MAX, BUTTHURT_MIN);
|
2021-11-24 16:21:12 +00:00
|
|
|
|
|
|
|
dolphin_state->data.butthurt = new_butthurt;
|
|
|
|
dolphin_state->data.timestamp = dolphin_state_timestamp();
|
2021-09-30 19:50:58 +00:00
|
|
|
dolphin_state->dirty = true;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
FURI_LOG_D(
|
|
|
|
TAG,
|
2022-12-26 12:13:30 +00:00
|
|
|
"icounter %lu, butthurt %ld",
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
dolphin_state->data.icounter,
|
|
|
|
dolphin_state->data.butthurt);
|
2020-12-18 20:15:29 +00:00
|
|
|
}
|
|
|
|
|
2021-10-07 13:32:37 +00:00
|
|
|
void dolphin_state_butthurted(DolphinState* dolphin_state) {
|
2021-11-29 12:51:15 +00:00
|
|
|
if(dolphin_state->data.butthurt < BUTTHURT_MAX) {
|
|
|
|
dolphin_state->data.butthurt++;
|
|
|
|
dolphin_state->data.timestamp = dolphin_state_timestamp();
|
|
|
|
dolphin_state->dirty = true;
|
|
|
|
}
|
2021-10-07 13:32:37 +00:00
|
|
|
}
|
|
|
|
|
2021-11-24 16:21:12 +00:00
|
|
|
void dolphin_state_increase_level(DolphinState* dolphin_state) {
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
furi_assert(dolphin_state_is_levelup(dolphin_state->data.icounter));
|
2021-11-24 16:21:12 +00:00
|
|
|
++dolphin_state->data.icounter;
|
|
|
|
dolphin_state->dirty = true;
|
2021-11-03 17:22:49 +00:00
|
|
|
}
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
|
|
|
void dolphin_state_clear_limits(DolphinState* dolphin_state) {
|
|
|
|
furi_assert(dolphin_state);
|
|
|
|
|
|
|
|
for(int i = 0; i < DolphinAppMAX; ++i) {
|
|
|
|
dolphin_state->data.icounter_daily_limit[i] = 0;
|
|
|
|
}
|
|
|
|
dolphin_state->data.butthurt_daily_limit = 0;
|
|
|
|
dolphin_state->dirty = true;
|
|
|
|
}
|