[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi.h>
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2022-02-10 18:17:41 +00:00
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include "desktop_settings_app.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "scenes/desktop_settings_scene.h"
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2022-02-10 18:17:41 +00:00
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#include "../views/desktop_view_pin_input.h"
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2021-09-28 09:40:39 +00:00
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool desktop_settings_back_event_callback(void* context) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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DesktopSettingsApp* desktop_settings_app_alloc() {
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2022-02-18 19:53:46 +00:00
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DesktopSettingsApp* app = malloc(sizeof(DesktopSettingsApp));
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2021-09-28 09:40:39 +00:00
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app->gui = furi_record_open("gui");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, desktop_settings_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, desktop_settings_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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2022-02-10 18:17:41 +00:00
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app->popup = popup_alloc();
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2021-09-28 09:40:39 +00:00
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app->submenu = submenu_alloc();
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2022-02-10 18:17:41 +00:00
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app->pin_input_view = desktop_view_pin_input_alloc();
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app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc();
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app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc();
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2021-09-28 09:40:39 +00:00
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view_dispatcher_add_view(
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2021-10-26 18:34:31 +00:00
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app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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2022-02-10 18:17:41 +00:00
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup));
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2021-09-28 09:40:39 +00:00
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view_dispatcher_add_view(
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2021-10-26 18:34:31 +00:00
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app->view_dispatcher,
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2022-02-10 18:17:41 +00:00
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DesktopSettingsAppViewIdPinInput,
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desktop_view_pin_input_get_view(app->pin_input_view));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewIdPinSetupHowto,
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desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewIdPinSetupHowto2,
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desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view));
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2021-09-28 09:40:39 +00:00
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return app;
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}
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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furi_assert(app);
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// Variable item list
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2021-10-26 18:34:31 +00:00
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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2022-02-10 18:17:41 +00:00
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
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2021-09-28 09:40:39 +00:00
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submenu_free(app->submenu);
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2022-02-10 18:17:41 +00:00
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popup_free(app->popup);
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desktop_view_pin_input_free(app->pin_input_view);
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desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view);
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desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view);
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2021-09-28 09:40:39 +00:00
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Records
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furi_record_close("gui");
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free(app);
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}
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extern int32_t desktop_settings_app(void* p) {
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DesktopSettingsApp* app = desktop_settings_app_alloc();
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2021-11-03 17:22:49 +00:00
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LOAD_DESKTOP_SETTINGS(&app->settings);
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2022-02-10 18:17:41 +00:00
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if(!strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG)) {
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
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} else {
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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}
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2021-09-28 09:40:39 +00:00
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view_dispatcher_run(app->view_dispatcher);
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desktop_settings_app_free(app);
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return 0;
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}
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