2022-02-10 18:17:41 +00:00
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#include <applications.h>
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2021-09-28 09:40:39 +00:00
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#include "../desktop_settings_app.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "desktop_settings_scene.h"
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2021-09-28 09:40:39 +00:00
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2022-02-10 18:17:41 +00:00
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#define SCENE_EVENT_SELECT_FAVORITE 0
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#define SCENE_EVENT_SELECT_PIN_SETUP 1
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2021-09-28 09:40:39 +00:00
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static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Favorite App",
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2022-02-10 18:17:41 +00:00
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SCENE_EVENT_SELECT_FAVORITE,
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2021-09-28 09:40:39 +00:00
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desktop_settings_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"PIN Setup",
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2022-02-10 18:17:41 +00:00
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SCENE_EVENT_SELECT_PIN_SETUP,
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2021-09-28 09:40:39 +00:00
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desktop_settings_scene_start_submenu_callback,
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app);
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2021-10-26 18:34:31 +00:00
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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2021-09-28 09:40:39 +00:00
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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2022-02-10 18:17:41 +00:00
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case SCENE_EVENT_SELECT_FAVORITE:
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2021-10-26 18:34:31 +00:00
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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2022-02-10 18:17:41 +00:00
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case SCENE_EVENT_SELECT_PIN_SETUP:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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2022-01-21 17:32:03 +00:00
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submenu_reset(app->submenu);
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2021-09-28 09:40:39 +00:00
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}
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