[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
#include <furi.h>
|
|
|
|
#include <furi_hal.h>
|
|
|
|
#include <applications.h>
|
|
|
|
#include <assets_icons.h>
|
2021-09-28 13:10:13 +00:00
|
|
|
#include <loader/loader.h>
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
#include "../desktop_i.h"
|
|
|
|
#include "../views/desktop_events.h"
|
|
|
|
#include "../views/desktop_view_main.h"
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
#include "desktop_scene.h"
|
|
|
|
#include "desktop_scene_i.h"
|
|
|
|
|
2022-02-10 11:20:50 +00:00
|
|
|
#define TAG "DesktopSrv"
|
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
static void desktop_scene_main_new_idle_animation_callback(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
Desktop* desktop = context;
|
2022-02-10 18:17:41 +00:00
|
|
|
view_dispatcher_send_custom_event(
|
|
|
|
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
|
2022-01-02 21:39:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void desktop_scene_main_check_animation_callback(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
Desktop* desktop = context;
|
2022-02-10 18:17:41 +00:00
|
|
|
view_dispatcher_send_custom_event(
|
|
|
|
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
|
2022-01-02 21:39:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void desktop_scene_main_interact_animation_callback(void* context) {
|
|
|
|
furi_assert(context);
|
|
|
|
Desktop* desktop = context;
|
2022-02-10 18:17:41 +00:00
|
|
|
view_dispatcher_send_custom_event(
|
|
|
|
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
|
2022-01-02 21:39:56 +00:00
|
|
|
}
|
|
|
|
|
2022-03-23 13:45:37 +00:00
|
|
|
#ifdef APP_ARCHIVE
|
2021-09-28 09:40:39 +00:00
|
|
|
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
|
|
|
|
furi_assert(desktop);
|
|
|
|
furi_assert(flipper_app);
|
|
|
|
furi_assert(flipper_app->app);
|
|
|
|
furi_assert(flipper_app->name);
|
|
|
|
|
|
|
|
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
|
|
|
|
FURI_LOG_E("Desktop", "Thread is already running");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
|
|
|
|
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
|
|
|
|
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
|
|
|
|
|
|
|
|
furi_thread_start(desktop->scene_thread);
|
|
|
|
}
|
2022-03-23 13:45:37 +00:00
|
|
|
#endif
|
2021-09-28 09:40:39 +00:00
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
void desktop_scene_main_callback(DesktopEvent event, void* context) {
|
2021-09-28 09:40:39 +00:00
|
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
|
|
|
}
|
|
|
|
|
2021-09-28 14:42:52 +00:00
|
|
|
void desktop_scene_main_on_enter(void* context) {
|
2021-09-28 09:40:39 +00:00
|
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
DesktopMainView* main_view = desktop->main_view;
|
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_set_context(desktop->animation_manager, desktop);
|
|
|
|
animation_manager_set_new_idle_callback(
|
|
|
|
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
|
|
|
|
animation_manager_set_check_callback(
|
|
|
|
desktop->animation_manager, desktop_scene_main_check_animation_callback);
|
|
|
|
animation_manager_set_interact_callback(
|
|
|
|
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
|
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
|
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
|
2021-09-28 09:40:39 +00:00
|
|
|
}
|
|
|
|
|
2021-09-28 14:42:52 +00:00
|
|
|
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
|
2021-09-28 09:40:39 +00:00
|
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
bool consumed = false;
|
|
|
|
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
|
|
switch(event.event) {
|
|
|
|
case DesktopMainEventOpenMenu:
|
2021-09-28 13:10:13 +00:00
|
|
|
loader_show_menu();
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DesktopMainEventOpenLockMenu:
|
|
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DesktopMainEventOpenDebug:
|
2021-10-04 09:33:31 +00:00
|
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DesktopMainEventOpenArchive:
|
2021-12-24 18:47:48 +00:00
|
|
|
#ifdef APP_ARCHIVE
|
2021-09-28 09:40:39 +00:00
|
|
|
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
|
2021-12-24 18:47:48 +00:00
|
|
|
#endif
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2021-10-02 17:00:56 +00:00
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
case DesktopMainEventOpenFavorite:
|
2021-11-03 17:22:49 +00:00
|
|
|
LOAD_DESKTOP_SETTINGS(&desktop->settings);
|
2021-12-25 13:19:30 +00:00
|
|
|
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
|
2022-03-28 13:42:31 +00:00
|
|
|
LoaderStatus status = loader_start(
|
|
|
|
desktop->loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
|
2022-02-10 11:20:50 +00:00
|
|
|
if(status != LoaderStatusOk) {
|
|
|
|
FURI_LOG_E(TAG, "loader_start failed: %d", status);
|
|
|
|
}
|
2021-12-24 18:47:48 +00:00
|
|
|
} else {
|
2022-02-10 11:20:50 +00:00
|
|
|
FURI_LOG_E(TAG, "Can't find favorite application");
|
2021-12-24 18:47:48 +00:00
|
|
|
}
|
2021-09-28 09:40:39 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
|
|
|
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventCheckAnimation:
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_check_blocking_process(desktop->animation_manager);
|
2021-11-24 16:21:12 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventNewIdleAnimation:
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_new_idle_process(desktop->animation_manager);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopAnimationEventInteractAnimation:
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_interact_process(desktop->animation_manager);
|
|
|
|
consumed = true;
|
|
|
|
break;
|
2022-02-10 18:17:41 +00:00
|
|
|
case DesktopLockedEventUpdate:
|
|
|
|
desktop_view_locked_update(desktop->locked_view);
|
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
|
|
|
consumed = true;
|
|
|
|
break;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
2021-09-28 09:40:39 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return consumed;
|
|
|
|
}
|
|
|
|
|
2021-09-28 14:42:52 +00:00
|
|
|
void desktop_scene_main_on_exit(void* context) {
|
2021-09-28 09:40:39 +00:00
|
|
|
Desktop* desktop = (Desktop*)context;
|
2021-11-24 16:21:12 +00:00
|
|
|
|
2022-01-02 21:39:56 +00:00
|
|
|
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_check_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
|
|
|
|
animation_manager_set_context(desktop->animation_manager, desktop);
|
2021-09-28 09:40:39 +00:00
|
|
|
}
|