2022-02-10 18:17:41 +00:00
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#include <gui/scene_manager.h>
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#include <applications.h>
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#include <furi_hal.h>
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2021-11-03 17:22:49 +00:00
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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2022-02-10 18:17:41 +00:00
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#include <loader/loader.h>
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2021-09-28 09:40:39 +00:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "../desktop_i.h"
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2022-02-10 18:17:41 +00:00
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#include "../desktop_settings/desktop_settings.h"
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#include "../views/desktop_view_lock_menu.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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2022-04-27 16:30:37 +00:00
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#include "../helpers/pin_lock.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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2022-02-13 19:24:03 +00:00
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#define TAG "DesktopSceneLock"
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2022-01-02 21:39:56 +00:00
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_lock_menu_on_enter(void* context) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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2021-11-03 17:22:49 +00:00
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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2022-02-10 18:17:41 +00:00
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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2021-09-28 09:40:39 +00:00
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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2022-02-10 18:17:41 +00:00
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desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
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desktop_lock_menu_set_idx(desktop->lock_menu, 0);
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2022-01-29 09:39:10 +00:00
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2022-02-10 18:17:41 +00:00
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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2021-09-28 09:40:39 +00:00
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}
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2021-09-28 14:42:52 +00:00
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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2021-09-28 09:40:39 +00:00
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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2022-02-10 18:17:41 +00:00
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if(event.type == SceneManagerEventTypeTick) {
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bool check_pin_changed =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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if(check_pin_changed) {
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.pin_code.length > 0) {
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desktop_lock_menu_pin_set(desktop->lock_menu, 1);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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}
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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2021-09-28 09:40:39 +00:00
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switch(event.event) {
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case DesktopLockMenuEventLock:
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2022-01-29 09:39:10 +00:00
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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2022-04-14 12:20:41 +00:00
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desktop_lock(desktop);
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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2021-10-26 18:34:31 +00:00
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case DesktopLockMenuEventPinLock:
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2022-02-10 18:17:41 +00:00
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if(desktop->settings.pin_code.length > 0) {
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2022-04-29 12:02:17 +00:00
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desktop_pin_lock(&desktop->settings);
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2022-04-14 12:20:41 +00:00
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desktop_lock(desktop);
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2021-10-26 18:34:31 +00:00
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} else {
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2022-02-10 18:17:41 +00:00
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LoaderStatus status =
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2022-03-28 13:42:31 +00:00
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loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
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2022-02-13 19:24:03 +00:00
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if(status == LoaderStatusOk) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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} else {
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FURI_LOG_E(TAG, "Unable to start desktop settings");
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}
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2021-10-26 18:34:31 +00:00
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}
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consumed = true;
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break;
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2021-09-28 09:40:39 +00:00
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case DesktopLockMenuEventExit:
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2022-01-29 09:39:10 +00:00
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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2021-11-03 17:22:49 +00:00
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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2021-09-28 09:40:39 +00:00
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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2021-09-28 14:42:52 +00:00
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void desktop_scene_lock_menu_on_exit(void* context) {
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2022-05-06 13:37:10 +00:00
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UNUSED(context);
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2021-09-28 09:40:39 +00:00
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}
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